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WoW the PS4 Scene is exploding with alot of hard work from many developer's coming together in the scene. the other day TeamOrbis unveiled a preview of Mira Project (CFW Abilities w/ MiraCFW) for the PS4, now the team has made available a Beta version for Developer's. I would caution installing this if your are worried about a potential errors as this is not quite ready for mass adoption yet and missing some aspects that will appear in later releases. The team just recently published a roadmap (seen below) for the upcoming releases and what those updates will provide, lets be honest here its looks very exciting and promising as these developer's are really coming together for some amazing progress on the PS4. @Roxanne covered many aspects of this project already in her preview >> Meet "The Mira Project" - a (kind-of) CFW for your PS4 by #TeamOrbis from the other day so check that out for additional details and then checkout the latest details / release found below from the OpenOrbis Team..
With the latest achievements regarding Kernel Exploits and other useful things for both System Firmware 5.05 and System Firmware 5.53 together with the older exploits like for System Firmware 4.55 or even for System Firmware 1.76 - you have probably already recognized that compared to the PS3 - a lot of have changed for the PS4 when you wanted to play your backups or to install some Homebrew. Instead of installing a Custom Made Firmware (CFW) from a USB-Device, you will use a bug in the Original System Software (OFW) itself to allow such mentioned things. This method isn't that bad but further investigations from the System itself is very limited compared to a CFW like for the PS3, where you had full access and control about your console by doing things whatever you wanted to do. But this could now change for the PS4 with the interesting Project behind #TeamOrbis called "The Mira Project".
Remember when we talked about that the PS4 is still in search of it's full potential and that the Developers are still hard-working with Exploits and other cool stuff for newer System Firmwares - like @SpecterDev does with System Firmware 5.05 - then you shouldn't be suprised that other great Developers like @Mathieulh are also using their research for exploiting even newer System Firmwares - as he showed it with his little "sneak-peek" for System Firmware 5.53. This would mean that the lastest System Firmware from Sony would be exploitable and Homebrew would be possible - by the current state of reading.
The PS4 can't take a rest when speaking about Kernel Exploits and other Researches from the great Developers out there. So there is no suprise that there is still a research for newer System Firmwares - so as Developer @SpecterDev does with System Firmware 5.05. Those Exploits are still in development since it was previewed by himself for the next few weeks but what this makes so interesting is, that he doesn't preview a Kernel Exploit only, but also other useful Tools including some for Homebrew Development. This is a good step in the right direction since the PS4 is still lacking behind other previous Consoles released by Sony and other actual Consoles as well, when speaking about Homebrew.
Hello PS3 CFW Skyrim modders! Today I am releasing my continuation of the original Skyrim Elite Edition v2.1 with this new Skyrim Elite Edition v3.0 (with more updates so come hopefully)! Originally 2 years ago I downloaded Skyrim Elite Edition v2.1 and over the years I have been learning many things about PS3/PS4 game modding. This version of Skyrim Elite Edition will fix many bugs and has a new mod pack (with mods such as Falskaar and Sounds of Skyrim). I hope you all enjoy this project! It's still a work-in-progress
First it was PS2 Emulation that came to exploited PlayStation 4's but now the developer's have appeared to made progress towards unlocking PSP Emulation as well on the PS4. As sometimes the case with re-release of games from older generations they contain not only the game but an emulator to play the original files. KiiWii (from GBAtemp) had noticed that Parappa the Rappa (PS4) files matched the PS2 Classic structure, from there a bit more digging was done and it was then concluded that Parappa the Rappa for the PS4 was running on a PSP Emulator. This is great news for the PS4 Homebrew Community and means some new adventures for PSP Emulation on the PS4 are on the horizon. Don't forget on PS4 Linux Side of things as well, PSP emulation is also possible, a recent Linux Distro by the PSXITA Team (psxitarch linux) bundles various emulators like RetroArch/PPSSPP so be sure to give that new distro release a look as well.
PS4 Psxitarch Linux released (by PSXITA TEAM) - Adds Support for 3D Graphics, Bluetooth, Wi-Fi & More
The PS3ITA PSXITA Team known for the work in the PS3 Scene with homebrew/cfw/tools has been working on the PS4 lately and they have a NEW Linux Distro for the PlayStation 4 (exploited) they created call Psxitarch Linux which is a based on Arch Linux. This distro contains support for Bluetooth, Wi-Fi, Ethernet, USB Sound Cards and then my favorite 3D Hardware Acceleration, which powers emulators (that are included) such as RetroArch (linux), mupen64plus (Nintendo 64), epsxe (PS1), ppsspp (PSP) and also Steam all running on this new Linux distro. Bad news for PRO Models you will be sitting this one out for the time being as your console's are not currently supported the team does provide some additional details in the release notes. The distro also includes various applications that makes this a very intriguing release from the PS3ITA Team,
When you play your beloved Video Games on your PC, you already know about all the procedures during the Installation by entering a Key, which allows you to install and/or to play the Games, you recently bought. And when this is a "everyday's business" by a PC Gamer and nothing new, Game Titles released on a home console never applied such a system, which meant that if you bought a Game, you was able to do whatever you wanted to do. But this could change in future, according to a new Patent filled by Sony, which would not based - as they call it: "BLOCKCHAIN-BASED DIGITAL RIGHTS MANAGEMENT" - on a traditional system, as above mentioned. There are many speculations how this system could work and it's still unknown if this would mean a better protection against Piracy or having full control about your purchases.
In 2018 we have already seen so much progress on the PlayStation 3 with a variety of new exploits and hacks that have opened many new avenues for people to join the homebrew community. However, the community developer's still are not done making new breakthroughs on the platform. One roadblock has remained on the PS3 and that was Hardware Acceleration on the NVIDIA RSX GPU, while we have seen the PS Vita / PSTV get HW Acceleration recently and how its has helped many projects on the platform. the PPC / CELL environment of the PS3 offers a challenging adventure with the architecture that the PS3 is built on, that sadly not many have been able to undertake and solve over the years, however that may of just changed.......
Developer RenéRebe has made some great progress on the PS3 in OtherOS++ (PS3 Linux), He produced a video on YouTube detailing the technical side of this breakthrough for PS3 Linux (OtherOS++) that Hopefully (my personal hope) can benefit GameOS one day as well so that we can improve the overall homebrew landscape as well like perhaps finally the inclusion of an N64 emulator(?) or Improved 3d emulation in general, we know the hardware (if emu contains a PPC port) can do it, point to the internal emulators of PS2 / PSP / PS1 emulation to gauge the capabilities of emulation on the HW.
Following the release of RetroArch v1.7.1 and then the recent RetroArch 1.7.1 PS3 Extended Version (from @Ezio / @Zar). The official team has now dropped version 1.7.2 for all platforms and that includes the ports for the PlayStation 3, PS Vita (PSTV) & PSP. While version 1.7.2 is packed with alot of new changes that applies to all builds there is one feature that is quite interesting with the "Runhead Latency Reduction" feature which the devs say gives better latency then the real hardware, the PS3 is a port that supports this feature and is used as an example within the release notes. You can checkout all these new features and additional details in the release notes provided
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