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The great fail0verflow team is back at it again with the PlayStation 4 (PS4) and this time around they have detailed some new developments in part 4 of their "PS4 AUX HAX" Series, In the recent write-up of the series some interesting details were shared on something that could potentially lead to a current firmware exploit? Its very early but we do know that when the failOverflow team shares information its like "holding the nuts" at the poker table, its solid information always. We have seen them work on various gaming consoles in the past and they were no stranger to elevating the PS3 and were the pioneers of Linux on the PS4 and also helped provide key information for exploits on older PS4 firmware in the past as well, The PS4 is entering the later stages of its life cycle and new exploits are a welcome site for a struggling homebrew platform that could be so vibrant on a device with so much potential, but lacking an exploit that gives user's that current firmware window for explortation.
Yes, you are right. We are already in the beginning of November and you have to read the monthly Progress Report from September? Don't worry. The great Team behind RPCS3 didn't forgot to keep you updated. They were just a little bit too busy to release their newest Progress Report. But before you leave, this month's Progress Report is worth reading as well since in this month, they well go with you "deeper" in terms of a Technical Presentation by showing you the "inner Workings" of the Texture Cache and how it was getting improved from time to time, which is very interesting. And not to forget that there are also various improvements in AAA Game Titles such as Uncharted 3, The Last of Us, Resistance: Fall of Man and many more! Do I have to say more? :P
Since Sony dropped the 4.83 System Update on the PS3 community, we have seen several new CFW options along with several utilities and tools arise as developer's have been making updates to their projects. Now we see the first AIO homebrew in the form of the ManaGunZ developed by @Zar to see full support for 4.83 (CEX) CFW. Also in this update there has been new scanning for those classic PHAT Ps3 consoles with the memory card readers. These changes and more are listed in the official changelog provided by Zar. Have any questions or feedback for developer @Zar please drop a line in the comments below as the developer is a frequent in the psx-place forums/ If you have a CFW enabled PS3 this is a homebrew app this is worth checking out, if you have not already
October is a strong month including multiple Announcements and Releases nearly accross the whole "PlayStation-Platform". And while most of all Gamers outside are already waiting for a announcement of a "PS4 successor", there are also a lot of Gamers who enjoys their Games in a "new Virtual Reality" (literally speaking). Sony already delivered a solution for the PS4 - as you probably heard of it - the PlayStation VR (or PSVR in short). While the sales figures shows that we can speak about the PlayStation VR as a success together with the fact that they are the only manufacturer for consoles allowing Virtual Reality without competition, many Gamers were satisfied about the experience with it. But some of them still had critics which is OK, since the PSVR wasn't perfect. Let's have to be honest. Since it's launch back in 2016, the PSVR still can be seen as a "gimmick" and not as a "PlayStation Replacement". But this isn't because of the lack of power this device can deliver. It is more because the Developers can't handle to deliver the usability for a "AAA Game Title" since your actions and movements are limited. But this could maybe change in Future, according to a new Patent Filing!
Last week we seen developer flatz add C# Code & OpenGL Support to the PS4 and slowly it has appeared that the homebrew scene is starting to gain some traction as we keep seeing new release and progress made forward,. Today developer m0rph3us1987 take's his POC NES Emulator and adds a full-Speed, the emulation is based on LaiNES emulator..With this version the dev has also stated PAL Roms will have better emulation then NTSC roms currently. You can see a sample of some footage of this ps4 homebrew in action via a short clip provided by @wa7ly on twitter.
This release is only for PS4 Firmware 5.05 (exploited)
@Bobby_Downgrades not only released a suite of 4.83 STANDARD CEX CFW for the PS3, but also a suite of 4.83 COBRA CFW, developer Alexander recently also released a COBRA CFW now he two will differ a bit as this one from @Bobby_Downgrades is based off COBRA v7.3 (a lite version), so while both are 4.83 Cobra CFW the payloads while very similar are different versions.. The COBRA Editions contain all the Standard CEX features plus the extra Cobra features, plugin support, ISO Support, Network Streaming Support for Game over your local network are just some of those features added with the Cobra payload. Additional information about this release can see below along with the NoBD and NoBT editions to go along for those damaged console that rely on those type of builds.
Following the release of 4.83 FERROX COBRA, we have developer @Bobby_Downgrades who has dropped various editions of 4.83 Custom Firmware, first off is a suite of standard cex choices, If your console is running perfectly fine and has no damaged components the the regular standard cex will do just fine, but you have an issue where BD / Logic Board or the Bluetooth/WiFi chip then there is special version of the firmware to bypass those components and allow for your PS3 to be used agai (minus those components)
This Standard CEX features all the usual CFW Patches for operating Homebrew App and personal backups, plus a few extra options for this CFW that can be seen in the details below
PS3 Control Fan Utility [v4.83 Unofficial] -Control your PS3 Internal fan to help prevent overheating
Following the release of 4.83 OFW update from Sony, developer @Evilnat did not waste no time in providing a spoofing solution for 4.82 CFW's with the release of SEN Enabler (which also contains many useful features for 4.83 CFW user's as well), but now the developer has a "cool" update in the forum of 4.83 CFW (CEX) Support for the Control Fan Utility (originally developed by Estwald), this utility was and still is generous (webMAN / webMAN MOD / SMAN have a variant and a different approach, but somewhat same result in the end, so do not use both and see what you like best!!) as it monitors the PS3 Internal temperatures of the CPU and RSX and adjust the fan speed accordingly cooling your system more effective then default Sony settings. Those have been proven to be problematic on some of those early gen models where more juice to the fan could perhaps of prevented some console from being damaged. If your console is not in a well ventilated or hot environment or you just want an extra layer of protection to help aid in the prevention of your PS3 console from overheating then this is a great utility only for PS3 Custom Firmware users.
Following the 4.83 Official Firmware update for the PS3, not only did it close the PS3Xploit's for installing CFW on 4.82 and also the HAN Exploit, but it also means its time for a round of Custom Firmware updates for excising CFW user's. So if your first experience on CFW was on 4.82 on your on 4.82 CFW, then all you do is update to a 4.83 CFW of your choice and install the pup the same way you would an official update from a USB STORAGE DEVICE, but of course with the CFW PUP. This release of 4.83 FERROX COBRA CFW from developer @Alexander is a Cobra CFW, so it has all the features of a Standard CFW, plus contains the special Cobra payload which provides background running plugin support, PS3/PS2/PS1/PSP ISO Support some of the features this payload provides, (note standard CFW can install MAMBA and replicate many COBRA features) All details of this release can be found in the Translated notes found below from developer Alexander.
Considering the mess of CyanogenPSP, an old project of mine (@Joel16) that I wrote when I was around 16, I wanted to give my favorite handled one final contribution. CyanogenPSP, may *look good* and *work* well in the most part, however the code base that it uses is a huge horrible mess and I can't emphasize it any further. I'm noticing this now as I approach my final year in Computer Engineering. The file manager in it never even worked, the coding concepts used inside of it is very bad, many duplicate functions that do the same thing, no proper error handling, bad use of resources etc. I wouldn't want anyone to use that as a code base to anything, hence why I want to make one final contribution no matter how late it is. A final contribution with a clean, dev-friendly open source code base. My answer to this CM File Manager PSP - a minimalistic approach to a file manager with a variety of user friendly features. PS. I don't care how late this is, the PSP is an amazing device and I want to do this even if just 3-4 people are interested.
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