PSX-Place

PSX-Place.com is dedicated to bringing you the latest Homebrew, Hacking, Exploits, CFW, Jailbreak & PlayStation Scene News to your fingertips

While PSP emulation on the PS4 is limited and many unknowns still exist on the PSP emulator used by the PS4, We are seeing some progressions in a few forms, recently developer mysis shared some additional details about PSP (on the PS4) and developer TheDarkProgramer has also now released the PSP HD GUI (v1.0.0.0) tool for preparing PSP games for your exploited PS4 with a great PS4 inspired UI. Making the process even easier then previous methods.

Unfortunately, until we learn more about PSP emulation on the PS4 game compatibility has been limited, you can view and also contribute to this PSP Compatibility list on the PS4 over at the PS4 dev wiki.
(UPDATE {v1.225}: See Bottom of Article)
Developer @White Dragon has been trying to port OpenBOR Plus to the PS3. When the developer ran into some bottlenecks (Memory Leak issues) on the PS3 port, the dev posted this thread here in the psx-place forum seeking advice from scene developer's, After various trial and error's from the discussions the developer reached a "EUREKAAAAA!!" moment and success arose, as the port was now operational on a CFW enabled PS3 (not supported on HAN as this is a PS3 Homebrew).

This homebrew engine is a continuation of the Beats Of Rage 2D game engine and has a rich gaming library of many beatem up games, This engine has been ported to the PS3 and runs on various other platforms like the PSP / Wii / Android to name a few. See additional details about the project and more about this PS3 port in the details provided below.
We know developer BwE from the PS3 Scene with prior releases of BwE NOR/NAND Patcher & BwE NOR Validator for the PS3, but now the developer has turned his attention to the PS4 recently. Which we have seen the dev hanging around the virtual halls here at psx-place forums and the ps4 dev has released BwE PS4 WiFi/BT Patcher & Extractor v1.0, this tool is used to fix DualShock 4 syncing issue. If your controller only sync's in SAFE MODE on the PS4, then this tool could more then likely fix the issue. However, If your PS4 controller does not sync even in safe mode, then sadly it may be a more serious (hardware potentially) issue. :
-STLcardsWS

The libretro team has dropped the latest release of RetroArch with the arrival of version 1.7.4 (following 1.7.3 / 1.7.2) and it appears all/most supported platforms have seen a version bump and that includes the PS Vita (&pstv) / PlayStation 3 (PS3) & PlayStation Portable (PSP) with several platform spefic changes for those platforms. Also we see a good amount of global changes seen throughout all ports. While also some features being unavailable for some platforms. For all the changes and details checkout the info below and also the source link provided for the FULL RELEASE NOTES, as below is just a summary and some additional core info we provided.. How is the PS3 / PSP / VITA ports doing for you now in v1.7.4? Comment below and let us know your experiences..

There has been various fakes and imposter's hitting the scene(s), something we have seen over the years but it seems gaining a bit more attention and fooling more people then usual. To get a grasp on the situation we must realize what has changed from past generations compared to now. Social Media comes to mind and maybe is the biggest difference as many dev's are choosing platforms like twitter and facebook to release projects. In my view this is bad for various reasons, such as documentation of the community , but the biggest issue it opens the door for scammers to exploit unsuspecting user's and they have.... Its going to take a bit of habit changing/reverting trends but i think the scene(s) can limit these scams, here are some of my personal views about these issues ..
.Developer dots_tb has released a new Overclocking plugin called LOLicon for the PS Vita / PlayStation TV that will obtain an overclock speed of 500MHz!!! This is kernel plugin that utilizes Joel16's VSH Menu and as a result provides you with onscreen access and options that the LOLIxon plugin provides, this plugin is still a work in progress and labeled experimental but it appears the developer has a great foundation to the project that is surely to evolve.

As i was prepping this article psx-place member @Naked_Snake1995 posted in the comments below a great point, Vita user's may be at a disadvantage as the power consumption could drain your battery quicker, where as PSTV user's would not have that worry, this is theory is untested at this very time and unknown exactly how much your battery would be impacted but it surely going to impact it in some way. So beware of that aspect and let us know your experiences after using this plugin (but keep in mind its still experimental)..​

Rinnegatamante
whom is known for his extensive library of PS Vita Homebrew (see complete list of Homebrew / plugins >> here) is back with a new release for Duke Nuken 3D fans as the dev has a new port for the community as EDuke32 Vita v1.0 has been released. As usual Rinnegatamante has some plans laid out for what could come in the next updates as well. See full release notes included
The Darkprogramer came by the site the other day and alerted us of an update to his Resource page (here), as the dev provided us with the latest update to PARAM SFO EDITOR v1.2 that is now supporting PS4 / PS3 / VITA & PSP platforms in this handy utility for editing various options / paths, useful for various task, if you are unfamiliar with this tool be sure to make backups of the PARAM.SFO your editing as you could make your Homebrew / App / Game ect. unbootable or change some settings, nothing serious but good to have a backup just incase. Checkout the latest details from @The Darkprogramer found in the quote provided below:
-STLcardsWS​
Here we are again folks. The Team behind RPCS3 are showing again that the "Emulation from PS3 Games" are still a thing with it's newest Progress Report for July 2018. Last Month we saw a huge progress in allowing PS1 Classics Support through Emulation. But this time they searched for a new challenge. One of the advantages of Emulating PlayStation Titles on a PC was always that both a higher Output Resolution and a higher Framerate can be achieved through several Game Titles. The same applied for Emulating PS2 Game Titles as well through PCSX2, when you are able to emulate dozens of PS2 Titles in HD Resolution or even higher. PS3 Game Titles sees those similar potentials as well, so the Team tried this out and claims that it can even "Outperform a physical PS3" by emulating a Game in 4K Resolution. Which Game this it can be found down below.​
Okay, the Title says it all. But before you leave, let's face the truth. Since the developers were able to achieve several Kernel Exploits on different System Firmwares, their goal was to give you a "platform" where you can develop and/or enjoy your Homebrew Applications running on your own PS4. But instead of making your PS4 a "useful Gaming Machine" - to get out more of your PS4 with several new Features even Sony can't deliver - the side effect is that many people doesn't care about Homebrew and that Piracy is the only thing which counts on all "hacked" PS4's, which is very sad. I know for myself that this Thread here can't give you a solution for this problem and I know as well that this discussion isn't new and that there was already some Threads about that on both this Forum and on Twitter. But I would like to analyze and discuss this with you and maybe someone has some ideas what could be done better in the future.