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The Italian group of developer's known as Team PSXITA (formerly PS3ITA) has released v2 of Psxitarch Linux (A distro for the PS4). In version 1.0 the team crafted a very good release for the PS4, bundled with a number of goodies to enjoy on Linux like RetroArch (linux) and other emulators such as mupen64plus that came equipped with hardware acceleration and various other multimedia applications. Now version 2.0 has been released with alot of new improvements and enhancements for this distro based on "Arch Linux". Various utilities have been replaced with better options and even some new features like mounting and accessing Read and Write privileges to the PS4 internal HDD (PS4 FAT CUH-10xxx and CUH-11xxx models only for this feature currently). Also a Dolphin Emulator has been added :) the full list of changes in v2.0 can be seen in the Google Translation provided below, along with full details & Installation notes of this release.
12x UPDATE (January 30) - Now the 12th Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..
The PS4 Homebrew Landscape is in better shape at the start of 2019, as we have seen a number of PS4 Homebrew Releases (Check out our PS4 Homebrew DL's). Along with, one of the most anticipated upcoming homebrew was recently announced and has been in development with RetroArch (PS4). RetroArch (PS2) has also been in development (by @fjtrujy) and this is important to the PS4 as well because of the PS2 Classic emulator that is unlocked on exploited PS4 Console (latest exploited firmware 5.05 currently) as the preview port of RetroArch PS2 can be played on your exploited PS4 as we have been seeing various pkgs of PS2 Homebrew for the PS4 being prepare and one of those persons has been scene friend @Markus95 who first confirmed and has now decided to release prepared pkgs for the PS4. Since the PS2 port is a preview edition there is only 2 libretro cores (aka emulators), those core being QuickNES which is a Nintendo NES / Famicom emulator and then 2048 is a homebrew puzzle game. As the PS2 port matures we could see additional cores trickle down (wink ;)) and as development also on the PS4 port we should see some amazing emulation possibilities on the PS4. Its not a matter of If now but when..... With that said, lets respect all the hard working developers and not pester them, they have shared progress and previews. We can't ask for anymore for something that is being given to us.
UPDATE - PS3 StoreHaxx now been released (See included link)
PlayStation Store App with ALL functionality removed! It has been modified to only display the Unique Console ID (IDPS & PSID) and nothing else.
Coming Soon (original Article): As the PS3Xploit team continues the journey in an effort to bring PS3Xploit Tools and Hacks from 4.82 firmware to 4.83, a mission that is in development currently from @bguerville and @esc0rtd3w. During the research the team has stumbled upon a trick they decided to share very soon with everyone that entails the dumping of IDPS / PSID on 4.83 and lower and also is compatible with both Official Firmware & Custom Firmware along with any model PS3 Console. There is no exploit within this "release", this is only a funny poc to show that the Store app has untapped potential BUT this release DOES NOT bring us any closer to CFW installations from OFW 4.83 or the ability to use etHANol (aka HAN) hacks whatsoever. The team is currently still working on those other tasks and while there has been progress in their research for 4.83, it's a long journey and there are No Guarantees or Estimated Time of Arrivals.
Following the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
-STLcardsWS
Update (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.​
2018 is over and it was a very interesting Year, not only for you as a Gamer, but also for PSX-Place. We saw many Releases across all platforms, like several Kernel- and Web Exploits for the PlayStation 4, the PlayStation Vita caught a strong year as well, especially back in December, but also the PS3 was still very popular with many updated Homebrew Releases for System Firmware 4.82 for instance. We also saw some newcomers like the PlayStation Classic, where everyone knows how bad Sony designed it and why we (the Homebrew-Community) has to fix it. But in case you missed something, this Article will give you an overview what happend so far in 2018 for the whole PlayStation-family. And to round things up, there is a small Poll you can find down below where you can vote for your favourite Console of last year. Every Vote is welcome.

But what will 2019 bring to you? It's still early to say but maybe Sony will satisfy the all Gamer who asks for a "PS5". But the PS4 is still a powerful machine don't you think? Maybe we will see a new Kernel Exploit for a higher System Firmware with the hope that it will lead into a proper Homebrew Community. But however the end result will be, we hope that you will stay faithful to our Community, so you won't miss any action in 2019. And speaking of that, we wish everyone a Happy New Year 2019 and may your dreams/wishes come true.​
Update x4: 1st 2nd 3rd 4th Screenshot shown (its early but progressing, first Libretro Core Running on PS4)

At some point we know we will eventually see a port of RetroArch on the PS4, just look at all the devices the multi-emulation project already supports with its Libretro Cores and RetroArch frontend . However, could we be getting closer to seeing not only a great PS4 Homebrew hit the console but a port of RetroArch to natively hit the PS4? With recent advancements in the scene such as OpenGL ES (via flatz) it now seems that the early steps have begun as developer frangarcj has started to push some commits in relations to a PS4 port as seen here on the developer's Github account. Looks like we are early in the journey and development has just begun and likely will take sometime for a proper release (so be patient), but nonetheless its great to see the progress being made by the developer who made similar possibilities on the PS Vita / PSTV. Also in a slightly unrelated note, there has been alot of progress on the PS2 port of RetroArch being developed as well (checkout latest details from the developer).​
Following up with their announcement that they will introduce their Achievements in "Vita Hacking" at the #35C3-Congress, both Developers @yifanlu and @DaveeFTW from @TeamMolecule today presented their Talk: "Viva la Vita Vida". And in this Thread, you will learn what they got achieved with their Hacks but also what this means for the Community of "Vita Hacking" in future. And to "spoil" you a little bit, we recommend that you will read this Article while sitting on your chair in case you would come off because of your roar with laughter. :)

For an overview about the #35C3-Congress in General, or where you can find all Livestreams from this Talk as well from other important ones, please click here.
Developer @pink1 has been working on a new project for exploited 5.05 PS4 with a utility (a GUI) to support flatz' recent release of Remote PKG Installer as many who have been in the forums here @ psx-place, may have seen the progress taken place on this PC-GUI developed by @pink1 in the release/development thread found in the forum (here), After the dev has been conducting several Open Beta's.The project has now maturing to the "first release" with the release of v1.0. Now remotely Install your pkgs with this new GUI that is an extension to Remote PKG Installer. Checkout all the details included and in the links at the bottom.​