PlayStation 2 (PS2)
Viewing only articles categorized with "PlayStation 2 (PS2)".
RetroArch and its Libretro Cores have invaded just about every electronic device known to man it seems, as the retro emulation project continues to grow its ecosystem and support a vast amount of platforms, With ports to the PS3, PS Vita, PlayStationTV, PSP & so many other supported platforms (seen here), many PlayStation 2 fans were left wonder if a PS2 port would ever arise and some wondered if it was even doable. Well the libretro team via twitter has answered some of those question with an announcement of an in development RetroArch PS2 Port. This is still early but its good news to see some progress and knowing that this could be coming a reality soon for the PS2 community.
While we have seen PS2 developer like @sp193 busy with several new updates to Free Memory Card Boot (FMCB) exploit recently, the dev along with other PS2 devs like Maximus32 have been putting in some work and making some "HUGE Advancements" to OPL as @TnA details. Open PS2 Loader or better known as simply OPL is moving along nicely with the times and making great strides still in 2018, from here i will leave it to TnA who has summed up the various progressions of this very popular PS2 Project
The PS2 Community is still going strong and developer @sp193 continues to make improvements across the board on the PS2, with some of the dev's latest work coming with a series of new updates to Free Memory Card Boot (FMCB), Since June of this year the dev has provided the progress and reports as seen in the thread (in the psx-place forums) and kept us informed. There has been alot of new changes since June and each of those changes can be seen in the "Recent Developments" along with some other details about the project be sure to view all links the dev has provided for additional details about this project if your a new comer to FMCB or the PS2.
Hello, I created small app (PS2 Netemu Selector) based on XMBM+ installer. Nothing big, just a GUI to change ps2_netemu (ps2 emulator) file. As a bonus I fixed few things in installer, and emulators itself. Like fixed in-game XMB flickering in installer, and correct display in every modes for temperatures in emu patched using @3141card payload. Also changed refresh time little bit. App is work only with 4.81, 4.82 firmwares due to files structure, while embed emulator files are compatible with 4.75-4.82 firmwares.
Its 2017 and the PlayStation 2 community continues adding new content, that keeps the system going with new interest.This time around developer Theldus adds a port of NIM to the library of PS2 Homebrew. This simple game is all about using your math skills in strategic pursuit to avoid being the last to make a move. The dev has shared a bit of information on the title and a bit about the projects development, so give it a look as this simple port is a welcome addition to the PS2 Community. -STLcardsWS
@3141card stops by the forums today to show off one of his recent discoveries for the PS3. Following some of the progressions that PS2 Config Tool and the PS2 advancements in ManaGunz by Zar have brought of recent. Developer 3141card (Same dev who gave us the first VSH menu POC on the PS3) unlocks some new menus, when using the ps2netemu (PS2 Emulator) . Now access configuration settings & debug information that can be obtained by pressing a simple button combo , that was until now unknown. When you are in the ps2netemu menu. you are able to perform the button combo outlined by the dev's discovery, which then unlocks and gives access two new menus & options as seen in the video / screenshot provided,.
The file manager for the PlayStation 2 that keep evolving as developer's are still keeping the legacy of the PS2 going. Developer's @sp193 & AKuHAK have taking over a new unofficial fork of the project titled wLaunchELF, which is a progression of the first unofficial build (uLaunchELF) and the original build of LaunchELF. this project spans many years and seen various developer's input and work within the projectover the years, Here we are not even midway in 2017 and we seen the 2nd update already to this very functional file manager for your Homebrew Enabled PS2 Console. The PS2 Homebrew Community is still doing some great things and progressing things very well with various improvements such as this file manager that keeps getting better through time and dedicated developers..
I noticed that last month PS2 developer danielb updated OPL Manager to v18, This PC Utility is a great tool for maximizing your Game Library for OPL (Open Ps2 Loader). Various features will allow you to manage things such as fixing / changing ISO file names, Downloading Game Covers, Disc Covers & ScreenShots (in batch or individual), Edit Cheat files and various other functions In v18 the dev has done alot since the previous update of v17, OPL Simulator is a new feature that is now accessible in the "Tools Menu" and its purpose is to emulate OPL on the PC, Splines of game covers now have support alot of other additions and improvements can be seen listed in the v18 Release Notes
PlayStation 2 developer @sp193 dropped by the psx-place forums to let us know of the latest update to HDLGameInstaller, with the release of version 0.810 the developer has improved realiablity of network support, new support for compress has been a couple of the changes outlined in the changelog, plus the included PC client (HDLGManClient) see some changes as well in v0.810, view those details and features provided below, for project history & additional details visit the source link to the developer's project page. Have a suggestion or some feedback, let developer SP193 know in the comments.
As i have mentioned previously in the Ps2ident news, the PlayStation 2 community is still very active these days and more proof of that arises as developer nokiajavi has updated Android version of Jlojch to version 2.13. With this ps2 utility you can see the list of games comparability with HDLoader, USBetreme, ESR, Open PS2 Loader & PCSx2. Jlojch also comes in the form of a PC tool as well, more details can be seen in the source link
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