PlayStation 2 (PS2)

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The official release of RetroArch v1.7.6 has been released and one of many highlights in this release is the official introduction of the PlayStation 2 Port of RetroArch from developer fjtrujy, After the developer launched the Nigthly builds this marks the first official release and offers 4 libretro cores to start out and those include 2048 (Puzzle Game) / QuickNES (Nintendo NES) / FCEUmm (Nintendo NES / Famicom / Disk System) / PicoDrive (Sega Genesis/Master Drive/32x), to keep up on the progress give the dev's twitter a follow and look to this thread, where pkgs for running this on PS3 HAN and the PS4 through those console's internal PS2 emulators .. Plus we have the latest progress report on the upcoming PS4 port as well. As of writing this the PS3 link was not up, but we have alerted Libretro and will update once we have a response (Update: PS3/PS Vita/PSTV/PS2/PSP builds all online). Checkout some of the highlights below and be sure to checkout the included source link at the bottom for FULL release notes and details surrounding v1.7.6​
Some more emulation news hits the PS4, in the form of a homebrew emulator for the PS2 packaged for use on the PS4's internal PS2 emulator. Just like PS3 HAN, the PS4 has been utilizing PS2 homebrew (thanks PS2 Scene!!!) to fulfill various homebrew needs such as emulation of Retro Console / devices. This time around we see ReGBA-PS2 (Gameboy Advance) emulator packaged for the PS4. The credits for this port (ps2) belong to developer @belek666 who made the necessary changes for the emulator to work on PS3 HAN and thus the changes by default made it compatible with the PS4 as well. Since there was no actual PS4 package created (even though the port has been working since the changes were made for PS3 HAN) that is when various people came together (7he d4rk h4ck‏ ,notzecoxao with assistance from Markus95), to create a PS4 pkg for use on an exploited (5.05) PS4 console's.
The PS4 Homebrew Landscape is in better shape at the start of 2019, as we have seen a number of PS4 Homebrew Releases (Check out our PS4 Homebrew DL's). Along with, one of the most anticipated upcoming homebrew was recently announced and has been in development with RetroArch (PS4). RetroArch (PS2) has also been in development (by @fjtrujy) and this is important to the PS4 as well because of the PS2 Classic emulator that is unlocked on exploited PS4 Console (latest exploited firmware 5.05 currently) as the preview port of RetroArch PS2 can be played on your exploited PS4 as we have been seeing various pkgs of PS2 Homebrew for the PS4 being prepare and one of those persons has been scene friend @Markus95 who first confirmed and has now decided to release prepared pkgs for the PS4. Since the PS2 port is a preview edition there is only 2 libretro cores (aka emulators), those core being QuickNES which is a Nintendo NES / Famicom emulator and then 2048 is a homebrew puzzle game. As the PS2 port matures we could see additional cores trickle down (wink ;)) and as development also on the PS4 port we should see some amazing emulation possibilities on the PS4. Its not a matter of If now but when..... With that said, lets respect all the hard working developers and not pester them, they have shared progress and previews. We can't ask for anymore for something that is being given to us.
Update (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.​
(UPDATE x3 - Progress Report - DEC 2018)
RetroArch and its Libretro Cores have invaded just about every electronic device known to man it seems, as the retro emulation project continues to grow its ecosystem and support a vast amount of platforms, With ports to the PS3, PS Vita, PlayStationTV, PSP & so many other supported platforms (seen here), many PlayStation 2 fans were left wonder if a PS2 port would ever arise and some wondered if it was even doable. Well the libretro team via twitter has answered some of those question with an announcement of an in development RetroArch PS2 Port. This is still early but its good news to see some progress and knowing that this could be coming a reality soon for the PS2 community.
-STLcardsWS

While we have seen PS2 developer like @sp193 busy with several new updates to Free Memory Card Boot (FMCB) exploit recently, the dev along with other PS2 devs like Maximus32 have been putting in some work and making some "HUGE Advancements" to OPL
as @TnA details. Open PS2 Loader or better known as simply OPL is moving along nicely with the times and making great strides still in 2018, from here i will leave it to TnA who has summed up the various progressions of this very popular PS2 Project

The PS2 Community is still going strong and developer @sp193 continues to make improvements across the board on the PS2, with some of the dev's latest work coming with a series of new updates to Free Memory Card Boot (FMCB), Since June of this year the dev has provided the progress and reports as seen in the thread (in the psx-place forums) and kept us informed. There has been alot of new changes since June and each of those changes can be seen in the "Recent Developments" along with some other details about the project be sure to view all links the dev has provided for additional details about this project if your a new comer to FMCB or the PS2.
Hello, I created small app (PS2 Netemu Selector) based on XMBM+ installer. Nothing big, just a GUI to change ps2_netemu (ps2 emulator) file. As a bonus I fixed few things in installer, and emulators itself. Like fixed in-game XMB flickering in installer, and correct display in every modes for temperatures in emu patched using @3141card payload. Also changed refresh time little bit. App is work only with 4.81, 4.82 firmwares due to files structure, while embed emulator files are compatible with 4.75-4.82 firmwares.
Its 2017 and the PlayStation 2 community continues adding new content, that keeps the system going with new interest.This time around developer Theldus adds a port of NIM to the library of PS2 Homebrew. This simple game is all about using your math skills in strategic pursuit to avoid being the last to make a move. The dev has shared a bit of information on the title and a bit about the projects development, so give it a look as this simple port is a welcome addition to the PS2 Community. -STLcardsWS
@3141card stops by the forums today to show off one of his recent discoveries for the PS3. Following some of the progressions that PS2 Config Tool and the PS2 advancements in ManaGunz by Zar have brought of recent. Developer 3141card (Same dev who gave us the first VSH menu POC on the PS3) unlocks some new menus, when using the ps2netemu (PS2 Emulator) . Now access configuration settings & debug information that can be obtained by pressing a simple button combo , that was until now unknown. When you are in the ps2netemu menu. you are able to perform the button combo outlined by the dev's discovery, which then unlocks and gives access two new menus & options as seen in the video / screenshot provided,.