PlayStation 4 (PS4)

News Coverage of the PS4

The great fail0verflow team is back at it again with the PlayStation 4 (PS4) and this time around they have detailed some new developments in part 4 of their "PS4 AUX HAX" Series, In the recent write-up of the series some interesting details were shared on something that could potentially lead to a current firmware exploit? Its very early but we do know that when the failOverflow team shares information its like "holding the nuts" at the poker table, its solid information always. We have seen them work on various gaming consoles in the past and they were no stranger to elevating the PS3 and were the pioneers of Linux on the PS4 and also helped provide key information for exploits on older PS4 firmware in the past as well, The PS4 is entering the later stages of its life cycle and new exploits are a welcome site for a struggling homebrew platform that could be so vibrant on a device with so much potential, but lacking an exploit that gives user's that current firmware window for explortation.​

Last week we seen developer flatz add C# Code & OpenGL Support to the PS4 and slowly it has appeared that the homebrew scene is starting to gain some traction as we keep seeing new release and progress made forward,. Today developer m0rph3us1987 take's his POC NES Emulator and adds a full-Speed, the emulation is based on LaiNES emulator..
With this version the dev has also stated PAL Roms will have better emulation then NTSC roms currently. You can see a sample of some footage of this ps4 homebrew in action via a short clip provided by @wa7ly on twitter.

This release is only for PS4 Firmware 5.05 (exploited)
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Developer flatz has made some improvements on the landscape of PS4 Homebrew development, as we have been suggesting for awhile the PS4 development cycle it still in its early stages. However many developer's have been making progress and the latest achievements were laid out by developer flatz who has stated on twiiter that he has managed to get "C# code working on PS4 (using JIT, non AOT)" and also fixing the OpenGL code (started by Zer0xff) so that now it works for homebrew developing needs. The dev has not released any code quite yet, but as stated on flatz twitter feed "still need to do more tests, it's just beginning (Hello World app at the moment), then if everything will be okay I'll release it". Flatz has suggested that " I think that with C# and OpenGL it will be possible to create system apps that use native PS4 UI and their .net libraries as well" when asked which .NET version where running the dev stated ."native Mono from PS4 firmware, it's used only for internal system apps, got it working for custom app (well, just PoC atm)".. This is encouraging news for the overall landscape of PS4 development and we will keep you posted as this research and as work progresses from flatz.

Have you ever wanted to know if a PlayStation 4 (PS4) console you plan on buying is hackable or not before the purchase? Well, with this handy new utility it could make that decision much easier when looking for a new PS4 Console . As developer KiiWii (aka DefaultDNB) who you may also recall from his recent work on X-Project has also been working on the PS4Ident utility, which is a simple website (JS webapp) that provides easily accessible information at your fingertips to help determine which firmware a sealed (box) PS4 contains. This is done with information provided on the box such as Model Number / Data Code or Product Number. Which can be quite the handy utility while in your local retailer or even with an internet purchase before you ever gain possession of the sealed unit. .
The PlayStation 4 Homebrew Community has been a little dry , but LigthingMods has stopped by the forum today to release a new PS4 homebrew Utility that is in the BETA phase. The application that runs on exploited 4.55 / 5.05 ps4 firmware has been dubbed "OrbisMAN". The application can perform a variety of abilities and task, some of the highlights include a functional Toolbox (in a XMB User-Interface) , also background FTP (while in the toolbox) for transferring your files to your PS4 and PC. All the functionality has been laid out in the release docs below, also the full changelogs of the testing phase have all been included in the details provided by the dev below as well:​

-STLcardsWS
While PSP emulation on the PS4 is limited and many unknowns still exist on the PSP emulator used by the PS4, We are seeing some progressions in a few forms, recently developer mysis shared some additional details about PSP (on the PS4) and developer TheDarkProgramer has also now released the PSP HD GUI (v1.0.0.0) tool for preparing PSP games for your exploited PS4 with a great PS4 inspired UI. Making the process even easier then previous methods.

Unfortunately, until we learn more about PSP emulation on the PS4 game compatibility has been limited, you can view and also contribute to this PSP Compatibility list on the PS4 over at the PS4 dev wiki.
We know developer BwE from the PS3 Scene with prior releases of BwE NOR/NAND Patcher & BwE NOR Validator for the PS3, but now the developer has turned his attention to the PS4 recently. Which we have seen the dev hanging around the virtual halls here at psx-place forums and the ps4 dev has released BwE PS4 WiFi/BT Patcher & Extractor v1.0, this tool is used to fix DualShock 4 syncing issue. If your controller only sync's in SAFE MODE on the PS4, then this tool could more then likely fix the issue. However, If your PS4 controller does not sync even in safe mode, then sadly it may be a more serious (hardware potentially) issue. :
-STLcardsWS
The Darkprogramer came by the site the other day and alerted us of an update to his Resource page (here), as the dev provided us with the latest update to PARAM SFO EDITOR v1.2 that is now supporting PS4 / PS3 / VITA & PSP platforms in this handy utility for editing various options / paths, useful for various task, if you are unfamiliar with this tool be sure to make backups of the PARAM.SFO your editing as you could make your Homebrew / App / Game ect. unbootable or change some settings, nothing serious but good to have a backup just incase. Checkout the latest details from @The Darkprogramer found in the quote provided below:
-STLcardsWS​

Today developer mysis has released new information regarding PSP emulation on the PS4, back in early May there was various discoveries found with PSP emulation (on PS4) by KiiWii as outlined in this article but overall the news while very positive left many unknowns as these sort of things don't come with instructions manuals. However, thanks to mysis's recent research we now know a bit more about this how emulator operates and can start logging those pages for the manual`and hopefully improve game comparability. Below you will find the discoveries that mysis has provided.

Developer KiiWii (aka defaultdnb) has released a new project called X-Project (XMB SELF HOST PROJECT) for PS4-5.05. This All-in-One Toolbox contains all your payload needs in a XMB type of environment. The toolbox offers alot of customizing ability to its theming and also the payloads you wish to include. The XMB Themed style toolbox contains 10 categories (columns) as follows: HEN, BLOCK, LINUX, BACKUP, SYSTEM, TOOLS, CHEATS, MENUS, CACHE, ABOUT. Learn more about X-Project and all the features its contains in the details from KiiWii release docs.