PlayStation 4 (PS4)

News Coverage of the PS4

In the PlayStation 4 Hacking Scene there has been some developments as it appears to be some leaked source code; "BadIRET kernel exploit" this exploit is based on some of the information that was provided by console hacker CTurt if you recall several months ago we reported here on information the hacker provided, since that time Cturt was working with someone in some capacity and the source code of that person was leaked along with some code of CTurt's (according to tweets from CTurt). Now there is conflicting reports as some are signaling this is a working exploit but Team REBUG developer @Abkarino has stated there is some missing parts to this leak and also provided some tips on compiling[break]ss[/break] of the source code also as seen in a tweet below. CTurt in what is now a deleted tweet has mentioned that Linux Port for the PS4 that has been released and maintained by team fail0verflow will not work in the current form with some assets missing.


For now this is not useful for the end-user, as more details are needed to truly figure out the significance of this leak, stay tuned as we will be keeping a watch as details arise.


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John Koller, from the PlayStation US blog, has announced some info regarding the next beta release of the upcoming PlayStation 4 firmware update mentioned here. The update dubbed as "MUSASHI" brings a few social updates to the console. Those been 'friend notification', 'appear offline' and 'user scheduled event' to name a few. The firmware update, bringing it to version 3.50, also teases the remote play feature [break].[/break]for Windows & Mac users but do note that it will not be part of this beta so "you can look forward to it soon." The beta starts tomorrow.


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Features released thus far:

John Koller posted on the US PlayStation blog the other day calling out for anyone interested in testing out Sony's next firmware update for the PlayStation 4. While been a beta tester for them you will get early access to the upcoming update and test out its new features before it reaches the masses. As mentioned in the post you will be able to roll back the update should you want to. You will need to have a master account for the console and need to sign up here for March's upcoming beta release.

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PlayStation 4 hacker Cturt is back at it again along with qwertyoruiop as they deliver some new information for the PS4 Hacking Scene, as they publish "Analysis of sys_dynlib_prepare_dlclose PS4 kernel heap overflow" on Cturts github page. The exploit that is outlined in this writing was unfortunately patched "around firmware 2.00" so while its higher then some of the v1.76 exploits that have been talked about in the past by cturt, it still does help (at this time) user's who are on current firmware, but this research does give other hackers additional knowledge about the system and different ways it can be attacked. Cturt does not intend to release "any fully weaponised exploit source code" as he states, but the developer has shared lots of knowledge and is sharing hints and details about the path they have taken, to get [break]ss[/break] this working exploit..

More knowledge and details released can only help in the effort to get a working public exploit for the PS4, as thanks to fail0verflow PS4 Linux progress we should have something very nice awaiting when that time arrives. Among the details below you can view a few snippets of this article in the form of the Introduction and also the Conclusion, so be sure to read the complete article, link can be found at bottom of the page (Source).


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That PlayStation 4 has had another firmware update released. There is not much to say about this one as it brings the console enhancements to system performance. Lets hope that these rather bland updates to the console are gearing up to something a little more special. Perhaps, as we watch the PlayStation 4 scene grow, we will see more interesting releases for the console as we have for the PlayStation 3.


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Source: PlayStationEU

[HR][/HR]
You can view our PlayStation 4 firmware update thread here.
The PlayStation 4 hacking community is heating up over the past few weeks and even in the past few days. Now the latest news from Team fail0verflow comes on their official twitter page as they state "Who Said 3D drivers for the PS4 wouldn't happen any time soon?". Its seems that the PS4 linux port is progressing very well and now a 3D driver will get the PS4 Homebrew Community off to a good start once a public exploit arises as the fail0verflow team has no plans to release an exploit themselves but give the scene encouraging news as they claim the PS4 may not be as secure as many once thought. [break]s[/break]

The 3D driver is a big deal and something that was missing on the PS3 as we mentioned yesterday, So this should give us the power needed to run a SteamOS on a PS4, Better homebrew games can be made when you have 3D acceleration and even better emulation.. N64 emulators (& more powerful) will not be a problem if we have a 3d driver. The news of Linux on the PlayStation 4 is progressing nicely, but this is still very new and its going to take some time before it reaches the masses, but when it does we will have some nice goodies and a strong foundation created for what hopes to be a vibrant PS4 homebrew community.


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Release
Platforms
DeveloperSource Code:

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With all the buzz around the recent PlayStation 4 hacks and exploit talk here is another round of news that will interest developers working on the new gen console. BigBoss, aka @psxdev, is back and you should remember him with his research into the PS4's camera and the drivers he released for it. Following his more recent [break].[/break]releases that included PS4Client and PS4Link the developer has now added a slew of tools to his github page. Here is the rundown.



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elfldr
  • Runs 64-bit Elf files in-process on Linux, FreeBSD and the PS4.
libps4
  • Libc, POSIX and SCE module library for the PS4
libps4-generator
  • Generates libps4 through std (C and Posix) and SCE module headers
libps4-symbols
  • Most recent PS4 symbols by firmware for analysis and convenience
Over at the PlayStationHAX forums developer cfwprophet has updated Simply NextGEN RCO Extractor The developer states this is a small update to provide support for "working with Data Tables of PS4 RCO's" that upgrades the utility to version 1.20. The source code of this tool can be found on the developer's personal github that you can view by clicking this link. [break]ss[/break] All details of this tool can be seen below in the details provided

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  • [*=center]Tool


  • [*=center]Platforms
DeveloperDownloadSource Code

  • Simply NextGen RCO Extractor

  • PS4 / Vita



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Just a couple of hours ago Team fail0verflow has published the Work In Progress Source Code of the PS4 Linux Port they have recently demonstrated at CCC on the team's official github page. Things seems to be moving fast, but i will also caution there is alot of development and time needed before this is useful for the end user, so be patient. First off, we have no public exploits for the PS4 to run unsign code (thus we cant run PS4 Linux) at this time. While we have seen conformation of exploits that exist with cturt and fail0verflow but they have no current plans to release an exploit themselves at this time, but both have dropped various hints for the community. We do now know the console has holes in it, from recent developments in the PS4 hacking community the past weeks.. According to fail0verflow they state it should not be hard for the community to find an exploit [break]ss[/break] and in the meantime the team plans to polish the PS4 port of Linux. Which should be extremely useful when the system does see a public exploit arise and we should have a better Llinux Port during this wait for a public exploit to surface. This PS4 port of linux could provide us with support for even using SteamOS on a PS4, with 3d acceleration being a focus on this PS4 Linux Port .. Something that was sadly missing with the PS3 hacking community as a driver for the RSX on the PS3 was never developed for the PS3 Linux Ports.

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Just out are two new builds of Universal Media Server. SubJunk and team rolled out their latest stable build bringing the app to version 5.4.0. This version comes with a few fixes, improvements and further support for you favourite devices. Also in the mix is their latest beta build, now at version 6.0.0-b1, that improves [break].[/break]thumbnails and media position detection. Both versions can be found below which of course are available for Windows, Linux and OS X.


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Changelog: Version 5.4.0
Changelog: Version 6.0.0-b1

Downloads:
Version 5.4.0 Stable
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