PlayStation Vita (PS Vita)

Viewing only articles categorized with "PlayStation Vita (PS Vita)".

So you successfully hacked your PS Vita and/or your PS TV and you want to enjoy all the cool Homebrew Releases outside for this system. Maybe you asked: How? Don't worry, there is help for you. But in fact, while the PlayStation Vita has a very strong Homebrew supply, the Installation for each Application can be complicated sometimes. Many Homebrew Applications installs on the fly so you can start immediately tinkering with it after the installation without any other work necessary to do. But sometimes, there are Plugins where you need to change various Configuration Files (like the ur0:/tai/config.txt for instance) to get them running, which means that a simple Installation won't be enough. Such Configurations and Modifications for those mentioned Plugins are necessary like when you want to Overclock the CPU from your PS Vita or when you want to Install Games which requires a higher System Firmware than 3.60 or 3.65 and modifying something wrong inside those Configuration Files manually can take some hazardous Damage for your PS Vita, which no one asks for that. But there is a simple Homebrew Solution available made by @thehero_ which allows you not only to install such mentioned Plugins automatically, it also modifies those Configuration Files by it's own where nothing can get wrong inside your PS Vita and where you won't need to rack your brain anymore. How convenient is that, isn't it?
-Roxanne
The official release of RetroArch v1.7.6 has been released and one of many highlights in this release is the official introduction of the PlayStation 2 Port of RetroArch from developer fjtrujy, After the developer launched the Nigthly builds this marks the first official release and offers 4 libretro cores to start out and those include 2048 (Puzzle Game) / QuickNES (Nintendo NES) / FCEUmm (Nintendo NES / Famicom / Disk System) / PicoDrive (Sega Genesis/Master Drive/32x), to keep up on the progress give the dev's twitter a follow and look to this thread, where pkgs for running this on PS3 HAN and the PS4 through those console's internal PS2 emulators .. Plus we have the latest progress report on the upcoming PS4 port as well. As of writing this the PS3 link was not up, but we have alerted Libretro and will update once we have a response (Update: PS3/PS Vita/PSTV/PS2/PSP builds all online). Checkout some of the highlights below and be sure to checkout the included source link at the bottom for FULL release notes and details surrounding v1.7.6​

The Homebrew Store for your exploited PS Vita / PlayStation TV known as Vita Homebrew Browser (VHBB) has received an unofficial mod, which adds a new host (Vita Homebrew Wiki) to supply the DL's.. In the official releases VitaDB was the supplier but due to a disagreement with OneLua developers VitaDB does not carry those OneLua powered Homebrew (which is quite alot of homebrew). So this mod to the homebrew browser adds their own Vita homebrew to the store on the popular Homebrew Store in this modded version of VHBB.
VitaHEX Games has revisited one of his Homebrew Games for the PS Vita known as Zombiebound (from 2017) with an update and complete overhaul of the game that is now powered by Unity. Now called Zombiebound Reloaded, the survival zombie experience is back in a big way with this recent update from the developer. This Alpha version comes with two levels and various (4) weapons available, future updates are planned but the dev might get sidetracked for good reason as the next project has already been teased and this one might really interesting.​
Following the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
-STLcardsWS
Following up with their announcement that they will introduce their Achievements in "Vita Hacking" at the #35C3-Congress, both Developers @yifanlu and @DaveeFTW from @TeamMolecule today presented their Talk: "Viva la Vita Vida". And in this Thread, you will learn what they got achieved with their Hacks but also what this means for the Community of "Vita Hacking" in future. And to "spoil" you a little bit, we recommend that you will read this Article while sitting on your chair in case you would come off because of your roar with laughter. :)

For an overview about the #35C3-Congress in General, or where you can find all Livestreams from this Talk as well from other important ones, please click here.
UPDATE (29th Nov.): A quick clarification - No this won't be a PSVITA successor!

Thanks to the "sharp eyes" from our community member @Naked_Snake1995, this Patent Filing doesn't describe a Cartridge using for a PSVITA successor, where he explaines that this Cartridge is already in use for a total different Sony Product sold in South Korea only. You can find his explanation down below while the Original News is kept for reference only. I (Roxanne) have to apologize personally for any missunderstanding!
(UPDATED (October 7 2018) see "Update v1.2" TAB in article for new Major Improvements with Weapon System & more)
(Original article via September 29) >> The Grand Theft Auto San Andreas experience on the Vita? Yes, you have read that right, GTA-SA to Unity (dubbed Unity-SA SAunity). While not a complete port of the game, many aspects of the Open World Game (that debuted on the PS2) Classic are being added with some Proof-Of-Concept media (Screenshots & Video) shared of this project. The Vita build is still in development and needs some work yet but the project is coming along and hopefully we see this progress, there is no VPK for installing on your exploited PS Vita / PlayStation TV devices (yet as it still in development), however the source code has been published on Github for anyone to contribute. Stay tuned as this is a very interesting project to hit the platform.

The libretro team has dropped the latest release of RetroArch with the arrival of version 1.7.4 (following 1.7.3 / 1.7.2) and it appears all/most supported platforms have seen a version bump and that includes the PS Vita (&pstv) / PlayStation 3 (PS3) & PlayStation Portable (PSP) with several platform spefic changes for those platforms. Also we see a good amount of global changes seen throughout all ports. While also some features being unavailable for some platforms. For all the changes and details checkout the info below and also the source link provided for the FULL RELEASE NOTES, as below is just a summary and some additional core info we provided.. How is the PS3 / PSP / VITA ports doing for you now in v1.7.4? Comment below and let us know your experiences..
.Developer dots_tb has released a new Overclocking plugin called LOLicon for the PS Vita / PlayStation TV that will obtain an overclock speed of 500MHz!!! This is kernel plugin that utilizes Joel16's VSH Menu and as a result provides you with onscreen access and options that the LOLIxon plugin provides, this plugin is still a work in progress and labeled experimental but it appears the developer has a great foundation to the project that is surely to evolve.

As i was prepping this article psx-place member @Naked_Snake1995 posted in the comments below a great point, Vita user's may be at a disadvantage as the power consumption could drain your battery quicker, where as PSTV user's would not have that worry, this is theory is untested at this very time and unknown exactly how much your battery would be impacted but it surely going to impact it in some way. So beware of that aspect and let us know your experiences after using this plugin (but keep in mind its still experimental)..​