It appears there is a new release but it can be considered as an "old release" coming to the PS4 Soon, UPDATE: the exploit has been released . A couple months ago we seen Team FailOverflow release the breadcrumbs to exploit v4.05 firmware with the details reveled on there blog ": The First PS4 Kernel Exploit: Adieu" Since that time developer SpecterDev has been on a mission to put the pieces together for a workable jailbreak (not an easy task by any means) on the PS4 (4.05 firmware)., Over the course of the past several months SpecterDev has spent many hours of work to get this exploit stable state usable state for anyone interested. He has done amazing work for the PS4 development community is a vital step forward for the PS4. Now 1.76 is not the only window for the PS4 but also 4.05 provides a new window that is now easier to obtain, but will this be enough to launch the PS4 Homebrew Scene to a new level?
In my personal opinion i think we have another step or two before the PS4 Scene breaksout Personally I am not as excited about this exploit as some are from an end-user perspective, i do not think this will be a "golden firmware" just as i did not believe 1.76 ever was, both exploits have came to late in the PS3 life-cycle. Just as Team Fail0verflow themselves suggested in closing when they first detailed this 4.05 window and i quote "And so we say goodbye to a nice exploit." . As we can be extremely thankful for the contributions from Team fail0verflow we can also gather through comments and actions that they will not be the ones to release an exploit themselves or be the ones to give the fuel to something current, i could be wrong here but this is what I have gathered. So this exploit originating from them i would say does show there is a bit of steam knock off the exploit potential impact for launching a community, I think this is a great step forward but i do not think a 2nd PS4 is needed quite yet, i think there will be more to come as times passes, but that is your choice and i can only offer a different perspective then what others have been given, i would just point to my track record on being correct in many of these situation ;p . This is exciting on many levels but not sure its worth buying a 2nd PS4..?..?..
In this project you will find a full implementation of the "namedobj" kernel exploit for the PlayStation 4 on 4.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. . This exploit does include a loader that listens for payloads on port 9020 and will execute them upon receival.
You can find fail0verflow's original write-up on the bug here, you can find my technical write-up which dives more into implementation specifics here (this is still in progress and will be published within the next few days).
The following patches are made by default in the kernel ROP chain:
- Disable kernel write protection
- Allow RWX (read-write-execute) memory mapping
- Dynamic Resolving (sys_dynlib_dlsym) allowed from any process
- Custom system call #11 (kexec()) to execute arbitrary code in kernel mode
- Allow unprivileged users to call setuid(0) successfully. Works as a status check, doubles as a privilege escalation.
- This exploit is actually incredibly stable at around 95% in my tests. WebKit very rarely crashes and the same is true with kernel.
- I've built in a patch so the kernel exploit will only run once on the system. You can still make additional patches via payloads.
- A custom syscall is added (#11) to execute any RWX memory in kernel mode, this can be used to execute payloads that want to do fun things like jailbreaking and patching the kernel.
- An SDK is not provided in this release, however a barebones one to get started with may be released at a later date.
- I've released a sample payload here that will make the necessary patches to access the debug menu of the system via settings, jailbreaks, and escapes the sandbox.
I was not alone in this exploit's development, and would like to thank those who helped me along the way below.
Great news for the PS4,this is a great step forward for development but i caution people getting too excited about this and running out to buy a new PS4.
Personally I will get excited when we see a CURRENT FIRMWARE exploited, That will be the start to the Explosion of PS4 Homebrew IMO.
Update: via @Red: Much like ps3xploit I have hosted this files for others to use, in case anyone would like to mess around with this but doesnt feel like hosting the files themselves. http://redthetrainer.com/ps4/
twitter.com/SpecterDev / Reddit.com
PS4 4.05 Exploit for PS4, Released by SpecterDev..
By STLcardsWS on Dec 27, 2017 at 12:56 AM
webMAN MOD 1.47.09 Released by AldostoolsThe popular background running PS3 Plugin for Custom Firmware user's: webMAN MOD has been updated by developer @aldostools to version 1.47.09, this looks like a great update with a number of changes geared to improving the overall performance of the plugin with various tweaks, while also adding some new functionality for your CFW enabled PS3 with new features and new support for example new cores (libretro) for retro support of the recently updated PKG ROM Launcher..View the provided changelog included for all changes in this update (update: see post for additional details)
h-encore: The newly Released Vita Jailbreak (Supporting 3.65, 3.67 & 3.68 Firmware) by TheFlowAs expected and promised by TheFlow a new Vita Jailbreak has been delivered to the PS Vita / PlayStation TV (vita tv) community with the release of "h-encore" which is a new exploit that is now supporting 3.65 (Supports Henkaku & Enso), 3.6 7 & 3.68 (Supports Henkaku but does not support Enso) firmware's. The next chapter in the Vita Community has been opened and anyone who missed out on 3.60 now has a new window to exploit your device. TheFlow has plans for a Source Code release but has no intentions on doing so until the bug has been patched by Sony..
There is a vast amount of homebrew and hacks you can find for the VITA & PSTV. Need help finding Vita Homebrew??? Of course we have our own download section here at psx-place.com >> Link . Then also sites like Brewology.com & also over at the VitaDB contain a huge number of downloads as well for the PS Vita / PlayStation TV / Vita TV...Continue reading
Resident Evil 1.5 - New Mod Patch Released from MartinBiohazard
As the world awaits the upcoming release of the Resident Evil 2 remake, we have some great news for the project that was originally suppose to be RE2 but was later scrapped and known today simple as Resident Evil 1.5 (The Scrapped RE2), as game mode developer MartinBiohazard has released a new patch. It has been awhile since (2) since we have seen a new release but this one comes with plenty of new additions as MartinBiohazard continue the evolution.
While this has not been tested to confirm 100%, it should play okay on PS3 HAN and past patches have worked on PS3 CFW. Are you a fan of the Resident Evil Series? if so here is also another recent mod (for the PC) that may interest you as well >> [PC] RESIDENT EVIL 2: REMAKE | Dying Light ModContinue reading
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