6x UPDATE (December 08) - Now the 7th Video Released in last days / weeks
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..
Size optimizing T2 Linux, e.g for the PS3, on flights thru Europe!
See Next Tab in article for all the details/video's from last month's progress
Let's talk PS3 plans, test Nouveau and Intel i915 details
Update (11/15/2018) - Another New Video Released.
DarkMode testing: 1st new ppc64 t2/linux build on my PS3 in a decade!
Update (11/16/2018) - Third Video Released.
Latest T2/Linux Kernel: 4.19.2 running on the PS3 (plus a bit of "live coding" too)!
Update (11/18/2018) - Fourth Video Released.
T2 PPC64: Linux Proof of concept PS3 Installer Testing!
Update (11/22/2018) - Fifth Video Released.
Building a higher performance: 32-bit PPC64 T2/Linux system for the PS3!
Update (11/30/2018) - Sixth Video Released.
Coding a smaller T2/Linux installer: for the PS3 & other vintage systems!
Developer's YouTube Channel: youtube.com/.......
Support the dev @: https://www.patreon.com/renerebe
Thanks to @Neal Cullum for the alert
PS3 [6x Update (Dec. 08)] HW Acceleration (RSX) Project Update by RenéRebe
By STLcardsWS on Nov 15, 2018 at 12:07 AM
Streets of Rage (Mod) released for PS4 by Markus95Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95Continue reading
OpenGL ES implementation on the PS4 (Write-Up) provided by flatzPS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..Continue reading
Why the PS4 needs a Current Firmware ExploitIt has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is shortContinue reading
Share This Page
- henkaku homebrew
- homebrew game
- playstation 2
- playstation 2 resources
- playstation portable
- playstation portable cfw
- playstation portable resources
- playstation tv
- ps vita
- ps2 emulator
- ps2 resources
- ps3 cfw
- ps3 homebrew
- ps3xploit 3.0
- psp cfw
- psp emulator
- psp resources
- pstv homebrew
- vita homebrew
- webman mod
- User Record:
- Latest Member: