Not only the PS4 saw it's "Holy Grail release" a few days ago, now developer CelesteBlue has previewed on his Twitter-Account the Vita's version of the "holy grail". A decrypted kernel dump from the PS Vita's System Firmware 3.65, which looks very promising for future exploits on higher Firmware >3.60 and above.
[1/2] The first "holy grail" I will give to 3.65 PSVita scene will be... the 3.65 decrypted kernel ! Now, no need to wait for TheFloW to find the 3.65 NIDs Anyone can do it @dots_tb and I will release in a few days many tools to help reversing the PSVita Enjoy !
[2/2] With the decrypted bootimage.skprx we can extract many kernel modules using @notzecoxao extractor. This outputs 56 ELFs of kernel modules.
Since the latest HENkaku Ensō port is still needed to be installed from System Firmware 3.60, this release looks very promising not only to find new exploits for higher System Firmware, but it will also help to understand "The Inside of the PSVita" itself for Reverse Engineering in general. CelesteBlue also explains that he will release several tools to dump the kernel by your own, so he welcomes everyone to find new exploits or other interesting stuff for the PSVita.
Maybe this is just the beginning for a future release of a proper Custom Firmware above System Firmware >3.60 and a bright future for hacking the PSVita in general. What do you think? You can discuss it right here in this Thread down below.
PS VITA / PS TV CelesteBlue previews a decrypted Kernel Dump from FW 3.65!
By Roxanne on Mar 13, 2018 at 1:37 PM
OpenGL ES implementation on the PS4 (Write-Up) provided by flatzPS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..Continue reading
Why the PS4 needs a Current Firmware ExploitIt has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is shortContinue reading
[6x Update (Dec. 08)] HW Acceleration (RSX) Project Update by RenéRebe6x UPDATE (December 08) - Now the 7th Video Released in last days / weeks
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..Continue reading
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