Updatex1 (Feb. 6): sLaunch v0.9 has been updated to support additional display ratios, see details below .
Original Article (Feb 5): Developer deank is back with another new feature for webMAN, this time around a new UI for accessing your games on the XMB, we have seen DeViL303's webMAN Luanchpad and this like that XMB mods gives you a new UI, unlike wM launchpad it does not utilize the "What's New" area's but launches a new menu to mount your games, as you can view in the pic (& video demo) included of this new User Interface dubbed sLaunch In the tabs found in this article i have added some of test build post from deank to give more insight on this features development, plus developer Aldostools has a test version of webMAN MOD that is supporting the sLaunch feature, see additional info on that tab included in this article below
- sLaunch 0.9 (Release) by Deank - FEB/5/2017
- Original Preview from deank (FEB/4/2017
- 1st Test Release (v0.1) (deank) - FEB/4/2017
- wM MOD with sLaunch Support (by aldostools) FEB/4/2017
sLaunch 0.9: http://deanbg.com/slaunch_preview.zip
This video is of the original POC (v0.1)
It is now usable (still only in 1080p/1080i). It supports up to 1000 games in 100 pages.
- , , , = to navigate,
- / = Prev/Next page,
- = Load title,
- = Exit to XMB.
It is stable and shouldn't crash like the previous version.
-------- Update 1 (Feb 6) --------
The link is updated with support for 480p/576p/720p displays. Because of the biliniar downscaling the text at the bottom of the screen doesn't look very nice in 480/576 but that's the best for now.
The memory usage is now down to 10MB and is completely rewritten.
For best results always wait for webMAN to show a popup message that it is ready/loaded and then use the sLaunch.
Source is also updated ( http://deanbg.com/sLaunch_0.9.zip )
webMAN is also updated to fix boot-crash when wM is set to "no-delays" (before XMB is fully loaded and it is trying to load the last title).
Make sure that you use the LATEST webMAN+sLaunch and there should be no freezes or other issues (at least I didn't get). Tested with NTFS+NETSRV+sLaunch (fully loaded).
p.s. Updated webMAN again... all should be ok now.
As promised the other day:
I hope you like it. If used, it removes the need to use system plugins for mounting games. Also there is no need for "My Games" in the Game column. sLaunch can be started from XMB by pressing a button - loads in 1 second and it is just 11KB. It is very simple to use and fast.
It is just proof-of-concept, but if someone wishes to give it a try:
You'll have to add slaunch.sprx to your boot_plugins.txt. It requires this new webMAN, so you'll have to use both. After you get your games refreshed at least once sLaunch will pick them up. To start sLaunch from XMB hold the "START" button.
This is a preview version and it will only show 1 page of 10 games, although all are detected. When I'm ready with this new interface it can become part of webMAN, so there will be no need for separate plugin, but for PoC it is what it is.
IMPORTANT: THIS TEST VERSION WORKS ONLY IN 1920x1080p/i (FullHD). Do not try it if your PS3 is set to different output.
It can be a frontend to webMAN or webMAN MOD as long it finds "/dev_hdd0/tmp/wmtmp/slaunch.bin" which is a simple file with "NAME", "ICON", "PATH". Once you load a game it sends the request to webMAN/webMAN MOD.
Setting up sLaunch on webMAN MOD v1.46.02 FULL
1-Download wMM from the link above and upload it to /dev_hdd0/plugins/webftp_server_full.sprx
2-Also download slaunch.sprx from http://deanbg.com/slaunch_preview.zip
3-Extract the zip and upload slaunch.sprx to /dev_hdd0/plugins/slaunch.sprx
4-Download /dev_hdd0/boot_plugins.txt, edit the file and add the line: /dev_hdd0/plugins/slaunch.sprx
The file should look like this:
5-Upload boot_plugins.txt and restart.
6-Refresh XML and hold down the button for near 3 seconds.
NOTE: If you prefer, you can put the files in the root of /dev_hdd0 instead of /dev_hdd0/plugins
But you will need to use the proper path in boot_plugins.txt
-Post Source (2)
- sLaunch v0.9 (POC) w/ webMAN by deank (src included
- webMAN MOD 1.46.02 full edition [test - plugin only] by Aldostools
PS3 Checkout deank's new sLaunch feature in webMAN (& webMAN MOD)
By STLcardsWS on Feb 4, 2017 at 9:54 PM
TheFlow cracks Vita Firmware 3.67 ("Will Release" but "Not Soon")TheFlow has brought some clarity on the recent updates (commits) made to VitaShell suggesting 3.67 Support, It is indeed true that 3.67 is now exploitable for the PS Vita and sibling devices the PlayStation TV (Vita TV). The dev has now confirmed on his official twitter (tweets below) that user and kernel access on Vita's 3.67 Firmware has been achieved, However, do note before you get too excited, the developer won't release till end of year, in what seems to be a move to wait out any future Vita firmware updates that may be on the horizon,. The dev has also stated (if time allows) the possibility to update HENkaku Enso to 3.65 for existing Vita user's, but in the future we might see all vita devices with a new window for exploiting .Its unclear if the recent Vita Bootloader Hack aided or had anything to with this hack but details are sure to emerge in the coming weeks and months What ya think about this announcement from TheFlow?
-STLcardsWS/ nCadeRegalContinue reading
Something good is going on in the PS Vita SceneIt appears "Something good is going on in the PS Vita Scene" says psx-place's own kozarovv, As the recent commits by xyz (team molecule member) and then TheFlow (VitaShell Creator) Github pages some rather interesting discoveries were found in those recent commits as also The_Hero (of Games&Consoles) points out about some new commits arising following the news from last week when Yifan lu (a member of Team Molecule) disclosed the new HENkaku Enso Bootloader Hack to the Vita Community. Since, it now appears there are some rather interesting developments coming to fruition in the Vita's ecosystem. Are we are likely in store for something big for the Vita Community, like 3.67 breakthroughs? It sure looks that way, currently, we are only making suggestions and concluding details from the commits across these Open Source Projects from elite vita devs. As these changes are signaling something is on the horizon. @kozarovv laid out some of the important bits of information that can be gather from those recent commits made available -STLcardsWSContinue reading
HENkaku Ensō bootloader hack for Vita [ by Team molecule]Team molecule is not done detailing information on the PS Vita / PlayStation TV / Vita TV, after the releases of HENkaku and then HENkaku Ensō Now developer Yifan Lu has detailed a write up detailing a new exploit titled HENkaku Ensō bootloader Hack, the information detailed could lift some of the restrictions hampered in the Vita's current environment. and even lead to a full blown 3.65 exploit (but that needs additional work the team is not interested in, but they hope others will be with this new info.) There is alot to read so i will let you get to the details yourself in the this well written piece by the developer, The topic we have broke up below in our tabs for easy reading, but you can also view the original format in the source link provided from Yifanlu's blog at bottom of the article.
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