PS2 HDLGameInstaller

Discussion in 'PS2 Homebrew' started by sp193, Dec 16, 2015.

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    sp193

    sp193 Developer

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    Update 2018/12/08: v0.821 released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-5#post-148039
    Update 2018/11/24: v0.820 released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-5#post-146607
    Update 2018/10/28: v0.818 released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-5#post-143662
    Update 2018/09/09: v0.817 released.
    Update 2018/06/18: v0.816 re-released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-3#post-127368
    Update 2018/06/12: v0.816 re-released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-3#post-126694
    Update 2018/06/09: v0.816 released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-2#post-126323
    Update 2018/06/04: v0.815 released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-2#post-125809
    Update 2018/05/31: v0.814C released - http://www.psx-place.com/threads/hdlgameinstaller.3709/page-2#post-125383
    Update 2018/05/29: v0.814B released - http://www.psx-place.com/threads/hdlgameinstaller.3709/#post-125072
    Update 2018/05/26: v0.814A released - http://www.psx-place.com/threads/hdlgameinstaller.3709/#post-124691
    Update 2018/05/23: v0.814 released - http://www.psx-place.com/threads/hdlgameinstaller.3709/#post-124140
    Update 2017/02/25: v0.823 released.
    Update 2017/02/18: v0.812 released - http://www.psx-place.com/threads/hdlgameinstaller.3709/#post-73338
    Update 2017/02/04: v0.810 released.
    Update 2015/12/16: v0.809 released.
    Update 2014/06/23: v0.808 released.
    Update 2013/08/25: v0.807 released.
    Update 2013/08/04: v0.806 released.
    Update 2013/08/01: v0.805R released.
    Update 2013/07/25: HDLGameUpdater (update tool) v0.800 released.
    Update 2013/07/23: v0.805 released.
    Update 2013/07/19 02:30: v0.804 re-released, includes stability fix.
    Update 2013/07/18: v0.804 released, includes network functionality enhancements.
    Update 2013/07/17: v0.803 released, includes network functionality enhancements.
    Update 2013/07/14: v0.802 released, includes minor bugfixes.
    Update 2013/07/12: v0.801 released, includes network support fix.

    In 2011, some of us had started work on a HDLoader game installer that installs PlayStation 2 games onto the HDD unit for use with the HDDOSD. The games could be booted directly from the HDDOSD as if they were DLCs from the PSBBN.

    The software uses a GUI-less version of OPL to emulate the CD/DVD drive.

    What does this system offer?
    • Installs all PlayStation 2 games from the CD/DVD drive.
    • Installed games can be booted directly from the HDDOSD.
    • Allows the user to manage games locally on the PlayStation 2 console itself.
    • Allows the user to manage games remotely from a PC, over a network.
    • Network performance uses the latest ethernet modules from the PS2SDK, giving about 4MB/s.
    • Allows the user to specify the savedata icon to use with the game.
    • Supports games >4GB.
    • DVD9 games are supported from the PC client only, as the CDVDMAN module within the boot ROMs of all consoles does not support DVD9 layer 1.
    • Game list can be sorted alphabetically (controlled from the PlayStation 2).
    • Supports the Dynamic Host Configuration Protocol (DHCP), for easy set up.
    Settings Storage:
    • Settings are now saved into the HDLGameInstaller save data folder:
    hdd0:__common/Your Saves/HDLGAMEINSTALLER
    • If you wish to delete the save, you may do so with the HDD Browser or compatible homebrew (e.g. LaunchELF).
    Notes on network support:
    • HDLGameInstaller now maintains its own network configuration file on the HDD unit.
    • If you have not configured HDLGameInstaller before, your existing homebrew network settings will be automatically imported from IPCONFIG.DAT.
    • Network settings can now be configured from the Options menu.
    • Please ensure that TCP ports 45061 and 45062 are allowed in your network.
    • If you use the Windows Firewall, you may have to allow "public" access for HDLGManClient.exe.
    • Pad support worsens performance. However, it is possible to connect to the PS2 at any time, even when the options screen is displayed. If this is done, then the software will not disable pad input until the options menu is closed. For best performance, keep the options menu closed.

    Prerequisites:
    • A PlayStation 2 console.
    • A HDD unit and network adaptor (clones MAY work).

    HDLGameInstaller may be installed (copied) onto and can be booted from:
    • USB Mass Storage Devices.
      • Only USB disks are supported.
      • Multi-function devices are not supported.
      • Disk must have only one partition. Otherwise, the first partition will be accessed.
    • PlayStation 2 HDD Unit.
    • Other devices are not supported.

    The copy of OPL that is used may be a little outdated though. It'll get updated once in a while.

    You will need a working installation of the HDDOSD (Browser v2.00) to be able to fully enjoy all the features of this installer. I won't be writing a guide for getting it for those users with non-Sony HDDs, since it's copyrighted and isn't my work anyway.

    If you wish to commit a guide for doing that, please feel free to do so!

    Downloads/links and more information:
    HDLGameInstaller project homepage (downloads are here): - HDLGameInstaller support page -
    Original thread: (CBT) HDLoader game installer
    psx-place resource thread: http://www.psx-place.com/threads/hdlgameinstaller.20787

    EDIT: Forgot to mention that I am now looking out for people to translate the installer. Thanks!

    As for those who volunteered to make the translations:Japanese: Unassigned.
    French translation (completed): DaSA
    Spanish translation (completed): ElPatas.
    German translation (completed): Delta_force
    Italian translation (completed): master991
    Dutch translation (completed): An anonymous contributer.
    Portuguese translation (completed): GillBert
     
    Last edited: Dec 8, 2018
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    aldostools

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    Developer sp193 has updated his HDLGameInstaller v0.809A on 2016/09/24.

    Changelog for v0.809A

    1. *Updated to use the new NETMAN module.
    2. *Updated to use the new HDD module (Up to 2TB disks, plus other bugfixes).
    As older versions of HDLGameInstaller had a bug that prevented dual-layer DVD (DVD-DL) games from being installed properly, please re-install your DVD-DL games with the updated installer.

    Link: http://ichiba.geocities.jp/ysai187/PS2/HDLGameInstaller.htm
     
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    sp193

    sp193 Developer

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    Changelog for HDLGameInstaller v0.810:
    • Improved network support reliability.
    • Fixed automatic reconnection functionality.
    • Added support for compressed transfers.
    • Installed games can now be read back to the PC.


    Changelog for HDLGManClient:
    • Fixed and improved support for automatic reconnection.
    • Added support for compressed transfers.
    • Games can now be queued for installation.
    • Installed games can now be copied back onto the PC.


    Downloads/links
    HDLGameInstaller project page: - HDLGameInstaller support page -
     
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    psydefx

    psydefx Member

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    @sp193 does this support local hdd install isos like winhiip?
     
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    kozarovv

    kozarovv Super Moderator

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    Is little bit different. Using this you are installing games to internal hdd ,and make them bootable directly from ps2 menu (OSD).

    Read more here: http://ichiba.geocities.jp/ysai187/PS2/HDLGameInstaller.htm
    Until you are asking for something different, tbh I don't fully understand question. :(
     
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    psydefx

    psydefx Member

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    they should be playable with opl also
     
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    sp193

    sp193 Developer

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    Changelog for v0.812:
    • Improved network support reliability and performance.
    • Replaced fonts with the Google Noto fonts.

    I got about 4.5MB/s. Windows 7's network utilization graph shows that traffic peaks around 40%, so it is possible that the peaks are at 5MB/s.

    For those wondering about the stability fixes, it's caused by the SCE patch for iWakeupThread not being actually functional - they made a new/different version that is used in later games.
    The old one used iSuspendThread, iWakeupThread and iResumeThread to work around the inability of iWakeupThread to wake up a running thread... but iResumeThread is incapable of resuming the running thread! Oddly, this problem doesn't seem to be present in the TOOL's kernel.
    The new version of the patch also replaces iRotateThreadReadyQueue and iSuspendThread. I guess that both of them were also replaced because they don't select a new running thread (probably results in the EE idling).

    Changelog for the installer:
    • Game list will no longer be fully refreshed after a game is edited or deleted.

    Downloads/links
    HDLGameInstaller project home page: - HDLGameInstaller support page -
     
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    aldostools

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    Update 2017/02/26: HDLGameInstaller v0.813 released!

    HDLoader game installer tool 0.813 by sp193
    http://ichiba.geocities.jp/ysai187/PS2/HDLGameInstaller.htm


    Changelog for v0.813

    1. Fixed inability to terminate game copying via network.
    2. Improved network reliability and performance.
    3. Improved stability.
    4. Removed support for compressed transfers.
    Changelog for HDLGManClient

    1. Removed support for compressed transfers.
    2. Improved reading method for MODE 1/2048 ISO9660 disc images.
    3. Corrected inability to terminate game copying.


     
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    sp193

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    Hi all,

    Here is a pre-release test of v0.814. For this release, I tried to take the modernization of HDLGameInstaller's archaic UI design to a similar version as the one used in HDDChecker, PS2Ident and FMCBInstaller.
    The select and cancel buttons will now follow the standard for your PlayStation 2. For example, US consoles will have cross as select and circle as cancel, while Japanese consoles will have circle as select and cross as cancel.

    Network support has been improved on, with improvements to the PS2SDK's SMAP driver and NETMAN network manager. Speeds up to 8MB/s are theoretically possible, although I've only seen roughly 6-7MB/s with this (hence the rest are currently lost due to overhead). Network support will be (hopefully) reliable now, for the first time since 2012.
    Among the fixes to the network stuff was the inclusion of a workaround, for an apparent hardware bug in all known SMAP implementations.

    What I would like to confirm, are:
    • Whether transitions between all UIs do work correctly.
    • Network support works reliably, across all PlayStation 2 models.
    • Network performance is consistent.
    Known issues at this point:
    • Game icon preview does not work.
    • Sub-font support may have problems. When I visit the external game icon list selector, the Japanese font becomes garbled.
    • Game list does not shorten long game titles.

    As for the PC client:
    • Reading and writing will be done in the background.
    • UI control order has been tidied up, so pressing tab will correctly shift to the next control.
    Please let me know if the PC client offers better/worse performance than the stable version. Personally, I feel that it did not improve...

    Downloads/Links
    HDLGameInstaller v0.814 (updated at 23:57, +8GMT): https://www.sendspace.com/file/6t47nc
    Prototype PC client (with background reading): https://www.sendspace.com/file/5oa9ww
     
    Last edited: May 20, 2018
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    sp193

    sp193 Developer

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    @jolek: as mentioned on psx-scene, I have a PC with the same network adaptor as yours. It also gave 2.6MB/s.
    However, since we now have a workaround for the hardware bug that causes the SMAP MAL Rx FIFO to lose frames, just maybe... it will solve our problem too. If you have the chance to, please test this with that PC.

    I've also attempted to revamp the PC client so that it will read data in the background. However, performance did not really improve. I'm not even sure if it helped or not.
    As such, I'll be posting the new client here in a moment, for other people to comment on.

    EDIT: I have updated the post above to include the new, prototype PC client.

    EDIT 2: I have updated the ELF in the earlier post. It's all just having cosmetic fixes though:
    • Fixed initialization of sub-font (Japanese on non-Japanese consoles).
    • Re-added shortcut to network status screen.
    • Fixed button legend for backing out of the network status screen.
     
    Last edited: May 20, 2018
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    sp193

    sp193 Developer

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    HDLGameInstaller v0.814 released!

    Changelog:

    • Updated with the latest PS2SDK fixes.
    • Major UI rework, to utilize the newer code from my other projects.
    • Replaced old, redundant Unicode helper code with functions from the PS2SDK.
    • Replaced button icons with new icons from Berion.
    • Added new icons for device selection.
    • The select and cancel buttons will now fit the console's region.
      e.g. cross is select for US consoles, while circle is select for Japanese consoles.
    • Long titles will now be shortened when displayed on the games list.
      When the long title is highlighted, it will be automatically scrolled.
    • Improved network reliability and performance.
    • Improved server deinitialization code, which may prevent a crash when closing the app.
    • Increased block size, for improved transfer performance (256KB x 4 -> 4MB x 4).
    • Improved design of I/O manager, for greatly improved game reading (PS2 -> PC) performance.
    Changelog for the PC client:
    • Added free disk space indicator.
    • Fixed order of controls (pressing tab should now correctly select the next control).
    • Added a current speed indicator, which indicates the speed at which the last block was transferred at.
    • Increased block size, for improved transfer performance (256KB x 4 -> 4MB x 4).
    • Fixed progress bar not being updated correctly.
    • Added I/O manager to allow data to be read/written in the background.

    Downloads/links:

    HDLGameInstaller v0.814 (PS2 + PC binaries): http://www.mediafire.com/file/rp1cp46fpdv8wgp/[180523]HDLGameInstaller-0814-bin.7z
    Source code for HDLGameInstaller:
    http://www.mediafire.com/file/gbqzulxss9mju7j/[180523]HDLGameInstaller.7z
    Source code for PC client: http://www.mediafire.com/file/50g4fldy3148xeo/[180523]HDLGManClient.7z

    This may bring us closer to 7MB/s. On my network, I am getting 5.3MB/s, so I guess people with simpler networks will get something like 6.7MB/s.

    Game copying (PS2->PC) has been sped up to 4.5MB/s, as a redundant copying operation was removed.
    Performance is irregular, but I cannot tell (yet) whether it is due to a configuration problem with LWIP.
     
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    jolek

    jolek Member

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    Thanks @sp193, when I'll have some spare time in this weekend I'll check it out and maybe complain just a lil bit. [​IMG]
     
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    1. First thing that I notice with new 0.814 version is font:
    [​IMG][​IMG]

    For me it looks worse. Some letters have additional "dashes" (like R in 2nd picture).

    2. When I'm transferring game through ETH, I have additional Cancel option:
    [​IMG]

    When I press it, Please wait option will appear, but the transfer will not be stoped:
    [​IMG]
    This page will "disappear" only if game transfer will end.

    3. When I'm transferring game from disk:
    [​IMG]
    Cancel button for this page should be "O" not "X".

    4. Lowest transfer I got was:
    [​IMG]
    [​IMG]
    Highest was:
    [​IMG]

    5. When I'm installing game from disk finally font in OPL or wLe is normal.

    Thanks.
    I hope that I'm not complaining too much. ;)
     
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    sp193

    sp193 Developer

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    HDLGameInstaller v0.814A released!

    Changelog:

    • Revamped protocol to have as little overhead during file transfer, as possible. Opens port 45062, which is dedicated for data transfer.
    • Removed cancel button from remote access status screen. It is really challenging to make it work well.
    • Moved seeking to be done before data reading/writing is started. Resumption of transfers might have not been working correctly.
    • Attempted to fix texture rendering, of fonts and graphics. Forgot to add 0.5 to all UV coordinates.
    Changelog for the PC client:
    • Revamped protocol to have as little overhead during file transfer, as possible. Opens port 45062, which is dedicated for data transfer.
    • Added more reconnection code to improve robustness of data transfer.

    Now this system will require two TCP ports to be available: 45061 and 45062.
    45061 will continue to be used for commands, while 45062 will be used for data transfer.

    Downloads/Links
    Project page (downloads at bottom): http://ichiba.geocities.jp/ysai187/PS2/HDLGameInstaller.htm

    EDIT 2018/05/27: updated PC client.
    EDIT 2018/05/28: updated PC client.

    I'm taking a break from this, which is why I am pushing out the changes now.

    Thanks. I knew about it and Maximus32 was trying to help me with it, but I didn't understand what he was saying until today.
    Was looking through the code that I wrote for my other projects and realized that I actually always added 0.5 to all UV coordinates for textures and should have done that (and that was what Maximus32 was probably trying to tell me). o_O

    It's a feature! :D
    But in all seriousness, it was. I actually added it back because I took the trouble to come up with a system that would properly shut down the server and it worked in v0.814.

    It was removed again today, after I revamped the protocol. I changed my mind and now I do not think I want to deal with the risk of messing something up, because HDLGameInstaller is multi-threaded and there are a lot of things that could go wrong. :-p

    I think it cannot terminate transfers, but will allow the user to disconnect from the PS2's side.
    Since it does not do much and there are a lot of risks involved, I decided (once again) to not deal with it. :D

    Fixed. Thanks.

    If this was with your Realtek network adaptor, then this is probably a representation of what I see in your Wireshark logs; every now and then, frames will go missing and retransmissions will occur. So you probably generally get very good speeds (6-7MB/s), but the performance is very affected by the frame losses.

    In Wireshark, we can see the retransmissions logged. Here, you will probably just see a big performance drop, as TCP takes time to retransmit.

    As of now, I haven't done anything about it yet. But to be honest, I do not know (yet) what I can even do, even if I do replicate it by plugging one of my PS2s into my PC (with the same network adaptor as yours). If it is really a hardware compatibility problem, then there is nothing much we can really do. While I complain a lot about the network stuff, the trouble comes from designing and working with Netman and LWIP, but not SMAP. For SMAP, I copied Sony's design and we just switch on the device... :D

    But if I do find anything that can help, I'll let you know.

    That's great!
    Basically, I fixed the code that could convert the full-width characters that can be represented in ASCII, into ASCII. Titles that contain non-ASCII characters will be left as they are.

    Nah. Actually, thank you.
    I know that I complain a lot around here. I still wish to see all these get done well, but sometimes... :eek:
     
    Last edited: May 27, 2018
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    jolek Member

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    It's not a big deal, but there is still problem with that only with HDLGame Install:
    [​IMG]

    1. Currently with new v0.814A my problem is that installer stops at 99%:
    [​IMG]
    and I'm getting this error after few seconds:
    [​IMG]

    2. This is a HUGE problem. [​IMG]
    When I'm installing game from disk and a confirmation pops out, space between "m" "a" is "unacceptable":
    [​IMG]

    Yes, currently I'm installing games through Realtek network port.
    Thank you, maybe someday this problem can be solved...

    Are you sure? [​IMG]
     
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    sp193

    sp193 Developer

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    EDIT: I have updated the links above for the PC client.

    -0x2000 (-8192) is the internal error code for "connection lost". As of now, only the main body of the installation process has reconnection code and a nice error message for this event (after it fails 15 times).
    So this makes me think that a single TCP timeout (due to losing a number of frames) occurred when it tried to close the game after writing.

    On my end, I'll make a small update to the PC client to also attempt to reconnect there, just to save such an installation.

    Thanks, but I don't think it is something that can be fixed without making the gaps really small. A long time ago, I implemented this hack in the font-drawing code that would give the characters a wider space in-between. Rightfully, FreeType would indicate the amount of space between characters, but that does not seem to work well for TVs (it's tiny)...

    But then again, my command over the FreeType library is not absolute.

    After these small issues are taken care of. :D
     
    Last edited: May 27, 2018
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    jolek

    jolek Member

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    With new PC client I've another error.
    Once again when I reach 99%:
    [​IMG]
    [​IMG]


    [​IMG]
    [​IMG]

    I just thought that, you forgot to add space (" ") between some letters. ;)
    Eg: C o n f i r ma t i o n, R e mo t e a d mi n i s t r a t i o n mo d e.
    Letter "m" is making mess. [​IMG]

    Since only PC client was updated, "ugly" font in HDLGame Install (only with this inscription) still exists:
    [​IMG]
     
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    sp193

    sp193 Developer

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    I seem to have derped and made a mistake in the logic. And that was combined with an old bug that was already there.
    As for the lower screenshot, further commands probably don't work because the connection was already lost (but the old logic glitch prevented the reconnection from taking place).

    I have updated the client again. Please use that one instead, thanks.

    Given that your connection is suffering from sufficient packet losses to actually cause TCP connections to drop, it would mean that the rest of the installation process that is not covered by reconnection code are vulnerable to failing.
    While I did add code that will reconnect after the connection is dropped, I feel that the actual problem should be taken care of, rather than trying to work around the reliability problems of the lower layers (which TCP is already failing to cover for). But right now, I have no solutions to this problem... yet.

    Yeah, unfortunately. The 'm' is longer than the other characters, which is why the space between 'm' and the next characters always seems so small. [​IMG]
     
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    sp193

    sp193 Developer

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    HDLGameInstaller v0.814B released!

    Changelog:

    • Corrected inability to reconnect if the connection is lost right before a game is copied.
    Changelog for the PC client:
    • Corrected incorrect logic that lead to an installation continuing, even if the user has cancelled the installation.
    Downloads/links
    HDLGameInstaller project page (downloads at bottom): http://ichiba.geocities.jp/ysai187/PS2/HDLGameInstaller.htm

    ***
    Today, I did some tests with my laptop that has a Realtek r8139. It is not a Gigabit adaptor, but I could only get 6MB/s with this, with some low speeds at 2-4MB/s. It certainly seemed more prone to frame loss than usual.


    Yesterday, I was doing some experiments with my SCPH-77006 and my desktop PC, which has the Realtek r8168/8111. There was some frame loss, but it did not occur too often.

    Was there a reason why you don't connect the PS2 to your router/switch? You seem to have multiple computers, so it would make sense if you have a router/switch.

    LWIP showed 0 errors and there were no issues at NETMAN's end either, so it has to be a hardware thing...
    At least, now I have no idea how to go on. But on the bright side, the MAL's Rx FIFO isn't becoming unresponsive anymore...
     
    Last edited: May 29, 2018
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    jolek

    jolek Member

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    That's a fantastic news.
    Thank you for trying to make progress in this matter.

    I've only one PC with multiple OS (Linux 18.3, Win XP, Win 10).
    I can't get OPL to work on Linux, so I'm using Win.
    I don't have any router.

    Sorry for late reply, but mostly during workdays I'm out of home and I cannot do a tests with FAT PS2 + NA.

    I've notice that you put new test version on PSX-Scene.
    I'll try to test them ASAP.

    Thanks.
    I hope that you still can have fun with this "old" console.
     

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