PSX-Place's own @atreyu187 has recently shared two guides with us & the Vita Community. One is written by himself and another written by reddit user DarkBlack711 , These two separate guides will remove some of those unwanted Sony ads on the LiveArena of the PS Vita & PlayStation TV, DarkBlack711 shows us how to remove the multi-tasking ads and also made some clever suggestions with modifying it to add things such as HENkaku links, which could be useful to some user's/ Then recently atreyu187 also showed us how to remove the Feature Screen on LiveArena. Both useful guides for HENkaku user's if these in system ads bother you. Checkout these latest HENkaku Guides ..
- How to Modify / Remove multi-tasking menu for Vita/PsTV
- How to Remove the "Featured" Screen on Vita / PsTV
How modify/remove multi-tasking menu for Vita/PSTV
By following this guide you will successfully remove all advertisements on the multitasking menu when you press PS button and you can replace with HENkaku apps or your favorite games for a quick change.
You should know that if you rebuild your database in recovery you will have to do the same thing all over again.
- Enable HENKaku
- Open molecularShell/VitaShell and navigate to ur0:shell/ and there you will see a folder named whats_new. Delete it and restart your PS Vita.
- When your Vita restarts you have to press PS button couple of times, this is so that Vita can download new advertisements.
- When the advertisements pop-up again navigate to ur0:shell/whats_new/np/ with molecularShell/VitaShell and inside that folder you will see whatsnew.xml file. Delete it and create a folder named "whatsnew.xml" without "".
- Restart your PS Vita and enjoy your brand new multitasking menu without those pesky advertisements.
ALSO SOME EXTRA DETAILS BY ATREYU187:
So this is the easiest guide I have ever written. The "Featured" screen for the PSTV is so annoying always making me take a look at it and slowing down what I am trying to do at the time. Sony never updates it with anything new and until @DeViL303 @bitsbubba or some other crafty genius can make use of the XML files I feel it needs to go.
This useless screen isn't even in every region as some countries have seen it as intrusive ad possibly illegal so Sony just didn't add the darn thing. Would have been nice if they gave us a choice to disable this screen.
So here we go as it will take you longer to read this then to actually go the "mod" but here is what is needed to do this. BTW this will also stick after a firmware update to 3.61 if you should so choose. It with my little guide on the permanent v1 whitelist survive the updates.
- PSTV/Vita TV on 3.60
- HENkaku installed and enabled
- File Manager e.g. VitaShell molecularShell or OneLUA
- FTP access (not needed but up to you)
SEE FULL TUTORIAL BY ATREYU187:
PS VITA / PS TV How to Remove Sony Ads from PS Vita / PsTV Live Area
By STLcardsWS on Oct 22, 2016 at 8:13 PM
Streets of Rage (Mod) released for PS4 by Markus95Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95Continue reading
OpenGL ES implementation on the PS4 (Write-Up) provided by flatzPS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..Continue reading
Why the PS4 needs a Current Firmware ExploitIt has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is shortContinue reading
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