This version of ManaGunZ (PS3 Backup Manager by @Zar) represents a checkpoint in his evolution, some of the changes are: a new RSX memory management to improve stability and efficiency, a new filemanager windows docking system (R1+DPAD), dev_hdd1 access, internal screenshot function (L2+R2), full skins support in themes and colorset management, an animated wave that moves in the background, official/custom fonts selector, some info icon animations such loading/exiting, some button remapping and a lot more minor changes that makes the whole interface more robust and intuitive, this version has been released after an extensive process of bug-hunting, there are literally several tenths of changes At the core functions there are some new features such mounting ISO directly from the file-manager, the PS2 ISO MD5 verification has been fixed, new LIMG sector management for PS2 ISO, now it allows to perform and IRD check and join/split a PS3 ISO The multilingual files have been updated and there are two new themes, one is inspired by the "PlayStation" family and the other is a clone of XMB
- Fix : Reduced memory usage to avoid 'random' freeze.
- Fix FileManager : No more deep scan on ISO.
- Fix Filemanager : Scroll bar.
- Fix : MD5/SHA1 of +4GB files
- Fix : Scetool keys file.
- Fix : Issue with cmdID 0x4A.
- Fix : FLOW3D full covers.
- Fix : Shortcut pkg.
- Add : It ask you to load a PS2 CONFIG if it doesn't exist.
- Add : Increased loading speed of PS2 game menu.
- Add FileManager : New buttons map.
- Add FileManager : Click on backup ISO to mount it then it go back to XMB.
- Add FileManager : Dock to left/right/full screen. See note (1).
- Add FileManager : hold X to move the slider.
- Add FileManager : Use R2 to increase move speed of cursor and windows.
- Add : Join or split big files. See note (2).
- Add : Default UI set to XMB.
- Add : Background waves.
- Add : Set alpha of colors.
- Add : (R2+L2) Screenshots saved at '/dev_hdd0/photo/ManaGunZ_XXX.bmp'.
- Add : Check md5 files from ISO with IRD.
- Add : Add/Remove LIMG sector in PS2 iso.
- Add : Choose Font. It search recursivly ttf font in the directories '/dev_flash/data/font' and '/USRDIR/GUI'. See note (3).
- Add : Choose colorset. See note (3).
- Fix FileManager : Convert iso.
- Add FileManager : LEFT/RIGHT D-pad to scroll up/down a page.
- Add FileManager : L1+LEFT/RIGHT D-pad to go to the parent/child folder.
(1) There are 2 ways to do it :
The first one is to open the option menu while the cursor is on the header of the window.
The second is to use the following combo:
(2) Use the copy function in game menu. If the destination is FAT32, the big file will be splitted, if it's not it will be joined.
- Dock to LEFT : Hold R1 + LEFT D-PAD.
- Dock to RIGHT : Hold R1 + RIGHT D-PAD.
- Dock to FULL : Hold R1 + UP D-PAD.
- Restore : Hold R1 + DOWN D-PAD.
In file manager to join files, select ONLY the first file with the extension '66600' then paste it.
(3) To reduce memory use, it won't load 4 themes anymore. Only the theme of the current UI is loaded.
For each theme in each UI, it search for the following files.
When u load the theme it will use the theme font and the first colorset defined in the file. But you'll be able to change them in theme setting menu.
- BG.PNG : Main background
- BGS.PNG : Settting background
- SIDEBAR.PNG : Sidebar background
- FONT.TTF : Font.
- colorset.ini : Set of color used in the homebrew .
XMB UI use more files for the columns : SETTINGS.PNG, FAVORITES.PNG, PS3.PNG, PS2.PNG, PS1.PNG, PSP.PNG.
Also, before loading files from 'common' directory, it will check if these files don't exist in the theme directory.
The sidebar displaying the game settings, and the notification info window
PS3 ManaGunZ v1.32 (by Zar) - Interface and Stability Improvements for the popular PS3 Homebrew
By sandungas on Mar 23, 2018 at 4:33 PM
OpenGL ES implementation on the PS4 (Write-Up) provided by flatzPS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..Continue reading
Why the PS4 needs a Current Firmware ExploitIt has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is shortContinue reading
[6x Update (Dec. 08)] HW Acceleration (RSX) Project Update by RenéRebe6x UPDATE (December 08) - Now the 7th Video Released in last days / weeks
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..Continue reading
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