"Rinnegatamante has done it again". Normally , that's all that need to be said if you're familiar with the work of this developer provides the Vita Scene as . This time Rinnegatamante has ported Minicraft, a 2D top-down action game designed and programmed by Markus Persson, the creator of Minecraft. Minicraft was firstly coded for the Ludum Dare #22, a 48-hour game programming competition, and later ported to N3DS by DavidSM64. It is stated in the official description, that "the goal of the game is to kill the only other sentient being in the world, making sure you’ll be alone forever." The game greatly resembles The Legend of Zelda being that it appears to be a basic dungeon crawler.
Vita Homebrew port of Notch's ludum dare game "Minicraft" You can do anything with the source code (besides sell it) as long as you give proper credit to the right people. If you are going to make a mod of this version, be sure to give credit to Markus "Notch" Perrson because he did create the original game after all. This source code is subject to a lot of change for better optimization/cleanliness. Based on 3DS Port by DavidSM64
How to install:
- Install the vpk
- Download the data files and place the Minicraft folder to ux0:/data"
- gnmmarechal for testing the homebrew.
- Notch for the original game.
- FirebirdTA01 for the PSVITA icons.
- DavidSM64 for the 3DS port of the game, the whole PSVITA port is based on his wonderful JAVA to C conversion of the game.
- xerpi for sf2dlib/vita2dlib
- frangarcj for the on-texture rendering patch for vita2dlib
PS VITA / PS TV Minicraft PSVITA Homebrew Edition port by Rinnegatamante
By kozarovv on Sep 27, 2016 at 1:51 PM
OpenGL ES implementation on the PS4 (Write-Up) provided by flatzPS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..Continue reading
Why the PS4 needs a Current Firmware ExploitIt has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is shortContinue reading
[6x Update (Dec. 08)] HW Acceleration (RSX) Project Update by RenéRebe6x UPDATE (December 08) - Now the 7th Video Released in last days / weeks
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..Continue reading
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A simple upgrade for the official shell