It was nearly 7 years ago since we have seen a PS3 Official Firmware Exploited (3.55 being the last), which predates many PS3 models and thus why those later Slim & SuperSlim models could never install Custom Firmware (CFW) and/or Downgrade. However that could all change as a team of three have been developing a new project (4.81 OFW Exploit) called PS3Xploit. The "Unhackable PS3 models" will be a term of the past, but the exploits not quite there yet but the possibility of a HENkaku (vita) style hack is very plausible. Currently the exploit has allowed for access to enable Flash dumps on all consoles, Then Write access to Flash, unhackables (25xx +) will not be able to write but all previous PS3 will so that means Goodbye Hardware Flashers and Hello Software Downgradrs. The team is consisting of psx-place's very own @bguerville, @esc0rtd3w and W form the team behind PS3Xploit.
The theory behind the project started off when bguerville was looking through some of the webkit source code (for unrelated research) and stumbled on a discovery and a discussion here on the psx-place forums was formed with theories on how the PS3 could be attacked with his findings. As time passed the team formed and an idea became a full-fledged project in development, A request came to temporary remove the said discussion as the idea spawned a project with alot of potential. Sadly this is not ready for release quite yet (but soon), while we know it is working there is additional development needed to make this complete. The team has a goal of 2018 (first Q1) target for the release of the exploit.
Recently team member esc0rtd3w announced the tentative release date on another forum and it seemed some were so grateful they decided to intrude and breach his MEGA account and leak what they thought was the exploit / key component but was only a small puzzle piece of the entire thing and quite useless itself . While the good news it did not harm the project or discourage the development team behind Ps3Xploit. However esc0rtd3w did lose some personal files and also the community lost the huge collection of NoPSN Apps for the PS3. But don't cancel those subscription service's just yet, as esc0rtd3w is in the process of re-uploading the collection, you can follow the progress here .
Also, I have been personally told by the team that some of the details being reported elsewhere are not 100% accurate, but rest assured we have first-hand information about this upcoming exploit and we will set the record straight and keep you flowing with the facts as they become available. bguerville has provided us with some details about this release and also tells us about what they plan to release first and that is coming in the next 24 hours in the form of a IDPS Dumper for 4.81 (All PS3 Models). (UPDATE >> Released)
Additional details via @bguerville
(NOTICE - Please Read ALL TABS contains IMPORTANT Details about the project !!! )
I started investigating the ps3 webkit about 6/7 months, but at the time, it was only to gather information, I had no idea I would eventually be the one working on it!
End of August, I gave the information I had to esc0rtd3w & expected he would work on it alone. However, he knew nothing about webkit exploitation & he started to collaborate with W. By hijacking webkit, we inherit its privileges which means we are root & we get access to lv2 syscalls. However the ps3 OS is protected by NX (No eXecute is the bsd/linux equivalent of DEP on Windows), no address randomisation though. Executing our own payload is made impossible by NX but we can still execute code despite NX using ROP (Return Oriented Programming).
The principle is simple, select snippets from the system code (snippets like these are called gadgets) & assemble them so execution jumps from one gadget to the next until the task we planned is done. It requires providing values/parameters & offsetting to each gadget instruction as well...
First week of September, I joined their effort & 2 weeks later we had ROP execution.
From that moment, I have been doing all the ROP development work alone while the other 2 helped with testing & researching (and debugging for esc0rtd3w).
Right now I have 2 ROP chains ready, one for idps dumping & the other for flash memory dumping.
The next part of the job is to modify the flash dumper into a flash writer.
- The idps dumper is about to get released. (UPDATE Released >> Click Here)
- The flash dumper will be released later.
When that is done & released, ps3 hardware flashers will have become mostly obsolete.
FYI, the idps dumper should work on any nor/nand model of ps3. Same goes for the flash memory dumper.
It was tested ok on superslim.
Once the ROP work above is finished , there is much more to be done & hopefully more releases to come...
The Current Status
For now the main project we are working on will not jailbreak all consoles.
It will enable flash dumps from all consoles but flash write only to all consoles up to 25xx so consoles that are are not cfw compatible will not really benefit just yet, except for dumping flash & idps but not for JB.
For those with cfw compatible consoles on ofw, once flash is overwritten with a db ofw copy, a user can reboot then install the cfw of their choice. Hardware flashers being then obsolete.. You could also overwrite the flash memory in more recent consoles but that would result in a brick due to metldr2.
It's only after that flash management project is done, in hopefully March that we will begin working on exploiting lv2. If we get the results we wish, we should be able to make a TaiHEN type of hack for all consoles including superslims.
Once lv2 is exploited, I am not sure yet how far I will take it, whether I will also try to take on lv1.. Or leave it for someone else to build on by releasing a fully commented & dev friendly version... We will see how things go, ......
However, even without lv1, direct access to lv2 functions using the right parameters would allow us to run homebrews (except those needing lv1 peek/poke) & backups without problems along with many other things.
I figured i would add this (tab) to add some news and thread related to this project, that has arisen after this article.
- November 11 >> IDPS Dumper (PS3 NAND / NOR ) - 4.81 OFW Compatible by Team PS3Xploit
- November 12 >>> PS3 4.81 IDPS Dumper eMMC (Only for 12Gb models) Testing and Research Area
- November 12 >>> PS3Xploit NOTICE - Stay clear of any Incoming Firmware Updates on the PS3.
- November 24 >>> 4.82 OFW Software Flash Writer + Nor Dumper (install CFW on 4.82 OFW)
- November 25 >>> PUBLIC WARNING - Fake Exploit Pages
- November 27 >>> NOR DUMPER (Lower OFW Ports)
Stay tuned to psx-place.com as this story develops, we have the inside scoop on all the details as they flow. This is a huge breakthrough for the PS3 Community and will only progress from here on out!!!
UPDATE : IDPS DUMPER HAS BEEN RELEASED> >> NEWS Coverage
(Please Note - You should not update your PS3 firmware past 4.81 if a Software Update goes Live)
PS3 Official Firmware 4.81 Exploit - Software Downgrader & More Incoming! Could SuperSlim be hacked?
By STLcardsWS on Nov 9, 2017 at 6:45 PM
ZombieBound Released (v0.21) Released + Upcoming "The Hallway" Game by VitaHEX GamesVitaHEX Games is bringing the heat with his recent release of ZombieBound Reloaded (a CoD Zombie inspired game) and then with the much anticipated game (upcoming) release simply titled "The Hallway", when you see the first screenshot of this game you will see that all the title needs as its remake of the Hallway from the imfamous Silent Hill P.T. demo, Then as we all know that game was unfortunately abruptly cancelled , but this inspired VitaHEX to bring his vision of the game he created some time ago to the PS Vita / PlayStation TV through the power of Unity 3D which has also been seeing its fair share of PS4 Releases as well of late.. Wink Wink @ VitaHEX have any plans/intrest for some PS4 ports of your awesome games creations?
Lets take a look at the recent update to ZombieBound Reloaded (v0.21 currently) as the homebrew game has seen alot of improvements in the latest updates. Since the initial release of "Reloaded" we can now buy/unlock new weapons and purchase new levels (w/ in-game currency (gold bars)) from the Store that has now been included. 4 new weapons appear, New Level "The Hospital" has been added, New Zombie Sounds, Improved Fog and Lighting are just some of the new inclusions in v0.20 and 0.21 (which was quickly released to address a shotgun aiming bug,)Continue reading
webMAN MOD 1.47.09 - 4.84 CFW (CEX) Support AddedwebMAN MOD has received an update after developer @aldostools provided details and code that needed to be compiled for the new update,. Since developer aldostools doesn't have a ps3 environment setup currently for compiling. He requested someone to make the compile for him and our very own @kozarovv step in and compiled the latest update for webMAN MOD that should provide proper 4.84 CFW (CEX) support for the popular plugin.
WebMAN MOD (by @aldostools) which a fork of the master project from @deank's webMAN (or sometimes unofficially called webMAN "vanilla") and while deank version is equipped with plenty of great features the "MOD" version takes it a bit farther and adds some new functionality not found in the original project, If you would like to learn more about the webMAN MOD plugin there is no better place then to checkout the official forum here in the psx-place forums with tons of information to get the most out of this handy plugin for CFW enabled PS3's with background plugin functionality (A Cobra CFW or a Standard CFW with MAMBA installed and equipped).Continue reading
X-Project v1.5.5 - A big update from defaultdnb
Following the previous update, Developer DEFAULTDNB (aka KiiWii) is back again a large new update (v1.5.5) for the PS4 utility known as X-Project. This PS4 AIO "Swiss Army" knife for the PS4 is jam packed with immense functionality and has added even more abilities in v1.5.5. This Self Host utility will inject various payloads to your PS4 while containing other useful features, Additional details about this release for your 5.05 exploited PS4 can be seen in the included dialog below and even more important details can be seen in the link included at bottom of the article.Continue reading
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