PS VITA / PS TV ONElua updated to v 3.1 with added Functions & fixes

Discussion in 'PS Vita News' started by STLcardsWS, May 12, 2017.

By STLcardsWS on May 12, 2017 at 8:01 PM
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    STLcardsWS Administrator

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    Following the release of the utility AppManager Plus, that the ONELua team released themselves rjust a couple of days ago, has now also released an update to the interpreter itself ONElua progressing to version 3.1 (v3r1) with a variety of new functions that can be seen in the release notes included, that also details a few fixes to round out this new update, that is for sure worth checking out if you plan on creating some LUA homebrew projects in the future..


    • With this ONELUA (interpreter), you can create your own homebrew and applications, introducing and translating your ideas through the built in ONElua and of course native LUA. I have the happiness, to announce that ONElua has an important update!
      With the arrival of version 3.1, comes fairly new, features list:

      Please use official Web for download

      Changelog v3r1:
      • Added function game.startup()' & 'game.bg0()',
        • They allow you to obtain the resources of an application.
      • Added function '',
        • This function allows to obtain the XML metadata of a livearea theme!.
      • Added function 'os.golivearea()',
        • Go to livearea without closing the application or press the PS button.
      • Added function 'screen.waitvblankstart()',
        • Wait for the screen to start the refresh.
      • Added function '',
        • Allow to transform a value from one range to another.
      • Added function batt.cycle(),
        • Gets the number of battery charge cycles.
      • Added function 'cam.whitebalance()',
        • Lets you know and set the camera's white balance.
      • Fix function 'console.clear()',
        • Place the cursor on the origin.
      • Fix function 'themes.install()',
        • Now install correctly using the title and author.
      • Fix 'screen.print()',
        • When passing a custom font.
      • Fix a bug with fonts ttf,
        • in suspend/resume...
      • Fix 'screen.shot()',
        • Now it works well.
      • Updated debugger with new font...

    Download via: /
    Last edited: May 13, 2017


Discussion in 'PS Vita News' started by STLcardsWS, May 12, 2017.

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