PS2 [Open PS2 Loader] Game Bug Reports

Discussion in 'Open PS2 Loader (OPL)' started by jolek, Jul 28, 2018.

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    jolek

    jolek Member

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    Here is a list of still problematic games with OPL,
    that have crashes, glitches, etc.


    • These are the games that still have problems with OPL:

      1. The Fast and the Furious (all regions, tested only through USB & SMB).
        To pass this screen:
        [​IMG]
        I've to hold "E1 launch key" to launch OPL 0.9.3 at cold boot.
        With this method game should at least pass this screen and launch FMV.
        No additional compatibility mode is needed.
        This method also works with PS2ESDL.

        Without launching OPL\PS2ESDL at cold boot game will stuck at black screen (after above screen),
        no compatibility mode helps.

      2. Ridge Racer V SCES_500.00 & SLUS_200.02 (mainly through USB).
        SLPS_200.01 should work.
        No compatibility modes helps to run it on OPL 0.9.3 or 1152,
        after "Press Start Button" page I'm getting BSOD:
        [​IMG]

        With OPL 0.9.3 (mode 6) through SMB I managed to pass this screen.
        With OPL 1152 I'm getting BSOD after "Press Start Button".

        Through USB after this screen I'm always getting BSOD.

        Walkaround for this game is to launch it with PS2ESDL through USB:
        http://psx-scene.com/forums/f253/pl...loader-ps2esdl-63375/index64.html#post1206263,
        http://psx-scene.com/forums/f253/pl...loader-ps2esdl-63375/index64.html#post1206270.

      3. Star Wars: Racer Revenge (tested only SLES_503.66 through USB & SMB).
        [​IMG]
        This game have problem with BGM, sometimes it stops playing in race.
        Tried with OPL 1166.

        Normally game is on CD, so I've convert it with WinBin2Iso.

      4. Star Wars - Episode III - Revenge of the Sith (mainly through USB).
        I have tried both versions of a Star Wars - Episode III - Revenge of the Sith
        (PAL SLES_531.55 & NTSC SLUS_211.43)
        with OPL 1152 and PS2ESDL v0.825 through USB & SMB*.

        After many tests, game will freeze after this image:
        [​IMG]
        No compatibility mode(s) helps.

        Through SMB with OPL 1152 game works properly.

        *PS2ESDL does not support SMB (for now).

        MD5 checksum for PAL version: "8192074c9a287dcd098a9520c5a9a472".
        MD5 checksum for NTSC version: "b73176557879b02b675b1ac87b7aa9bb".
        Old Source:
        http://psx-scene.com/forums/f150/open-ps2-loader-bug-reports-65573/index49.html#post1207200.

      5. Hitman - Blood Money (tested only SLES_530.28 through USB & SMB).
        [​IMG]
        Choppy sound, noise in FMV (e.g in A Vintage Year into after ~30 sec),
        no compatibility mode(s) helps.

      6. XIII (tested only SLES_512.44) mainly through USB.
        [​IMG]
        After few second FMVs gets skipped.
        With mode 1, game crashes at FMVs.
        Tested many compatibility modes, unfortunately with no luck.

    • Recent fixes:
      1. Fatal Frame should now be compatible:
        http://www.psx-place.com/threads/open-ps2-loader-v0-9-3.13415/page-4#post-131002.
      2. Disaster Report/SOS: The Final Escape/Zettai Zetsumei Toshi:
        http://www.psx-place.com/threads/open-ps2-loader-v0-9-3.13415/page-4#post-131188.
      3. Virtua Quest:
        http://www.psx-place.com/threads/open-ps2-loader-v0-9-3.13415/page-5#post-133659.
      4. Metal Gear Solid 3: Subsistence (SLUS_212.43) & Tom Clancy's Splinter Cell: Double Agent (SLES_538.26):
        http://psx-scene.com/forums/f150/open-ps2-loader-project-v0-9-3-a-62141/index798.html#post1217704.
      5. God of War II (through USB), SCES_542.06 & SCUS_974.8.
        I've tried God of War 2 with mode 6 (disable IGR) through USB with OPL 0.9.1\2\3.
        Game may freeze without mode 6 it, so I suggest to turn it ON.
        I'm unable to pass FMV after this mini game (picture below):
        [​IMG]
        No compatibility modes helps.

        Using PS2ESDL through USB I'm able to pass FMV.
        Other method that will work is to run the game through SMB.

        However different version of a game, may work differently, so I uploaded a save.

        It'll be great if someone else can try to test it through USB
        and\or at lest check if this save will work with this version.

        BASCUS-97481GOWII should work with NTSC-U (SCUS-97481, not tested),
        BESCES-54206GOWII should work with PAL verion (SCES_542.0, tested).

        In a slot 1 of a save is a recent moment before this mini game.
        Here are the picture from where to where you will have to come:

        From here:
        [​IMG]
        to here, where you'll have to break this chain:
        [​IMG]

        To convert ISO (7,80 GB !) to USBExtreme format I used USBUtil v2.1 Ultimate Rev 1.1, mayo 2010.

        My MD5 checksum for ISO (SCES_542.06) is: "0cb4033a4596d7a65e5eebdda068534b".
        More info about ISO you'll find here:
        http://redump.org/disc/2509/.
        Old source:
        http://psx-scene.com/forums/f150/open-ps2-loader-bug-reports-65573/index45.html#post1206497.
        Save:
        http://psx-scene.com/forums/attachments/f150/58426d1468694578-open-ps2-loader-bug-reports-gowii.rar.
        This game should work with OPL 1082 or higher, because of a fix in the usbextreme format:
        https://github.com/ifcaro/Open-PS2-Loader/commit/97b80206ec976abc303324f3a034873894abb95f
      6. Baldur's Gate: Dark Alliance 2 (SLES_521.88) & Legacy of Kain - Soul Reaver 2 (SLES_501.96):
        http://www.psx-place.com/threads/open-ps2-loader-v0-9-3.13415/page-4#post-130130.
      7. Tom Clancy's Splinter Cell (SLES_514.66), no more crashes after training mission through USB:
        Works with OPL 1082 or higher
      8. Ultimate Pro-Pinball (SLES_535.08).
        Ultimate Pro-Pinball (tested only PAL version SLES_535.08).
        I have a problem with SLES_535.08.Ultimate Pro-Pinball through USB.

        This game boots normally on my PHAT console SCPH-50004 (need modes 2+6).
        With SLIM SCPH-77004, 79004 I have only BSOD.
        PS2 logo appears on all consoles.

        [​IMG]
        When I turn off mode 2 I only have at least first loading screen on SLIM+PHAT
        and after few seconds loading stops (so game needs this mode).

        To convert BIN to ISO I used WinBin2Iso.

        Game works on all consoles with OPL 0.9.1, 0.9.2.
        Lowest OPL version I get it worked was 712:
        http://psx-scene.com/forums/f150/open-ps2-loader-project-v0-9-3-a-62141/index589.html#post1148617.
        Unfortunately next version that I have is 746 (so there is a large gap).
        http://www.psx-place.com/threads/still-problematic-games-with-opl.19401/#post-133857.
      9. Hot Shots Golf 3 (tested only SCUS_971.30 through HDD) - Reported by mrjaredbeta.
        Here are a couple images of the problem:
        [​IMG]
        The rainbow/white trail stretches across the whole screen vertically and changes through different angles.
        It is most noticeable on tee off.
        [​IMG]
        This is a shot after tee off. The trail shows in very weird angles and is triangular and stretched.
        You can see it on the bottom of the screen going across the fairway.

        I have tried this on the latest OPL daily build through HDD.
        This problem has been in OPL for years, I can remember even OPL v0.8 doing this as well.
        I have just tried the compatibility modes to no avail. Hope this info helps!
        Source:
        http://www.psx-place.com/threads/open-ps2-loader-bug-reports.19401/#post-133891.
        Game should work without any compatibility modes with OPL 1152:
        http://www.psx-place.com/threads/open-ps2-loader-game-bug-reports.19401/#post-134593.

    • Example of games that require compatibility modes:

      TitleIDMediaOPL version
      \commit
      DeviceMode(s)VMCCompatibleNotesMD5
      Checksum
      Street Fighter Alpha AnthologySLES_540.85DVD1152USB6Not testedYESWithout mode 6, game will freeze at yellow debug screend23b27532fed0550
      dfc283274ba8c90e
      Castle Shikigami 2SLES_535.18CD1152USB1Not testedYESWithout mode 1 there is no BGM95a61a8383ac8ae4
      e3e961d6d1a666f5 (BIN)
      Shadow Man - 2econd ComingSLES_504.46CD0.9.3USB6VMCYESIGR works, but in some moments game may crash when it's ON,
      so I suggest to turn it off. Perfect gameplay through this device (USB).
      53a561de1c635da4
      d96a041b6aa2141a (BIN)

    If someone is having others problem please report them with a form,
    but before you'll submit:

    1. Please check all the compatibility lists:
      http://www.psx-place.com/threads/opl-compatibility-lists.19037/
      .

    2. Here is also known issues thread:
      http://www.psx-place.com/threads/still-problematic-known-issues-games-with-opl.20373/.


    3. Check your game with few OPL releases.
      Try your game also with latest BETA:

      http://www.psx-place.com/threads/automated-daily-build-system-for-opl-wle.19382/.

    4. Try compatibility mode(s) (e.g 6, 3, 2, 6+2, 6+3, 6+2+3).

    5. Check MD5 checksum.
      Here is tutorial how to check MD5 checksum:
      http://www.psx-place.com/threads/how-to-check-game-md5-checksum.19277/.

    6. A photo of glitch, crash, etc will be nice.

    7. USB games must be unfragmented. If not, they will not work properly.

      You can use Auslogics Disk Defrag to defragment your device.
      Using Windows embedded defragmenter or PowerDefragmenter is not recommended.
    Form:
    Title = Game name
    ID = SXXX_###.##
    Media = CD / DVD5 / DVD9
    OPL version = 0.8 / 0.9 / 0.9.1 /0.9.2 / 0.9.3
    Device = HDD / SMB /USB
    Mode(s) = 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8
    IGR = In Game Reset - Untested, Work / Don't work
    VMC = Virtual Memory Card - Untested / No / Yes / See notes
    Compatible = No / Yes / See notes
    MD5 Checksum = More info how to check it, is here
    Notes = Additional information(s)

    If your game is on CD please provide MD5 Checksum of BIN.
    If your game is in BIN+CUE, convert it with WinBin2Iso.

    "Clean" form:
    Title =
    ID =
    Media =
    OPL version =
    Device =
    Mode(s) =
    VMC =
    IGR =
    Compatible =
    MD5 Checksum =
    Notes =
     
    Last edited: Sep 2, 2018
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    sp193

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    Games that need specific OPL builds (e.g. no GSM, PS2RD) or need a "cold boot" can be tested again using a newer commit. With the fix that will initialize all registers to 0, the boot conditions of the game should become uniform. Regardless of what the user was last doing.
     
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    jolek

    jolek Member

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    I've tried OPL rev 1116 and 11107.
    I've notice new Blue debug color (which is currently 1st).

    Now there is strange bug when I enable PS2 logo,
    I'm getting stuck on infinite loop during debug colors.
    When I disable PS2 logo game will boot (from HDD).

    From USB some games will not boot e.g Half-life (I'm getting stuck at 1st loading screen).
    God of War II (BSOD).

    The Fast and the Furious still needs cold boot to pass screen that I mentioned in 1st post
    to play FMV.

    None of the compatibility modes (even mode 7) helps Virtua Quest (I'm getting stuck at pink screen).

    I haven't got today too much time for further tests although.

    But maybe this fix that will initialize all registers to 0 is currently not working properly?
     
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    sp193

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    Please wait for this pull request to me merged: https://github.com/ifcaro/Open-PS2-Loader/pull/119

    For this one, I remember some people said it will work if you enabled the PS2 logo.
    So if wiping the EE registers did not help, it might be due to some different state on the IOP side. Patching the game, might be also a solution.

    EDIT: please wait for the pull request to be merged. I think it's affected by the broken argument passing.

    Ah okay, I see. That is unfortunate.

    I remember now, the game has a memory allocation mechanism that blocks the high module storage location. So there was never a complete solution for this game, although we have managed to squeeze OPL (without the modules though) below the game.

    It is okay. Anyway, thanks for your help.

    It's working as intended. But it just isn't a magic bullet. Although, I was hoping it would fix more of these "must boot from cold boot" games.
     
    Last edited: Jul 29, 2018
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    jolek

    jolek Member

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    Everything should be fixed in OPNPS2LD-180801-MODE-UPDATE.ELF.
    Now games seems to load from USB.
    PS2 logo no loges makes troubles.

    Enabling PS2 logo for this game only fixes sound issues.
    Anyway with your prototype (OPNPS2LD-180801-MODE-UPDATE.ELF) everything should be fine now (when I enable PS2 logo).

    Since now I can boot games from USB without problems I've checked Fast and the Furious once again.
    Unfortunately nothing has changed.
     
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    jolek

    jolek Member

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    Updated list just a lil' bit & added some pictures.
     
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    mrjaredbeta

    mrjaredbeta Forum Noob

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    I don’t know if this has been mentioned anywhere, but Hot Shots Golf 3 has a bug where the trail of the golf ball reflects a rainbow spectrum across a large portion of the screen at certain angles, and it gets pretty bothersome. Kinda hard to explain. I know it does this on HDD, and if I remember correctly SMB and USB as well (although I do not use those methods anymore). I use the NTSC-U/C version.
     
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    sp193

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    Fix: https://www.sendspace.com/file/7g5whb
    Source: https://github.com/sp193/Open-PS2-Loader/tree/ultimatepropinball-fix

    EDIT: replaced file because I forgot to update 1 part.

    The game has got a function that is called by multiple threads, however its inter-task protection mechanism does not work. One tell-tale sign is the need for synchronous reads/mode 2.
    The malfunctioning inter-task protection mechanism was replaced with a semaphore. However, it also uses iReleaseWaitThread() to wake up the 2nd thread for activities, but that can break the inter-task protection and/or any system function that blocks. Hence the signaling mechanism was replaced with something similar to the one used within ATAD (SetAlarm+WaitEventFlag).

    The game is a multi-ELF game, hence the fix has to be applied to 4 different ELFs. I do not know if the Japanese release has the same glitches, but I hope not. Hopefully, the bugs were found and fixed by the developer, since those 2 Japanese releases might be 2 years newer than the European release.

    With this patch, the game should work with no compatibility modes. I haven't tested it after refining the patch, but it should be fine.
     
    Last edited: Aug 10, 2018
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    I've only tested SLES_535.08 Ultimate Pro-Pinball with SCPH-50004 through USB.
    I'm able to pass first loading screen without any compatibility modes:
    [​IMG]

    However when I enter main menu there is no BGM (background music).
    The same is situation is in table (when I choose table I want, BGM don't work).

    The game crashes at some sequences (when I "throw" the ball in Police car, etc).

    I've also tried to launch the game with mode 6, 6+2, 6+3, but none of these compatibility modes helps.

    On a flip-side I've completed SLES_513.01 SOS: The Final Escape, without any compatibility modes
    through USB. Game stutters at intro FMV.
    I've some slowdowns, but the same situations is through SMB, so this is probably game flaw.

    Here is my save, after completing the game and drinking ~100 liters of water:
    http://www.mediafire.com/file/mfapt5bs2yb2dch/SLES_513.01.SOS+-+The+Final+Escape+.7z.

    I have also notice that when I have only my network adaptor connected, OPL gives me an error:
    221: Hard disk not formatted.
     
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    TnA

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    I suppose you have the HDD-Menu on 'AUTO' to automatically start the device?

    Maybe there should be an additional error, stating 'HDD not connected (+ new error-code)'. ;)


    On another note... The 'tips' which explain a function are pretty non-standard...

    1. The texts and the black frame are placed differently... Some frames overlap 'O.K.' whilst others are rather 'to the right'... The same for the text...
    2. PS2Logo has a weird but interesting 'text-frame' which is not black, but is kind of fading to the left and right...
     
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    sp193

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    Here is a new version: https://www.sendspace.com/file/qeakxj

    I have changed the use of WaitSema to PollSema, to keep the original polling nature of the APEMOD module. It seems to work better.

    Thanks.
     
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    With this new release, everything is different. [​IMG]

    Now I've BGM in all tables and in main menu.

    I forgot add that previously even slideshow fails to launch
    (when you don't do anything in main menu after 1-2 min, this slideshow should launch).
    With new fix, everything seems to work.

    I've tried this game with SCPH-50004 and SCPH-77004.
    Now the game don't need any compatibility mode to launch.

    I can exit from one table to another and nothing is crashing.

    I need to test this game further, because I do not want to "complain" again later,
    when something goes wrong. ;)

    Thanks @sp193 you've (probably) fix another game again. [​IMG]

    I've added few games and polished 1st post just a lil' bit.
    Even added a form, when someone will be interested to add his game into this list (of problematic games).

    Title =
    ID =
    Media =
    OPL version =
    Device =
    Mode(s) =
    VMC =
    Compatible =
    Notes =
    MD5 Checksum =
     
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    mrjaredbeta

    mrjaredbeta Forum Noob

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    Here are a couple images of the problem:

    [​IMG]

    The rainbow/white trail stretches across the whole screen vertically and changes through different angles. It is most noticeable on tee off.

    [​IMG]

    This is a shot after tee off. The trail shows in very weird angles and is triangular and stretched. You can see it on the bottom of the screen going across the fairway.

    I have tried this on the latest OPL daily build through HDD. This problem has been in OPL for years, I can remember even OPL v0.8 doing this as well. I have just tried the compatibility modes to no avail. Hope this info helps!
     
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    Last edited: Aug 12, 2018
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    sp193

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    Wow, it sounds like it was really a mistake to make the APEMOD's threads wait rather than poll.
    To be honest, I don't really know why there's such a difference but you can see that polling certainly made things better.

    This is great! Thanks.

    But well, we're cleaning up the mess that the game developers made. So it can't get worse, when it's already broken. [​IMG]

    Thanks for your help.

    The original intent I had when I created the original thread on psx-scene, was to inform the users of those games that we know of that aren't compatible but have no solution to.
    It was meant to prevent people from submitting new reports in the (then) compatibility thread, since nothing will change.

    This is a different thread, so you are free to decide on what you want to do with this thread. But if you want to make it a compatibility reporting thread: right now, there's also the opl-cl service, although I don't really know if it's still functional (I don't use OPL much). If it's still usable, then maybe we can just sort by incompatible games. At least, I thought that we can sort the games there...

    Graphical glitches like that are probably related to the EE and/or the VUs, since they make up the 3 paths for drawing.

    If the glitch is still there when you try the latest beta as @jolek suggests, can you also try with modes 3+6 (unhook syscalls + disable IGR). Disable GSM & PADEMU, if you have any of those enabled.
    This will fully unhook OPL from the kernel, which will let the game run with as little external interference as possible.

    Given that it's essentially been like that since the dawn of time, it is possible that the game just has a glitch like Fatal Frame.
    We need to first establish that there is currently no good way to avoid triggering the bug in the first place.
     
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    Once again I forgot to add something.
    Through USB or SMB, intro credits FMV stutters.
    IGR don't work (L1+L2+R1+R2+start+select), although power off works (L1+L2+L3+R1+R2+R3).

    I've tested this game for couple of hours, for now everything is fine. [​IMG]

    NNNNNNNNNNNNOOOOOOOOOOOOOO!
    Complains, complains... [​IMG]
    Without them, there will be no feedback. ;)

    Done, moved into "Still problematic\known issues games with OPL":
    http://www.psx-place.com/threads/still-problematic-known-issues-games-with-opl.20373/.
    At the end of that post (originally yours), I've added warning.
     
    Last edited: Aug 12, 2018
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    mrjaredbeta

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    What version of an OPL did you tried?

    Can you also post your results at least on one compatibility list:
    http://www.psx-place.com/threads/opl-compatibility-lists.19037/.

    I think that currently the easiest way to do it, it'll be with this form, for @Algol Compatibility List:
    https://docs.google.com/forms/d/1ei8h4nSY8oT2IkufqRMZqWrSXMbcleOGkLE5E7hTnJ8/viewform.

    Main list is here:
    https://docs.google.com/spreadsheets/d/1MLEw7TIKvn9MCwd5Ptbqh2lkUj3lX6YQ2wPgLEx8Koo/edit#gid=0.
     
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    mrjaredbeta

    mrjaredbeta Forum Noob

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    Just tried the latest commit from buildbot (45c9a78) and Hot Shots Golf 3 works perfect without any compatibility modes! I was using an older version of OPL before. Feel free to remove the game from the first post. Thanks!
     
    sandungas likes this.

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