Developer Arkanite has been working on a huge project called PC Link, in early September we covered some of the initial development and the idea behind the project that aims to allow use and stream your PC to a ps vita / pstv. Since our previous news there has been a few progress reports from the developer As the reports detail a few intriguing features that will be apart of this powerful Vita homebrew. Game Library is a feature many will absolutely find useful as shown in the screenshot is a coverflow style menu for choosing your PC games to stream (via your local network) and play on your Vita or PsTv powered by HENkaku. There is currently not a public build yet, the creator is on patreon.com with more information about the build and updates to the public & supporters by patreon.
PC Link Major Update: I will be pushing out d0.6a this week for DevAccess. This is a major update from d0.5a, with loads of additional features, performance improvements and includes the new PC Link user interface. Connection Profiling now has a vast array of personalization to configure each connection individually. With per connection gamepad mapping, windows touch emulation support, stream quality controls and startup preferences. A new >In Stream< menu has been added to house a range of shortcuts and options such as task manager, cmd, run, disconnect, sleep monitor and file/folder transfers, to name a few.
PC Link - Game Library
Finishing up the initial layout for Game Library connections. When creating/editing a desktop connection, you can choose to set the connection as 'Connect To Game Library". This will display your customized game library instead of the default Windows remote desktop.
All games added to the Game Library (PC side) will be displayed here. Cover thumbs are pulled from TheCoverProject, or you may set your own customized covers under 'ux0:data/pclink/library/'.
PC Link Update:
Thank you to DevAccess Patreons for the feedback on d0.5a
- Latest WindowsSDK adjustments have now been added, which as expected has fixed the issue causing video lag in d0.5a. Smooth video stream again on all resolutions (tested <= 1920x1080).
- Fixed issue on Vita (with SceNetCtl) which was causing problems re initializing a connection.
- Currently working on additions for d0.6a
- In-Stream menu.
- GameMode library.
- Custom control mapping GUI.
- New audio lib.
- Additions to Connection Profiling.
PS VITA / PS TV PC Link [Upcoming Release by Arkanite] - New Progress includes intriguing PC Game Library feature
By STLcardsWS on Oct 9, 2017 at 8:32 PM
Custom PKG on Retail PS4 - New method shown by flatz via videoHacker flatz is well known in the PlayStation Hacking community for many advancements and projects now is doing some things on his PS4 that contains 4.55 firmware. On his YouTube channel he released a new video titled "Custom PKG on retail PS4" which covers a demonstration on a PS4 (4.55) of an Installation of a Custom & also a Re-Packaged PKG file. While this is being demoed on a 4.55 flatz does state this should be easy to port to other firmwares (when a current firmware is exploited) and is a "bullet proof method in comparison" to 1.76. Flatz will soon share a write-up to achieve this task.Continue reading
Firmware 5.00 Userland Webkit Exploit on PS4 teased by qwertyoruiop (no Kernel Exploit)Here is some PS4 news/teases for 5.00 firmware, as a userland webkit exploit is shown via a screenshot from PS4 Hacker qwertyoruiop Twitter. You may recall this dev also showcased an exploit to v4.XX firmware in that past that was never released. Which the hacker was more then willing to share the news he had exploited the PS4 but did not have the same feeling of sharing the actual exploit as much as the news, sadly.. Will this 5.00 exploit be made public or will this exploit also be kept secret? Only time will tell as no details about a potential release has been stated at this point. About the exploit itself its only a userland webkit exploit that is being shown, so this means it will still require a kernel exploit to be like open in the same sense as 1.76. qwertyoruiop also states he has found a bug to exploit the kernel in v5.00, but has not did the exploiting of the bug quite yet. While this is exciting news and great work by the hacker. I would caution about getting too excited because this has the potential of never being released like the work in 4.XX previously detailed, but things are moving for the Ps4 so who knows....Continue reading
Zelda Time to Triumph: New Port from usineurFollowing the released ports of Zelda ROTH (Return of the Hylian) & Zelda Oni Link's Begin for Vita/Pstv, the third port comes to the community from developer usineur with the release of Zelda Time to Triumph to complete the three game trilogy of the fan-made created series that extends the story of Zelda from Vincent Jouilat's perspective, This is a welcome port to the Vita as it serves as great editions to the ealier work of both usineur and Rinnegatamante.Continue reading
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