PS3 Plugin Configuration Manager (by DeViL303) - An XMB Mod to changing plugins on Rebug v4.81.x

Discussion in 'PS3 News' started by STLcardsWS, Mar 8, 2017.

By STLcardsWS on Mar 8, 2017 at 6:20 PM
  1. 5,803
    3,300
    123
    STLcardsWS

    STLcardsWS Administrator

    Joined:
    Sep 18, 2014
    Messages:
    5,803
    Likes Received:
    3,300
    Trophy Points:
    123
    Developer DeViL303 is always looking at ways to tweak and enhance the PS3 XMB for PS3 Custom Firmware user's as we have witnessed with project such as XMB Package Downloader (XMBPD) & webMAN Launchpad and also his work with teammates of XMB Manager Plus (XMBM+) and this latest release for the XMB gives us the ability to swap out a pre-arranged boot_plugin.txt files to enabled and disable some ps3 plugins. While they are pre-arranged options they can be customized by the user's giving you 5 quick combinations for your plugin changing needs. This release has been developed and tested for REBUG v4.81.xx ONLY . Take note this release uses COBRA's (boot_plugin.txt) method of loading plugins & also requires webMAN MOD for this new functional XMB mod to work.

    Ddw0P8l.jpg

    • uU9LmWJ.png
      Here is a beta of a simple little XMB mod that allows the user to switch between 5 pre prepared boot_plugins.txt files. To install it initially, Simply copy the 2 category network xmls to dev_blind/vsh/resource/explore/xml/ and then install the tiny package. Then you can place your 5 boot_plugins.txt files into the "boot_plugin_x" folders which you will find at dev_hdd0/game/BOOTPGTSW/USRDIR/ (one txt file in each folder). Now this went from the idea stage to completed in just a few hours last night, getting the PVR set up and uploading the video took most of that time. :) I knows its a bit crude but it does the job. If you want to you can edit the xml file so it says which plugins are included in each "slot" like I have done in the screen shots/video.

      The main weak point in this mod is that it always requires wMM to be running for its web commands which are used to swap the files. So if you install a boot_plugins.txt file without webMAN mod contained in it, none of the options will work and you will have to add wMM again manually. (unless you are on Rebug and running webMAN mod from dev_flash via the toolbox toggle, then you are fine)

      Maybe someday we will be able to use a different system plugin for file manipulation, that way mods like this could be made webMAN Mod independent and Cobra independent, Also it would speed things up as the browser slows it down and makes it a bit clunky, would be nice and clean if it could use another plugin.

      Thanks to @Berion for the icons and @aldostools for the great features of webMAN MOD.

    • Important Notes
      • Note 1: Only tested on Rebug 4.81
      • Note 2: webMAN MOD Required
      • Note 3: After installing this ALL boot_plugins.txt files in the 5 folders are blank, so add your own txt files before you use it.
      • Note 4: You must have your sprx files already in place, All this does is swap the txt files to allow for easy switching of the enabled plugins.
      • Note 5: If you want more or less "slots" you can edit the xml quite easily

    • OGnEjNB.jpg Ddw0P8l.jpg


    Download: Plugin Config Manager v0.10

    Source: psx-place.com
     
    Last edited: Mar 9, 2017

Comments

Discussion in 'PS3 News' started by STLcardsWS, Mar 8, 2017.

  • Thread Status:
    Not open for further replies.
    1. STLcardsWS
      STLcardsWS
    Thread Status:
    Not open for further replies.

Share This Page