PS3 Ps3Xploit 3.0 (Preview)- New Features for SuperSlim & all non-cfw comp. Ps3 Models

Discussion in 'PS3 News' started by STLcardsWS, Mar 3, 2018.

By STLcardsWS on Mar 3, 2018 at 11:24 AM
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    STLcardsWS Administrator

    Sep 18, 2014
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    UPDATE: RELEASED See the News Coverage >>>>> HERE <<<<<
    What a journey it has been in hacking the PlayStation 3 despite all the progress the community has made over the years, there has been those NoN-CFW Compatible PS3's (SuperSlim and some later Slim Models) unable to join the party on system hacks/homebrew to make most of their PS3 Hardware While CFW is not a likely option to ever happen on those models, the hole in 4.81/2 provided by PS3Xploit has brought some hope to hacks on those models as it provides a window for hackers/developers to explore. As the PS3Xploit team continues their exploration on the PS3 they have stumbled on some good news and also some bad news. The bad news is that the team still has not solved the Homebrew hurdle for those models :( and is proving to be a tall task that may not be achieved, but let me follow that up with some really
    exciting news, as the team has made yet another great discovery and this time around it's for SuperSlims (& late Slims) while no native Homebrew Support has been achieved as mentioned, there is some other interesting hacks that make those models more desirable with some great new features!!!!


    This exploit is only relying on userland exploitation, while not a kernel exploit there are some clever features coming to the table as the PS1 / PS2 / PSP Emulators (within the ps3 firmware) have been unlocked for digital backups and also the ability of backing up your PS3 Games and turning them into digital media playable straight from the XMB, User's familiar with the Injections methods in 4.70 OFW will be a step ahead with those same preparations (using TABR) and the quirks like requiring a "game update" in order to backup your game are required. Cinavia protection removed for HDD Content is also a feature that should be appearing in this release as well, we should be seeing this released sometime in March, but there is no concrete date as of yet. Additional details will be emerging as we get closer to the release and additional detailslike a short interview with one of the devs of the team can be seen below that provides some additional bits of information about this hack.

    • Official teaser video demo provided by @Joonie / @DeViL303
      What will this future exploit provide?
      • "Install PKG Files" unlocked on XMB (Retail / Debug PKGs,) *No PS3 Homebrew Support
      • PS1 Emulator Support
      • PS2 Emulator Support
      • PSP Emulator Support
      • PS3 Backup Support (Convert your PS3 Game to Digital PKG - npdrm* (requires game update for disc game backups to work))
      • New Resigning Tools
      What you need to know about the legacy PlayStation emulators?
      • PS1 emulation is very good on the PS3, most games will play fine
      • Ps2 emulation is hit and miss on the PS3 (slightly more then half PS2 titles will work fine)
      • PsP emulation is roughly about a 40% success rate for the PS3
      • PS3 Backups - Require a Game Update

      • Coming Soon -- Team Ps3Xploit will soon give additional details about the release date, but its looking tentatively like a March release.. Still a few things that need to be polished and finalize,

    • Here was a short interview with one of the devs of PS3Xploit Team ( @bguerville )

      What type of exploit is this project based on?
      • The project is relying on userland exploitation only.

      What's the word on Homebrew (HEN) for NoN-CFW Compatible Models?

      • Given the results of our research so far, we do not think that we can solve the PS3 homebrew hurdle from userland (unless we find some unexpected vulnerability, chances of that are ultra slim though!). It's clear that s#ny"s implementation makes running homebrew difficult without defeating lv2 whereas they have been careless with various other aspects such as npdrm handling....

      Do you see any more possibilities in Userland exploitation?

      • There is actually so much more that could be done from userland in my opinion. More potential features could be potentially added...

      Future Plans on this exploit?

      • I don't think we will be the ones developing the technique further & adding features. It will be up to the community devs to do it... This project will actually be provided as a base for the community, it gives users some basic features that have been denied to them on non-cfw compatibles thus far but more importantly imho it provides devs with methods they can replicate to offer new features for those consoles. We are hoping devs will update their existing tools to support ofw & maybe improve the project we are to release soon.
      • We will not be offering technical support on this project (except for interested Devs). We hope the community will take care of it.
      • The new ROP framework functions I wrote these past weeks basically take care of all the javascript implementation of the rop chains, no complicated unescape strings & juggling with long hex chains anymore, all that stuff is now generated automatically in the background. It makes using ROP extremely easy in practice BUT... devs will still need to use IDA & reverse vsh or modules in order to find patches & implement new features. ppc seems daunting but like I said before any decent C/C++ dev could learn enough to get their first patches done if they just spent a couple of weeks working with IDA, ProDG & the pett tutorial.. We would make ourselves available to help as well.

      Will user's be able to create their own Custom packages if tools are supported?
      • Yes, users should be able to make emu pkgs. Some Ps2 homebrew will also be supported that way. Ps1 & ps2 are currently fully supported. PSP support still need a little work but we believe this will be supported as well once the release is ready.

    • UPDATE: @habib has shared the source code & new details about his Resigning Tool:
      Visit this link >>>>


    Stay tuned to as details mature on this exploit and its pending release!!
    Last edited: Mar 17, 2018 at 10:59 PM


Discussion in 'PS3 News' started by STLcardsWS, Mar 3, 2018.

    1. GregoryOff
    2. Apostol
      Great work!!!
      esc0rtd3w likes this.
    3. mr_ota
      Incredible boys, congratulations!!!
      esc0rtd3w likes this.
    4. happydance
      great progress guys. the modified PKG method is very interesting since now we could make translation patch of some retails games that don't have eboot modifications.

      might be a stupid idea or just throwing ideas for homebrews to work... might be a good idea to check how ODE handles homebrews on ofw especially on 4.50+ which requires those games/homebrews a modified BD-disc with encrypted eboots then they swap it out to make it work. Even modified eboots that is signed to 3.55 ODE works this way. not really sure how they made it but maybe worth to check it out. Maybe we could burn homebrews on custom made BD-discs and with the help of PS3 exploit make it work.
      esc0rtd3w likes this.
    5. Darksector90
      This is great, I've been waiting for this as I own a Slim 3004B, so thanks a lot! But as I'm somewhat new to this, I have some questions, will I be able to use a external HDD (NTFS) to load pkg's? And as I read, homebrew won't be available, so no multiman and that kind of stuff?
    6. Kennyruiz
      I only have one question, ¿games can be passed through FTP?
    7. DeViL303
      No, files can be installed by pkg.
      cikeZ00, STLcardsWS and esc0rtd3w like this.
    8. STLcardsWS
      Keep in mind ODE is a hardware mod
    9. STLcardsWS
      No, everything is installed through install package files.

      Edit: did not see DeViL303 reply above :)
      Last edited: Mar 4, 2018
      esc0rtd3w likes this.
    10. k9mo
      @STLcardsWS Will we be able to install converted games after resigning them as a pkg that way we can add games when ever we want without erasing hdd and also does the demo game has to be installed or is it just an example?
    11. STLcardsWS
      External device can be used for pkg's (storing) but everything will be stored on Internal HDDs.
      There is no multiMAN support or backup manager support. those are no PS3 homebrew's support
      Last edited: Mar 3, 2018
      k9mo and Darksector90 like this.
    12. STLcardsWS
      You will not have to erase HDD, as this differs from the injection method with instllation as it all done from IPF (install pacage files) and then if needed to deleted, simple delete like any game from the XMB . Rest of the questions does not indicate your backing up your personal games, so therefore no answer's or support will be offered.
      k9mo likes this.
    13. GregoryRasputin
      Did someone leak it?
      Last edited by a moderator: Mar 3, 2018
    14. Synxx23
      Is there still an advantage to stay on 4.81 or is it not necessary anymore?
    15. happydance
      yeah I know, just maybe we could disable some checks via ps3exploit to let properly signed 3.55 eboot/homerew on disk.

      like I said not really sure what I've been talking about, not really sure if it's achievable via user mode
      STLcardsWS likes this.
    16. STLcardsWS
      Not that I am aware of, (fyi: @bguerville @habib @esc0rtd3w )

      Assholes everywhere in this scene so who knows , could be but its not a version you would want to install. As its still being developed and not everything is finished..If one installs it and does not get a brick your left with an incomplete version and not all features would be working or present.
      Last edited: Mar 3, 2018
      cikeZ00, esc0rtd3w, habib and 2 others like this.
    17. STLcardsWS
      One of the devs may be able to answer this better to confirm. This is working on 4.82, so not sure if the theory they had before was still valued or not. Right now i would stay put until we get a better picture from the team..

      Edit: Answered by Habib
      Last edited: Mar 3, 2018
    18. Naked_Snake1995
      Well thats good news for the 3000 and 4000 owners, while no homebrew support, its still a great progress

      Thumbs up for the developers
      STLcardsWS likes this.
    19. STLcardsWS
      While no native PS3 Homebrew Support.

      There is potential for some homebrew via emulation of PS1 / PS2 (some homebrew will run on the PS3, and should on this method) .. (Note: PSP homebrew via the emulator in the PS3 never ran any homebrew)

      Has not been confirmed to work on these methods: but these have been confirmed to work on the PS3: (so its likely they will work but not 100% confirmed as of yet)
      Ps1 homebrew:

      Interesting though some of the PS1 emulators? (maybe we get some of these to work?) .

      Also could be some potential on the PS2 as well, but i think PS1 will succeed more, but there is not a huge amount of PS1 homebrew, in comparsion to PS2 ort PSP (which does not play any(much at all) psp homebrew)
      Last edited: Mar 3, 2018

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