A very useful feature has been introduced to the PSNpatch plugin, with the release of version
v2017.02 , the plugin already had the ability to refuse a PSN login if disable CFW syscalls (CFW disabling) was not enabled, which prevents those accidental logins before you disabled those CFW syscalls, which has been believed to prevent alot of bans, but this update takes it even a step farther but also disabling the ability to launch Homebrew with the new Homebrew Blocker feature that is activated (by default) when using the plugin to disable your cfw syscalls, which is essentially temporary disabling CFW until the next boot, this new update makes this feature an even safer option for accidental things such s launching a homebrew when your connected to PSN.
- Latest Changelog
- Release Quote (via kokotonix)
- About Homebrew Blocker
- Support / Usage Info / Report a Bug
Latest PSNpatch Update v2017.02/B
- NEW HOMEBREW BLOCKER for PSNPatch plugin (read full usage details in docs);
- Homebrew Blocker configurable trough PSNPatch main app TOOLBOX;
- Instructions heavily updated to incorporate homebrew blocker - read them before placing questions !
- Source code from the homebrew blocker module included with PSNPatch official distribution.
- Source code for the PSN Servers lock module included in PSNPatch official distribution.
- Homebrew blocker will block known homebrews and invalid title ids when syscalls are disabled;
- It works only from PSNPATCH plugin;
- Compatible with cobra and non-cobra (if plugin loader is installed).
- Supports old, present and future firmware versions.
- When cobra gets updated with its own blocker, psnpatch will detect and use it.
- Carefully read instructions to properly understand how it works.
- A very special THANK YOU to @aldostools for the suggestions made in optimizing the algorithm that identifies the unofficial title ids
"As you can see in the previous tab , psnpatch was updated to 2017.02/B. A new homebrew blocker is included in the psnpatch plugin - in the plugin only. It is enabled by default. If you don't want to use it, go into: PSNpatch XMB Application ----> Toolbox Menu and disable it there. The homebrew blocker blocks homebrew execution when CFW Syscalls are disabled. Execution will be locked until the next reboot. The homebrew blocker runs in cobra, near-cobra (mamba) and non-cobra systems. This implementation is compatible with eventually future cobra updates for core homebrew blockers.
The approach used is detailed in the homebrew_blocker module source code included in this pasnpatch distribution It was heavily tested, namely simulating crashes, forced reboots, recovery menu accesses, file system recovery and database rebuilds. Up to know is failsafe proof, but as usual there is no warranty
Please note that without @aldostools proposing and optimized detectiom algorithm, it would take a lot of time to release this. (thank you aldo).
As usual, every detail is in the first post of this thread.
And full DOCUMENTATION and FAQ is included in the distribution file
PLEASE READ THE RELEASE NOTES AND FAQS, NAMELY THE HOMEBREW BLOCKER PART TO FULLY UNDERSTAND HOW IT WORKS AND WHAT TO DO IF YOU HAVE ANY FUNCTIONALITY ISSUES.
Win some time for yourself and everybody: read first ask next
Or as I prefer to say: R T F M !!!"
HOMEBREW BLOCKER When CFW is disabled from the PSNPatch plugin, HOMEBREW execution will be locked.
This will protect from running homebrew when connected to the PSN thus avoiding being easily detected !
Every TITLE ID that does not start by the letters in the following list will be automatically locked:
Additionally the following TITLE ID's are explicitly blocked (black listed):
- BLES806** // Multiman and assorted tools are in the format BLES806**
- BLJS10018 // PSNPatch Stealth (older versions were already detected as non-NP/BC/BL form the previous list)
- BLES08890 // PSNope by user
- BLES13408 // FCEU NES Emulator
- BLES01337 // Awesome File Manager
- BLND00001 // dev_blind
It is possible to control the usage of the homebrew blocker trough the TOOLBOX menu in PSNPatch main application.
NOTES for cobra users:
- PSNPATCH PLUGIN MUST BE INSTALLED FOR THE HOMEBREW BLOCKER TO WORK.
- Error 80010006 (bad installation) will be reported when trying to execute a locked homebrew.
- After homebrew is blocked, it will be automatically unlocked at the next reboot.
- If your system crashes and goes into the recovery menu, cobra will disable all plugins.
- To resume normal homebrew usage, one should re-install psnpatch, go to toolbox, re-enable psnpatch plugin, and apply (reboot).
- Checkout the PSNpatch Support Thread for additional details about this PS3 Homebrew App/Plugin
Download: psnpatch v2017.02/B (Sendspace)
PS3 PSNpatch v2017.02/B - New Homebrew Blocker Feature when CFW (syscalls) is disabled
By STLcardsWS on Jan 28, 2017 at 10:32 AM
h-encore 2.0 released by TheFloW - Supports 3.70 spoofing (for PSN Access)Following up after the release of Modoru last week, which allows you to Downgrade your PlayStation Vita to a lower System Firmware to enjoy again great Hacks and Exploits written for System Firmware 3.60 or even below, today same Developer TheFloW released an updated Version of h-encore, namely with Version 2.0! While this update gives you new and additional Features like spoofing your PlayStation Vita to Sony's newest System Firmware 3.70, Developer TheFloW reminds you that if you aren't still in use of h-encore, then now it is the right time, especially since you can Downgrade your PlayStation Vita now if h-encore isn't enough for you and you want even more "out from your Device". This is recommended for a better Game Compatibility as well as for Homebrew, which needs higher Permissions from your Device, such as the famous HENkaku Ensō for instance. This update should also allow you to use the PlayStation Store more easier again but keep in mind that connecting to the PlayStation Store with a "hacked" and "exploited" Device - especially when the core of the Device is still based on a lower System Firmware - can always be dangerous and brings huge risks to a banned Account and/or similar. So please use this with caution.Continue reading
RPCS3 (PS3 Emulator) - December 2018 Progress ReportYes, I know, we are late again. But trust me, this last Progress Report for 2018 has "packed a punch". Not only that both performance and graphical issues has been improved from many AAA Game Titles, but also that in conclusion, the Team behind this wonderful Project has improved many other things as well, such like a better Controller Support (including better Mouse Support) and a (again) revamped Compatibility List by removing duplicates and other mistakes, which will be detailed down below. This means also that the Announcement from the November 2018 Progress Report with having now more than >3000 Game Titles on their list is now redundant, since they was able to find so many duplicates that the new List from December lists 100 Game Titles less now. But don't worry, even with 100 Game Titles less, the Team was still able to improve so many Game Titles, that the "Playable" Category has been improved compared to November 2018. So with now exactly 2938 Game Titles listed on their Compatibility List, it's just a question of time when they will reach the >3000 Game Titles mark again.Continue reading
ZombieBound Released (v0.21) Released + Upcoming "The Hallway" Game by VitaHEX GamesVitaHEX Games is bringing the heat with his recent release of ZombieBound Reloaded (a CoD Zombie inspired game) and then with the much anticipated game (upcoming) release simply titled "The Hallway", when you see the first screenshot of this game you will see that all the title needs as its remake of the Hallway from the infamous Silent Hill P.T. demo, Then as we all know that game was unfortunately abruptly canceled, but this inspired VitaHEX to bring his vision of the game he created some time ago to the PS Vita / PlayStation TV through the power of Unity 3D which has also been seeing its fair share of PS4 Releases as well of late.. Wink Wink @ VitaHEX have any plans/interest for some PS4 ports of your awesome games creations?
Let's take a look at the recent update to ZombieBound Reloaded (v0.21 currently) as the homebrew game has seen a lot of improvements in the latest updates. Since the initial release of "Reloaded," we can now buy/unlock new weapons and purchase new levels (w/ in-game currency (gold bars)) from the Store that has now been included. 4 new weapons appear, New Level "The Hospital" has been added, New Zombie Sounds, Improved Fog and Lighting are just some of the new inclusions in v0.20 and 0.21 (which was quickly released to address a shotgun aiming bug,)Continue reading
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