Emulating older Video Games on newer Platforms aren't a easy task, no question. Although this is one of the most desired features wished by many Users no matter which platform they support, which is of course understandable. A lot of older Game Titles still shares the Charme and Nostalgic feelings, especially when played for the first time back when they got released for their original platforms. And a lot of Users still asks for having the chance to play their older "Classics" even today. They prefer the Original Release compared to "Remastered" Versions for newer platforms or when Console Manufacturers tries to give those previous mentioned feelings back to the users by releasing a "tiny piece of Hardware" with the look of the same old platform but having half the size and calling them "X Mini" or "X Classic". But while Sony does such mentioned things, it seems that they are also still in research for a new solution regarding Backwards Compatibility, as their newest Patent Application suggests.
Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.
Sounds complicated isn't it? Well, similar to their previous patent filing back in February this year, we can again only suggest what Sony's plans are showcasing us. It is again unknown for which platform they will try to use this method of Emulating Legacy Game Titles - for an existing one (PS4?) or for even a newer one. But the Description of that Patent Application kinda alludes that they plan to get older Legacy Game Titles running on newer Platform(s). The differences compared to their current solutions could be that instead of making each older Game Title compatible for newer Hardware by modifying the Game Code or using different "Configuration Settings" for each different Legacy Game Title, they could try to implement a complete Emulation of the older Console Software running on newer Hardware. This is how their competitors such as Microsoft achieved it by emulating the whole Xbox 360 Software under the hood of their Xbox One. While they only need to ask the Developers getting allowed to repack their older Legacy Game Titles for a newer Package compatible with the Xbox One, they keep the Game Titles itself untouched and each Game Title thinks it runs on original Xbox 360 Hardware. This explains why your Online Status is still showing that you are online with a Xbox 360 even when you play the Game on your Xbox One through Emulation.
So what do you think about Sony's latest Patent Application? Is it this Time a "Big Deal" or again just a "Washout"? You are welcome to discuss this down below.
Patent Application: patft.uspto.gov
PS News "Remastering by emulation" - Sony's (new?) Backwards Compatibility solution?
By Roxanne on Oct 6, 2018 at 4:36 PM
PS4 NES - Full Speed NES Emulator (5.05 FW) by m0rph3us1987
Last week we seen developer flatz add C# Code & OpenGL Support to the PS4 and slowly it has appeared that the homebrew scene is starting to gain some traction as we keep seeing new release and progress made forward,. Today developer m0rph3us1987 take's his POC NES Emulator and adds a full-Speed, the emulation is based on LaiNES emulator..With this version the dev has also stated PAL Roms will have better emulation then NTSC roms currently. You can see a sample of some footage of this ps4 homebrew in action via a short clip provided by @wa7ly on twitter.
This release is only for PS4 Firmware 5.05 (exploited)
4.83 OVERFLOW COBRA (v7.3 lite) CFW &- NoBD / NoBT versions Released@Bobby_Downgrades not only released a suite of 4.83 STANDARD CEX CFW for the PS3, but also a suite of 4.83 COBRA CFW, developer Alexander recently also released a COBRA CFW now he two will differ a bit as this one from @Bobby_Downgrades is based off COBRA v7.3 (a lite version), so while both are 4.83 Cobra CFW the payloads while very similar are different versions.. The COBRA Editions contain all the Standard CEX features plus the extra Cobra features, plugin support, ISO Support, Network Streaming Support for Game over your local network are just some of those features added with the Cobra payload. Additional information about this release can see below along with the NoBD and NoBT editions to go along for those damaged console that rely on those type of builds.Continue reading
4.83 OVERFLOW DualBoot Edition - The OFW for CFW user's@Bobby_Downgrades has provided 4.83 STANDARD CEX & 4.83 COBRA CFW, along with noBD & noBT versions for those console in need,but the developer did not stop there, as Bobby has one more firmware related released and this is a 4.83 DUALBOOT firmware.. Dualboot (DB) are not a CFW but rather an OFW for CFW user's. This is simply is a 4.83 OFW that has slight changes to allow the re-installation of a CFW.. THIS IS ONLY FOR CONSOLE THAT ARE ALREADY ON CFW , The idea and purpose behind it, is to allow a CFW user to play their disc based games on PSN without risk of a ban for being on a CFW. Has proved to be very effective. Then when you are done playing and want to return to your CFW, simple install a new CFW pup from the XMB, but again this is ONLY for CFW user's.Continue reading
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This GBA Emulator is the best one to use with 98% of GBA Games on PS2 (HDD-USB-MC) -belek666