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[Research]PS2 emulator configuration on PS4

Discussion in 'PS2 on PS4' started by kozarovv, Jan 23, 2018.

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    kozarovv

    kozarovv Super Moderator

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    Ps2 emulation on PS4 is handled in very different way comparing to PS3. Emulator seems to be more open for configurations. We can basically change anything we want. Here comes kudos to developers, as many of this options are here to bring you 1:1 emulation. They implemented settings that can change almost everything in way how game is recompiled. Thread, and first post are constantly updated with knowledge that I'm gaining right now.

    1. Custom config repository
    2. Configuration Files used in emulator
    3. Using PCSX2 settings on PS4
    4. Known emulation settings/toggles [W.I.P.]
    5. Patching ps2 emulated memory
    6. Creating Advanced Hook


    1. Custom config repository

    You can find ready commands for games here: https://github.com/kozarovv/PS2-Configs
    To use them, just add them to config-emu-ps4.txt or in lua case to XXXX-YYYYY_config.lua . Remember to remove old upscaler settings from config if you are adding new one.

    2. Configuration Files used in emulator

    Let start with small explanation about configuration files. There are 4 of them that we already found (there is minimum one more as far as I know).

    config-emu-ps4.txt keep most basic settings related to emulator. Mostly paths, info about trophies support, title ID, Screen settings (aspect ratio, screen size, but games still require 16:9 patches to look like they should). This file also handle upscaling, and uprendering settings. So everything not strictly related to plain game code

    XXXX-YYYYY_cli.conf store per game config with toggles, and not conditional hooks. So settings like enabling-disabling clamping, gs-precision settings, basically all that can be changed in emulation at PS4 side. Also this file store hooks that are no conditional and can be applied all the time.

    Hook structure is:
    Code:
    --<procesor type>-hook=0x<memory adrdress (uint_32)>,<function name>
    
    example =  --ee-hook=0x0025b3b0,FastForwardClock
    XXXX-YYYYY_config.lua used for more advanced patches like changing in-game opcodes at ee/iop code, conditional hooks, maybe more. More examples of this file is needed to get more commands.

    File structure

    require( "ee-gpr-alias" ) - we need to include it if we want to access EE GPR, the same apply to ee-hwaddr, and ee-cpr0-alias. So if our hook require access to any of registers related stuff (list here http://www.psdevwiki.com/ps3/PS2_Emulation#PS2_Memory_and_Hardware_Mapped_Registers_Layout) then we need to include mentioned options in our config.

    apiRequest(X.X) - Required to make config work. Probably similar to config revision on ps3. Probably used as check for minimum version of api that work with this config. Which mean that emu is still upgraded. :) For now only known by me api version is 0.4

    3. Using PCSX2 clamping settings on PS4

    PCSX2 is very good place to find correct settings for our games. But there are slightly different named compared to emulator used in PS4.

    Settings list: https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/GameIndex.dbf

    Example from list:

    Code:
    Serial = SCES-51719
    Name   = Gran Turismo 4
    Region = PAL-M5
    Compat = 5
    //eeClampMode = 3 // Text in races works
    vuClampMode = 2 // Text in GT mode works
    So looking at top of list we can find that eeClampMode = 3 is Full Clamping for FPU, and vuClampMode = 2 is Clamp Extra for vu0, vu1, and cop2

    But how to apply settings like this to config files?


    Code:
    --fpu-no-clamping=0
    --fpu-clamp-operands=1
    --fpu-clamp-results=1
    --vu0-no-clamping=0
    --vu1-no-clamping=0
    --vu0-clamp-operands=1
    --vu0-clamp-results=1
    --vu1-clamp-operands=1
    --vu1-clamp-results=1
    --cop2-no-clamping=0
    --cop2-clamp-operands=1
    --cop2-clamp-results=1
    Will do the same. First thing we need to do when we want to use ANY clamping is to add xxx-no-clamping=0 to allow clamp mode. Other modes are described below:

    • --fpu-no-clamping=1 //or nothing
    • --fpu-no-clamping=0
      --fpu-clamp-results=1

    • //Unknown, closest known setting:
      --fpu-no-clamping=0
      --fpu-clamp-operands=1
      --fpu-clamp-results=1

    • --fpu-no-clamping=0
      --fpu-clamp-operands=1
      --fpu-clamp-results=1
    • --vu0-no-clamping=1
      --vu1-no-clamping=1
      --cop2-no-clamping=1

    • --vu0-no-clamping=0
      --vu0-clamp-results=1
      --vu1-no-clamping=0
      --vu1-clamp-results=1
      --cop2-no-clamping=0
      --cop2-clamp-results=1

    • --vu0-no-clamping=0
      --vu0-clamp-operands=1
      --vu0-clamp-results=1
      --vu1-no-clamping=0
      --vu1-clamp-operands=1
      --vu1-clamp-results=1
      --cop2-no-clamping=0
      --cop2-clamp-operands=1
      --cop2-clamp-results=1

    • //Unknown, closest known setting:
      --vu0-no-clamping=0
      --vu0-clamp-operands=1
      --vu0-clamp-results=1
      --vu1-no-clamping=0
      --vu1-clamp-operands=1
      --vu1-clamp-results=1
      --cop2-no-clamping=0
      --cop2-clamp-operands=1
      --cop2-clamp-results=1


    Like you can see, we are able to use almost all clamping options that are used in PCSX2.

    4. Known emulation settings/toggles

    config-emu-ps4.txt


    • --boot-disc-id=
      --ps2-title-id=
      --help
      • filename
      --config-opt
      --config-local-lua
      • full pathname
      --rom
      --unit-test
      --image
      --image-disc1
      --image-disc2
      --image-disc3
      --image-disc4
      --image-disc5
      --pad-run
      --pad-run-stop-after
      • [800ms,1s,3m,5h]
      --pad-run-exit-after
      --pad-run-frame
      • frame_id/integer
      --pad-record
      --pad-record-frame
      --record-name
      • subdir/folder
      --record-video-hash
      --record-audio-hash
      --record-video-modulo
      • frames/integer

    • --record-audio
      --record-audio-img
      --record-audio-image
      --record-audio-ext
      --max-console-spam
      • bytes/lifetime
      --path-snaps
      • dir/folder
      --path-recordings
      --path-audio-images
      --path-memcards
      --path-vmc
      --path-emulog
      --path-manual
      --path-patches
      --path-trophydata
      --path-featuredata
      --path-postproc
      --path-toolingscript
      --snapshot-name
      --snapshot-datafile
      --snapshot-restore
      --snapshot-save
      • frameId
      --snapshot-mcd-files
      --snapshot-repeat
      • repeat_count
      --snapshot-modulo
      --ds4-deadzone-adjust
      --ds4-diagonal-adjust
      --host-pad-loses-focus
      --host-gamepads
      --host-keyboard
      • slot [0-7]
      --host-audio
      • [1,0,on,off,mono]
      --host-audio-latency
      • msec/float
      --host-window-scale
      • scale/float
      --host-window-pos
      • x,y
      --host-display-mode
      • [normal,full,4:3,16:9]
      --host-osd
      • [0,off,minimal,verbose]
      --host-vsync
      --host-trophy-support
      --rtc-epoch
      • unix_time (seconds since epoch)
      --framelimiter
      --framelimit-fps
      • FPS/float
      --framelimit-scalar
      • scalar/float
      --framelimit-mode
      • [normal,fast,fastest,slow,slower,slowest]
      --audio-stretching

    XXXX-YYYYY_cli.conf (we can put them also to config-emu-ps4.txt)


    • --ee-cache-breaks-block
      --ee-validate-kernel
      --ee-block-validation
      • [PageProt,ShortHash,Hash,None]
      --ee-shorthash-len
      • inst_count/integer
      --ee-const-folding
      --ee-load-rewrites
      --ee-store-rewrites
      --ee-live32
      --ee-pc-coherency
      --ee-inst-marking
      --ee-kernel-hle //High-level emulation kernel (probably lower compatibility, but speed hack in rare cases)
      --ee-regalloc-scalar
      • [0,none,ReadOnly,WriteOnly,RW]
      --ee-regalloc-simd
      --ee-regalloc-preserve-scalar
      • [0,none,LoadOnly,StoreOnly,LS]
      --ee-regalloc-preserve-simd
      --ee-static-block-links
      • options Type,Type,... [None,Branches,JAL,COP2,All]
      --ee-hook //Non-conditional EE hook
      --ee-jit-disasm //Emotion Engine Just in Time dissasembler mode
      • options [0,1=mips,2=x86]

      --ee-context-switch-cycles
      --ee-evt-check-full
      --ee-cycle-scalar
      --ee-mem-check-eob


    • --iop-block-validation
      --iop-validate-kernel
      --iop-shorthash-len
      --iop-const-folding
      --iop-pc-coherency
      --iop-inst-marking
      --iop-jit-disasm
      --iop-evt-check-full
      --iop-cycle-scalar


    • --vu-to-double
      --vu-branch-hazard
      --vu-evil-branches
      --vu-d-bit
      --vu-t-bit
      --vu-inst-mflag //instant mac flag?
      --vu-inst-cflag //instant clipping flag?
      --vu-custom-min-max //custom Max/Mini logic for denormals
      --vu-custom-fused-madd //custom Mutliply ADD, or compilation flag?
      --vu-opt-jr-caching // optimize Jump Register caching?
      --vu-opt-sf-check //status flag related?
      --vu-hack-triace //Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i)
      --vu-xgkick-delay //Possible fix for WRC Rally Evolved, Erementar Gerad, need vu_cycles variable. It delay xgkick instruction execute
      • vu_cycles/integer
      --vu0-opt-flags //vu0 optimization flags
      • [0,1,2] - 1=safe, 2=unsafe
      --vu0-opt-vf00 //optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.
      --vu0-opt-subroutine
      --vu0-const-prop
      --vu0-no-clamping //like command name said. no clamping at all for vu0
      --vu0-clamp-operands //vu0 clamp on operand stage
      --vu0-clamp-results //vu0 clamp results of operations
      --vu0-inst-q
      --vu0-inst-p
      --vu0-use-rcp //ERCPR?
      --vu0-use-rsqrt
      --vu0-di-bits //fp-breakpoint?
      --vu1-opt-flags
      --vu1-opt-vf00
      --vu1-opt-subroutine
      --vu1-const-prop
      --vu1-no-clamping
      --vu1-clamp-operands
      --vu1-clamp-results
      --vu1-inst-q
      --vu1-inst-p
      --vu1-use-rcp
      --vu1-use-rsqrt
      --vu1-di-bits
      --vu1-injection
      • enable/disable

      --vtune-vu
      --vu-jit-disasm
      --vu1-mpg-cycles
      • cycles_per_Microprogram


    • --fpu-to-double
      --fpu-no-clamping
      --fpu-clamp-operands
      --fpu-clamp-results
      --fpu-custom-min-max
      --fpu-custom-fused-madd
      --fpu-accurate-range
      • start,end
      --fpu-accurate-muldiv //accurate mutiply/divide offset for floating point unit calculations
      --fpu-accurate-muldiv-range //accurate mutiply/divide offset range for floating point unit calculations
      --fpu-accurate-mul-fast
      --fpu-accurate-addsub //accurate add/substrat offset for floating point unit calculations
      --fpu-accurate-addsub-range //accurate add/substrat offset range for floating point unit calculations


    • --cop2-opt-flags
      --cop2-opt-vf00
      --cop2-const-prop
      --cop2-no-clamping
      --cop2-clamp-operands
      --cop2-clamp-results
      --cop2-regalloc
      --cop2-inst-q
      --cop2-inst-p
      --cop2-use-rcp
      --cop2-use-rsqrt
      --cop2-di-bits
      --cop2-accurate-range
      --cop2-accurate-mul
      --cop2-accurate-mul-range
      --cop2-accurate-addsub
      --cop2-accurate-addsub-range


    • --gs-scanout-delay
      • hsync_count/integer
      --gs-fieldswap-delay //Wait longer than usual to change field
      --gs-use-deferred-l2h //Some delay option for L2H
      --l2h-2d-params
      • TRXREG,BITBLTBUF,height
      --gs-uprender // rendering upscaler (use higher internal resolution)
      • [none,2x2]
      --gs-upscale [after recompilation upscaler? ]
      • [none,gpu,edgesmooth,motionvec]
      --gs-aspect-ratio
      • aspect/float (default=0.81)
      --gs-progressive //Force progressive scan?
      --gs-force-bilinear
      --gs-use-mipmap
      --gs-use-clut-merge
      --gs-kernel-cl //Use different graphic synthetiser kernel
      • kernelVariant
      --gs-kernel-cl-up //Use different graphic synthetiser kernel upscaler
      • kernelVariantUp
      --gs-optimize-30fps
      --gs-motion-factor
      • motion factor
      --gs-check-trans-rejection
      --gs-skip-dirty-flush-on-mipmap
      --gs-packed15-fmv-opt
      --gs-scanout-offsetx
      • relative offset/ignored
      --gs-scanout-offsety


    • --gs-dirty-page-policy




    --max-disc-num=%d\n

    DEPRECIATED: %s
    number/float
    bool [1,0,on,off,yes,no]
    Floating point value will be truncated to integer @ %s=%s
    disc-swap-cli.conf
    --config
    • \t%-10s: %-28s= \"%s\"
    • \t%-10s: %s
    -?
    --pack-image
    --r30
    --vu0
    --vu1
    --cop1
    --cop2
    --gs-plugin
    --cli-only
    --no-gs
    --threaded-gs
    --savedata-delete
    --vmc1
    --vmc2
    --vmc-src
    • native,host,target,null
    --vmc-dest
    --vmc1-src
    --vmc1-dest
    --vmc2-src
    --vmc2-dest
    --formatted-vmc
    --mtap1
    --mtap2
    --spu2-update-deferral
    • T-count/integer
    --spu2-reverb
    --cpu-avx
    --stopped
    --stop-at
    • frameID/integer
    --exit-at
    --no-trace-logging
    --verbose-cdvd-reads
    --verbose-tooling
    --log-tooling
    --eTrace
    • traceName,traceName,...
    --iTrace
    --spu2Trace
    --vtune-ee

    --assert-path1-ad
    --cdvd-sector-read-cycles
    • cycles_per_sector
    --vif1-instant-xfer
    --detect-idle-vif
    --detect-idle-ee
    --detect-idle-iop
    --detect-idle-intc
    --detect-idle-chcr
    • dmaChan,dmaChan,... [none,VIF0,VIF1,GIF,fromIPU,toIPU,etc]
    --lopnor-config
    --lua-script
    --lua-debug-api
    --app-entitlement
    • entitlement/string
    --load-trophy-lua
    --load-tooling-lua
    --load-feature-l
    ua
    --trophy-support
    --game-live-streaming
    --game-live-streaming-record
    --remote-play
    --share-play
    --video-recording
    --screenshot
    --screenshot-overlay-image
    --screenshot-photo-title
    • title/string
    --screenshot-comment
    --max-disc-num
    • [1-5]
    --boot-disc-id
    • [0-4]
    --switch-disc-delay
    • frame_count/integer
    --ps2-title-id
    • title_id (ex: SLUS-21059)
    --ps2-lang
    --ps2-default-lang
    --mcd1
    --mcd2
    --formatted-mcd
    --mcd1-initialize
    --mcd1-write-type
    --mcd2-initialize
    --mcd2-write-type
    --title-id-override
    --host-pad-enhance-deadzone
    • Legacy value/ignored

    5. Patching ps2 emulated memory (work in progress)

    Sony used here the same structure like in 0xA in ps2_netemu from PS3. Emotion Engine Instant Replace.
    So command looks like this: eeInsnReplace(memory address, original opcode, replaced opcode)

    Here is example:
    Code:
    eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d)    -- retry FREAD() for fix #9025,
    This code replace opcode 1000ffff to 0804f45d at 0x13d7f0 address. Like you can see above we can use comments. to add comment use "-- " without quote.
    Keep in mind that address and opcode is Big Endian this time, so any ports from PS3 need reversed endianess.



    6. Creating Advanced Hook (work in progress)


    Code:
    local eeObj = getEEObject()
    
    -- Track#
    -- The Grand Reefs : 6
    -- Ruins of Carnuss Gorgull : 9
    
    eeObj.AddHook(0x187330,    0x3c010001, function()
    local track = eeObj.GetGpr(gpr.a1)
    print(string.format("Track : %d", track))
    if track == 6 or track == 9 then
    eeObj.Vu1MpgCycles(1000)    -- makes it be 30fps.
    else
    eeObj.Vu1MpgCycles(100)    -- default value.
    end
    end)
    187330 = memory address
    3c0100001 = Original opcode in big endian
    function() = kind of conditional replace opcode in this example

    Sony this time abandoned all that crypto stuff, and we have even hook names, very promising for research in ps3 netemu.[/tab][/tabs]
     
    Last edited: May 1, 2018
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    sandungas

    sandungas Moderator Developer

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    Function names and command names too, right ?, nice find :)

    Edit:
    While reading again the names... this one called my attention

    --gs-vert-precision=8
    Compare here ---> http://www.psdevwiki.com/ps3/Talk:PS2_Emulation#PS2_Emulators_Config_Commands

    It can be PS3 netemu command 0x07... if is not that one.... then maybe is 0x04
    Are the only ones where was used the value 8... this doesnt means that other commands could use the value 8... but is probable is this one :)
     
    Last edited: Jan 24, 2018
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    kozarovv

    kozarovv Super Moderator

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    bitsbubba and sandungas like this.
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    kozarovv

    kozarovv Super Moderator

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    Little bit more info, for now in chaotic form :)

    Possible values for gs-upscale:


    • Disabled
    • Bilinear
    • MotionVector
    • EdgeSmooth

    Possible values for gs-uprender:

    • 2x2
    • 2x4

    apiRequest() is required for every XXXXX-config.lua
    Emulator support (somehow) LoadConfig, and SaveConfig
    iopInsnReplace have the same usage like eeInsnReplace, but obviously patch IOP memory (no longer need for 0xB used in ps3)

    fcr0
    fcr31
    vi00
    vi01
    vi02
    vi03
    vi04
    vi05
    vi06
    vi07
    vi08
    vi09
    vi10
    vi11
    vi12
    vi13
    vi14
    vi15
    vi16
    vi17
    vi18
    vi19
    vi20
    vi21
    vi22
    vi23
    vi24
    vi25
    vi26
    vi27
    vi28
    vi29
    vi30
    vi31
    rsvd17
    rsvd18
    rsvd19
    rsvd20
    rsvd21
    rsvd22
    rsvd26
    rsvd27
    vf00
    vf01
    vf02
    vf03
    vf04
    vf05
    vf06
    vf07
    vf08
    vf09
    vf10
    vf11
    vf12
    vf13
    vf14
    vf15
    vf16
    vf17
    vf18
    vf19
    vf20
    vf21
    vf22
    vf23
    vf24
    vf25
    vf26
    vf27
    vf28
    vf29
    vf30
    vf31
    NOP
    ADD rd,rs,rt
    ADDI rt,rs,simm
    ADDIU rt,rs,simm
    ADDU rd,rs,rt
    AND rd,rs,rt
    ANDI rt,rs,imm
    BEQ rs,rt,off
    BEQL rs,rt,off
    BGEZ rs,off
    BGEZAL rs,off
    BGEZALL rs,off
    BGEZL rs,off
    BGTZ rs,off
    BGTZL rs,off
    BLEZ rs,off
    BLEZL rs,off
    BLTZ rs,off
    BLTZAL rs,off
    BLTZALL rs,off
    BLTZL rs,off
    BNE rs,rt,off
    BNEL rs,rt,off
    BREAK code
    DADD rd,rs,rt
    DADDI rt,rs,simm
    DADDIU rt,rs,simm
    DADDU rd,rs,rt
    DIV rs,rt
    DIVU rs,rt
    DSLL rd,rt,shamt
    DSLL32 rd,rt,shamt
    DSLLV rd,rt,rs
    DSRA rd,rt,shamt
    DSRA32 rd,rt,shamt
    DSRAV rd,rt,rs
    DSRL rd,rt,shamt
    DSRL32 rd,rt,shamt
    DSRLV rd,rt,rs
    DSUB rd,rs,rt
    DSUBU rd,rs,rt
    J target
    JAL target
    JALR rd,rs
    JR rs
    LB rt,simm(rs)
    LBU rt,simm(rs)
    LD rt,simm(rs)
    LDL rt,simm(rs)
    LDR rt,simm(rs)
    LH rt,simm(rs)
    LHU rt,simm(rs)
    LUI rt,imm
    LW rt,simm(rs)
    LWL rt,simm(rs)
    LWR rt,simm(rs)
    LWU rt,simm(rs)
    MFHI rd
    MFLO rd
    MOVN rd,rs,rt
    MOVZ rd,rs,rt
    MTHI rs
    MTLO rs
    MULT rs,rt
    MULTU rs,rt
    NOR rd,rs,rt
    OR rd,rs,rt
    ORI rt,rs,imm
    PREF hint,simm(rs)
    SB rt,simm(rs)
    SD rt,simm(rs)
    SDL rt,simm(rs)
    SDR rt,simm(rs)
    SH rt,simm(rs)
    SLL rd,rt,shamt
    SLLV rd,rt,rs
    SLT rd,rs,rt
    SLTI rt,rs,simm
    SLTIU rt,rs,simm
    SLTU rd,rs,rt
    SRA rd,rt,shamt
    SRAV rd,rt,rs
    SRL rd,rt,shamt
    SRLV rd,rt,rs
    SUB rd,rs,rt
    SUBU rd,rs,rt
    SW rt,simm(rs)
    SWL rt,simm(rs)
    SWR rt,simm(rs)
    SYNC
    SYNC.L
    SYNC.P
    SYSCALL code
    TEQ rs,rt
    TEQI rs,simm
    TGE rs,rt
    TGEI rs,simm
    TGEIU rs,simm
    TGEU rs,rt
    TLT rs,rt
    TLTI rs,simm
    TLTIU rs,simm
    TLTU rs,rt
    TNE rs,rt
    TNEI rs,simm
    XOR rd,rs,rt
    XORI rt,rs,imm
    DIV1 rs,rt
    DIVU1 rs,rt
    LQ rt,simm(rs)
    MADD rd,rs,rt
    MADD1 rd,rs,rt
    MADDU rd,rs,rt
    MADDU1 rd,rs,rt
    MFHI1 rd
    MFLO1 rd
    MFSA rd
    MTHI1 rs
    MTLO1 rs
    MTSA rs
    MTSAB rs,simm
    MTSAH rs,simm
    MULT rd,rs,rt
    MULT1 rd,rs,rt
    MULTU rd,rs,rt
    MULTU1 rd,rs,rt
    PABSH rd,rt
    PABSW rd,rt
    PADDB rd,rs,rt
    PADDH rd,rs,rt
    PADDSB rd,rs,rt
    PADDSH rd,rs,rt
    PADDSW rd,rs,rt
    PADDUB rd,rs,rt
    PADDUH rd,rs,rt
    PADDUW rd,rs,rt
    PADDW rd,rs,rt
    PADSBH rd,rs,rt
    PAND rd,rs,rt
    PCEQB rd,rs,rt
    PCEQH rd,rs,rt
    PCEQW rd,rs,rt
    PCGTB rd,rs,rt
    PCGTH rd,rs,rt
    PCGTW rd,rs,rt
    PCPYH rd,rt
    PCPYLD rd,rs,rt
    PCPYUD rd,rs,rt
    PDIVBW rs,rt
    PDIVUW rs,rt
    PDIVW rs,rt
    PEXCH rd,rt
    PEXCW rd,rt
    PEXEH rd,rt
    PEXEW rd,rt
    PEXT5 rd,rt
    PEXTLB rd,rs,rt
    PEXTLH rd,rs,rt
    PEXTLW rd,rs,rt
    PEXTUB rd,rs,rt
    PEXTUH rd,rs,rt
    PEXTUW rd,rs,rt
    PHMADH rd,rs,rt
    PHMSBH rd,rs,rt
    PINTH rd,rs,rt
    PINTEH rd,rs,rt
    PLZCW rd,rs
    PMADDH rd,rs,rt
    PMADDUW rd,rs,rt
    PMADDW rd,rs,rt
    PMAXH rd,rs,rt
    PMAXW rd,rs,rt
    PMFHI rd
    PMFLO rd
    PMFHL.LW rd
    PMFHL.UW rd
    PMFHL.SLW rd
    PMFHL.LH rd
    PMFHL.SH rd
    PMINH rd,rs,rt
    PMINW rd,rs,rt
    PMSUBH rd,rs,rt
    PMSUBW rd,rs,rt
    PMTHI rs
    PMTHL.LW rs
    PMTLO rs
    PMULTH rd,rs,rt
    PMULTUW rd,rs,rt
    PMULTW rd,rs,rt
    PNOR rd,rs,rt
    POR rd,rs,rt
    PPAC5 rd,rt
    PPACB rd,rs,rt
    PPACH rd,rs,rt
    PPACW rd,rs,rt
    PREVH rd,rt
    PROT3W rd,rt
    PSLLH rd,rt,shamt
    PSLLVW rd,rt,rs
    PSLLW rd,rt,shamt
    PSRAH rd,rt,shamt
    PSRAVW rd,rt,rs
    PSRAW rd,rt,shamt
    PSRLH rd,rt,shamt
    PSRLVW rd,rt,rs
    PSRLW rd,rt,shamt
    PSUBB rd,rs,rt
    PSUBH rd,rs,rt
    PSUBSB rd,rs,rt
    PSUBSH rd,rs,rt
    PSUBSW rd,rs,rt
    PSUBUB rd,rs,rt
    PSUBUH rd,rs,rt
    PSUBUW rd,rs,rt
    PSUBW rd,rs,rt
    PXOR rd,rs,rt
    QFSRV rd,rs,rt
    SQ rt,simm(rs)
    BC0F off
    BC1F off
    BC2F off
    BC3F off
    BC0T off
    BC1T off
    BC2T off
    BC3T off
    BC0FL off
    BC1FL off
    BC2FL off
    BC3FL off
    BC0TL off
    BC1TL off
    BC2TL off
    BC3TL off
    CACHE op,simm(rs)
    DI
    EI
    ERET
    MFBPC rt
    MFDAB rt
    MFDABM rt
    MFDVB rt
    MFDVBM rt
    MFIAB rt
    MFIABM rt
    MFPC rt,reg
    MFPS rt,reg
    MTBPC rt
    MTDAB rt
    MTDABM rt
    MTDVB rt
    MTDVBM rt
    MTIAB rt
    MTIABM rt
    MTPC rt,reg
    MTPS rt,reg
    TLBP
    TLBR
    TLBWI
    TLBWR
    ABS.S fd,fs
    ADD.S fd,fs,ft
    ADDA.S fs,ft
    C.F.S fs,ft
    C.EQ.S fs,ft
    C.LT.S fs,ft
    C.LE.S fs,ft
    CVT.S.W fd,fs
    CVT.W.S fd,fs
    DIV.S fd,fs,ft
    MADD.S fd,fs,ft
    MADDA.S fs,ft
    MAX.S fd,fs,ft
    MIN.S fd,fs,ft
    MOV.S fd,fs
    MSUB.S fd,fs,ft
    MSUBA.S fs,ft
    MUL.S fd,fs,ft
    MULA.S fs,ft
    NEG.S fd,fs
    RSQRT.S fd,fs,ft
    SQRT.S fd,ft
    SUB.S fd,fs,ft
    SUBA.S fs,ft
    CFC2 rt,vis
    CFC2.I rt,vis
    CTC2 rt,vis
    CTC2.I rt,vis
    LQC2 vft,simm(rs)
    QMFC2 rt,vfs
    QMFC2.I rt,vfs
    QMTC2 rt,vfs
    QMTC2.I rt,vfs
    SQC2 vft,simm(rs)
    VABS&dest vft,vfs
    VADD&dest vfd,vfs,vft
    VADDI&dest vfd,vfs,I
    VADDQ&dest vfd,vfs,Q
    VADD*&dest vfd,vfs,vft
    VADDA&dest ACC,vft,vfs
    VADDAI&dest ACC,vfs,I
    VADDAQ&dest ACC,vfs,Q
    VADDA*&dest ACC,vfs,vft
    VCALLMS callms
    VCALLMSR vis
    VCLIP*&dest vfs,vft
    VDIV Q,vfs&fsf,vft&ftf
    VFTOI0&dest vft,vfs
    VFTOI4&dest vft,vfs
    VFTOI12&dest vft,vfs
    VFTOI15&dest vft,vfs
    VIADD vid,vis,vit
    VIADDI vit,vis,iaddi
    VIAND vid,vis,vit
    VILWR&dest vit,(vis)
    VIOR vid,vis,vit
    VISUB vid,vis,vit
    VISWR&dest vit,(vis)
    VITOF0&dest vft,vfs
    VITOF4&dest vft,vfs
    VITOF12&dest vft,vfs
    VITOF15&dest vft,vfs
    VLQD&dest vft,(--vis)
    VLQI&dest vft,(vis++)
    VMADD&dest vfd,vfs,vft
    VMADDI&dest vfd,vfs,I
    VMADDQ&dest vfd,vfs,Q
    VMADD*&dest vfd,vfs,vft
    VMADDA&dest ACC,vfs,vft
    VMADDAI&dest ACC,vfs,I
    VMADDAQ&dest ACC,vfs,Q
    VMADDA*&dest ACC,vfs,vft
    VMAX&dest vfd,vfs,vft
    VMAXI&dest vfd,vfs,I
    VMAX*&dest vfd,vfs,vft
    VMFIR&dest vft,vis
    VMINI&dest vfd,vfs,vft
    VMINII&dest vfd,vfs,I
    VMINI*&dest vfd,vfs,vft
    VMOVE&dest vft,vfs
    VMR32&dest vft,vfs
    VMSUB&dest vfd,vfs,vft
    VMSUBI&dest vfd,vfs,I
    VMSUBQ&dest vfd,vfs,Q
    VMSUB*&dest vfd,vfs,vft
    VMSUBA&dest ACC,vft,vfs
    VMSUBAI&dest ACC,vfs,I
    VMSUBAQ&dest ACC,vfs,Q
    VMSUBA*&dest ACC,vfs,vft
    VMTIR vit,vfs&fsf
    VMUL&dest vfd,vfs,vft
    VMULI&dest vfd,vfs,I
    VMULQ&dest vfd,vfs,Q
    VMUL*&dest vfd,vfs,vft
    VMULA&dest ACC,vfs,vft
    VMULAI&dest ACC,vfs,I
    VMULAQ&dest ACC,vfs,Q
    VMULA*&dest ACC,vfs,vft
    VNOP
    VOPMSUB&dest vfd,vfs,vft
    VOPMULA&dest ACC,vfs,vft
    VRGET&dest vft,R
    VRINIT R,vfs&fsf
    VRNEXT&dest vft,R
    VRSQRT Q,vfs&fsf,vft&ftf
    VRXOR R,vfs&fsf
    VSQD&dest vfs,(--vit)
    VSQI&dest vfs,(vit++)
    VSQRT Q,vft&ftf
    VSUB&dest vfd,vfs,vft
    VSUBI&dest vfd,vfs,I
    VSUBQ&dest vfd,vfs,Q
    VSUB*&dest vfd,vfs,vft
    VSUBA&dest ACC,vfs,vft
    VSUBAI&dest ACC,vfs,I
    VSUBAQ&dest ACC,vfs,Q
    VSUBA*&dest ACC,vfs,vft
    VWAITQ
    RFE
    CFC0 rt,cd
    CFC1 rt,cd
    CFC2 rt,cd
    CFC3 rt,cd
    CTC0 rt,cd
    CTC1 rt,cd
    CTC2 rt,cd
    CTC3 rt,cd
    MFC0 rt,zd
    MFC1 rt,zd
    MFC2 rt,zd
    MFC3 rt,zd
    MTC0 rt,zd
    MTC1 rt,zd
    MTC2 rt,zd
    MTC3 rt,zd
    LWC0 zt,simm(rs)
    LWC1 zt,simm(rs)
    LWC2 zt,simm(rs)
    LWC3 zt,simm(rs)
    SWC0 zt,simm(rs)
    SWC1 zt,simm(rs)
    SWC2 zt,simm(rs)
    SWC3 zt,simm(rs)
    COP0 cofun
    COP1 cofun
    COP2 cofun
    COP3 cofun
    zr
    at
    v0
    v1
    a0
    a1
    a2
    a3
    t0
    t1
    t2
    t3
    t4
    t5
    t6
    t7
    s0
    s1
    s2
    s3
    s4
    s5
    s6
    s7
    t8
    t9
    k0
    k1
    gp
    sp
    fp
    ra
    lo
    hi
    sa
    ZR
    AT
    V0
    V1
    A0
    A1
    A2
    A3
    T0
    T1
    T2
    T3
    T4
    T5
    T6
    T7
    S0
    S1
    S2
    S3
    S4
    S5
    S6
    S7
    T8
    T9
    K0
    K1
    GP
    SP
    FP
    RA
    LO
    HI
    SA
    entrylo0
    entrylo1
    context
    pagemask
    wired
    rsvd7
    badvaddr
    entryhi
    compare
    cause
    epc
    prid
    IAB
    IABM
    DAB
    DABM
    DVM
    DVBM
    badpaddr
    bpc
    perf
    PCR0
    PCR1
    taglo
    taghi
    errorepc
    rsvd31
    fpr0
    fpr1
    fpr2
    fpr3
    fpr4
    fpr5
    fpr6
    fpr7
    fpr8
    fpr9
    fpr10
    fpr11
    fpr12
    fpr13
    fpr14
    fpr15
    fpr16
    fpr17
    fpr18
    fpr19
    fpr20
    fpr21
    fpr22
    fpr23
    fpr24
    fpr25
    fpr26
    fpr27
    fpr28
    fpr29
    fpr30
    fpr31
    facc

    Multi disc games are handled by file disc-swap-cli.conf and command --max-disc-num=1 in basic config. Emu support max 5 discs in one pkg.

    Emulator command, some with possible values if variable exist:


    This emu looks like someone compiled debug version, and then released it as retail. :D

    Additional emulation settings:

    Code:
    --ee-hook=0x0025b3b0,FastForwardClock
    --ee-hook=0x0025b188,FastForwardClock
    --ee-hook=0x00243214,FastForwardClock
    --ee-hook=0x00243224,FastForwardClock
    --gs-vert-precision=8
    --idec-cycles-per-qwc=768
    --gs-optimize-30fps=1
    --fpu-no-clamping=1
    --cop2-no-clamping=1
    --vu1-di-bits=0
    --gs-override-small-tri-area=1
    --assert-path1-ad=0
    --ee-ignore-segfault=Read
    Basic emulation settings:

    Code:
    --path-snaps="/tmp/snapshots"
    --path-recordings="/tmp/recordings"
    --path-vmc="/tmp/vmc"
    --path-emulog="/tmp/recordings"
    --config-local-lua=""
    --load-tooling-lua=0
    #--path-patches="/app0/patches"
    #--path-trophydata="/app0/trophy_data"
    #--path-featuredata="/app0/patches"
    #--path-toolingscript="/app0/patches"
    --ps2-title-id=SLES-52755
    --max-disc-num=1
    --trophy-support=0
    --gs-uprender=2x2
    --gs-upscale=EdgeSmooth
    --host-audio=1
    --rom="PS20220WD20050620.crack"
    --verbose-cdvd-reads=0
    --host-osd=0
    hw addresses example:

    Code:
    gif_hw  = {}
    vif0_hw = {}
    vif1_hw = {}
    
    gif_hw.CHCR            = 0x1000A000
    gif_hw.MADR            = 0x1000A010
    gif_hw.QWC            = 0x1000A020
    gif_hw.TADR            = 0x1000A030
    gif_hw.ASR0            = 0x1000A040
    gif_hw.ASR1            = 0x1000A050
    gif_hw.SADR            = 0x1000A080
    
    vif0_hw.CHCR        = 0x10008000
    vif0_hw.MADR        = 0x10008010
    vif0_hw.QWC            = 0x10008020
    vif0_hw.TADR        = 0x10008030
    vif0_hw.ASR0        = 0x10008040
    vif0_hw.ASR1        = 0x10008050
    vif0_hw.SADR        = 0x10008080
    
    vif1_hw.CHCR        = 0x10009000
    vif1_hw.MADR        = 0x10009010
    vif1_hw.QWC            = 0x10009020
    vif1_hw.TADR        = 0x10009030
    vif1_hw.ASR0        = 0x10009040
    vif1_hw.ASR1        = 0x10009050
    vif1_hw.SADR        = 0x10009080
    
    gpr settings example:

    Code:
    gpr = {}
    
    gpr.zero = 0
    gpr.at   = 1
    gpr.v0   = 2
    gpr.v1   = 3
    gpr.a0   = 4
    gpr.a1   = 5
    gpr.a2   = 6
    gpr.a3   = 7
    gpr.t0   = 8
    gpr.t1   = 9
    gpr.t2   = 10
    gpr.t3   = 11
    gpr.t4   = 12
    gpr.t5   = 13
    gpr.t6   = 14
    gpr.t7   = 15
    gpr.s0   = 16
    gpr.s1   = 17
    gpr.s2   = 18
    gpr.s3   = 19
    gpr.s4   = 20
    gpr.s5   = 21
    gpr.s6   = 22
    gpr.s7   = 23
    gpr.t8   = 24
    gpr.t9   = 25
    gpr.k0   = 26
    gpr.k1   = 27
    gpr.gp   = 28
    gpr.sp   = 29
    gpr.fp   = 30
    gpr.ra   = 31
    
    cpr0 related:

    Code:
    cpr = {}
    
    cpr.index        = 0
    cpr.random        = 1
    cpr.entrylo0    = 2
    cpr.entrylo1    = 3
    cpr.context        = 4
    cpr.pagemask    = 5
    cpr.wired        = 6
    cpr.badvaddr    = 8
    cpr.count        = 9
    cpr.entryhi        = 10
    cpr.compare        = 11
    cpr.status        = 12
    cpr.cause        = 13
    cpr.epc            = 14
    cpr.prid        = 15
    cpr.config        = 16
    cpr.badpaddr    = 23
    cpr.hwbk        = 24
    cpr.pccr        = 25
    cpr.taglo        = 28
    cpr.taghi        = 29
    cpr.errorepc    = 30
     
    Last edited: Jan 24, 2018
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    kozarovv

    kozarovv Super Moderator

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    cfwprophet

    cfwprophet Developer

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    He-Ho guys whats up ?
    Awsome Thread !
    I am wrtting on a PS2 PKG Gen which let's you also edit all that stuff talked here. But still we need to collect as much infos as possible so i already found a string for the config file which was not present in flatz write up config.
    Keep it up !
     

    Attached Files:

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    ioritree

    ioritree Forum Noob

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    hello ,anyone know how to solve this problem ?

    2018-01-25_121010.jpg

    Valkyrie Profile 2
     
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    kozarovv

    kozarovv Super Moderator

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    I know why problem exist, I even have knowledge how to fix it, but i miss function/hook name that I need to call to fix it. If anyone have star ocean ps2 classic for PS4 then we can fix all tri ace games, as all of them have the same protection.

    Ding ding ding. :D

    Here is line that need to be added to XXXX-YYYYY_cli.conf for TriAce games (Valkiria Profile 2, Radiata stories, Star ocean)
    Code:
    --vu-hack-triace 
    This should make them boot, but not sure that emulation will be perfect.
     
    Last edited: Jan 25, 2018
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    ioritree

    ioritree Forum Noob

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    Thank you very much ,i will try later :)
     
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    kozarovv

    kozarovv Super Moderator

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    I added some explanation to commands, mostly to VU's where I'm mostly sure most of them. Still a lot to do..

    Cool. If you need any help with file/command usage, post problem here. :)
     
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    ioritree

    ioritree Forum Noob

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    thank you ,but try add --vu-hack-triace in option still can't into game.
    stop on my setting pic1.png screen.

    --path-snaps="/tmp/snapshots"
    --path-recordings="/tmp/recordings"
    --path-vmc="/tmp/vmc"
    --path-emulog="/tmp/recordings"
    --config-local-lua=""
    --load-tooling-lua=0
    #--path-patches="/app0/patches"
    #--path-trophydata="/app0/trophy_data"
    #--path-featuredata="/app0/patches"
    #--path-toolingscript="/app0/patches"
    --ps2-title-id=SLES-52755
    --max-disc-num=1
    --trophy-support=0
    --gs-uprender=2x2
    --gs-upscale=EdgeSmooth
    --host-audio=1
    --rom="PS20220WD20050620.crack"
    --verbose-cdvd-reads=0
    --host-osd=0
    --host-display-mode=full
    --vu-hack-triace
    config-emu-ps4.txt
     
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    kozarovv

    kozarovv Super Moderator

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    You need to create additional file called XXXX-YYYYY_cli.conf where xy is id of your game. for US version of game it will be SLUS-21452_cli.conf

    Inside that file create line --vu-hack-triace
    Also possible that you need change game ID in other files (like --ps2-title-id= in ps4-emu-config) to your game ID to make it work.

    Edit: cli conf file need to be in folder called "patches".
     
    Last edited: Jan 25, 2018
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    littlebalup

    littlebalup Developer

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    Location:
    43°36'16.0"N 1°26'36.1"E
    God of War (SCES-53133) runs but is very very jerky with basic settings:
    Code:
    --path-snaps="/tmp/snapshots"
    --path-recordings="/tmp/recordings"
    --path-vmc="/tmp/vmc"
    --path-emulog="/tmp/recordings"
    --config-local-lua=""
    --load-tooling-lua=0
    #--path-patches="/app0/patches"
    #--path-trophydata="/app0/trophy_data"
    #--path-featuredata="/app0/patches"
    #--path-toolingscript="/app0/patches"
    --ps2-title-id=SCES-53133
    --max-disc-num=1
    --trophy-support=0
    --gs-uprender=2x2
    --gs-upscale=EdgeSmooth
    --host-audio=1
    --rom="PS20220WD20050620.crack"
    --verbose-cdvd-reads=0
    --host-osd=0
    --host-display-mode=full

    Any advices?
    All those config stuff are like martian language for me for the time being... I'll have to spend more time on it.

    Edit: in add for this game, on PS2 or on PCSX2, game language depends of the system language (there is no language selection via the gamme options). Doesnt work on PS4 with default config.
     
    Last edited: Jan 25, 2018
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    cfwprophet

    cfwprophet Developer

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    Home Page:
    *PS2 Fake PKG Generator for PS4*

    https://picload.org/view/ddiwaaww/image1.png.html
    https://picload.org/view/ddiwaogr/image2.png.html
    https://picload.org/view/ddiwaoga/image3.png.html

    https://github.com/cfwprpht/free-ps2-pub-gen
    https://github.com/cfwprpht/free-ps2-pub-gen/releases/tag/v1.2

    You need to provide decrypted eboot.elf, ps2-compiler.elf, libc.prx and LibSceFios.prx for the template by your self since i only got allready fake signed one and no time to play with my ps4.
    Wayne,...uhh..you can edit the emulator config and the script too. Even define your fav editor to use for the script. The tool will automaticly patch all files and rename files depending the PS4 and PS2 TitleID you want to use. The both IDs alone can not be edited within the text box. They are readed from the Content ID textBox.
    Under 'Options > Paths >' you can check the defined paths for the apps and the db. Only for the default text/code viewer you can select a new one via this button. Others can be dropped onto the GUI or simple placed into the same directory.
    The template project file will also be patched on fly regarding your settings. Like if you choosed to use a trophy script and file and checked the box, then the .gp4 is patched douring the creation.
    Defining your ISO and the output folder can also done by dropping or by using the buttons. If you double click the Output / Input textBox it will swapp between ISO input and Folder output.
    Passcode is outoset to only 00s. Should be leaved so in case of compatibility for all of us. But if you need or want to change it, you can do that.

    If there is some bug or some needed feature i forgot, call me and i'll fix or add it immediately. Unless i am not sleeping. :D

    I've also throwed a new Fake PKG Tools collection together with my tool and a hacked version of the orbis-pub-cmd.exe. By the way hacked .exe. Here are the patches for the above called executeable: https://ybin.me/p/a99239d411eefd25#ef4wf/XzFqDD3A6AsE2SZ9Jmelo15aFeeH5ibQ+u1e4=

    Fake PKG Tools v1.2: https://anonfile.com/E0j223deb9/Fake_PKG_Tools_v1.2.rar
    I'll added some more SDK Tools which we might could use for our fake pkgs.

    -have fun- cfwprpht
     
    Last edited: Jan 25, 2018
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    kozarovv

    kozarovv Super Moderator

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    Thanks for sharing. :) This app should make it much easier to use configs.
     
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    kozarovv Super Moderator

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    Try with:
    --gs-uprender=None
    --gs-upscale=None
     
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    cfwprophet

    cfwprophet Developer

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    @kazarovv your welcome !
    if you miss something or if i did understand some value wrong, let me know. :evil witch:
     
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    STLcardsWS Administrator

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    cfwprophet

    cfwprophet Developer

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    Thanks, a lot to do last days/weeks. :)
    The Error "Base is not OK" means that the needed apps and elfs are not found or that the elfs/prxs are not decrypted.
    Place files as follow:

    \app0\eboot.elf
    \app0\ps2-emu-compiler.elf
    \app0\sce_module\libc.prx
    \app0\sce_module\libSceFios2.prx
     
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    CYB3R18 Member

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    I have tried several ps2 pskg games for ps4 with other tutorials and everything is fine but when I launch the game it starts but nothing is seen. I will try with this guide that looks interesting this thread, thanks for sharing. As I will share my experiences
     

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