PS2 RetroArch PS2 progression

Discussion in 'Emulators' started by ShaolinAssassin, Feb 2, 2019.

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    ShaolinAssassin

    ShaolinAssassin Developer

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    A simple thread to monitor RetroArch PS2 developpement progress by @fjtrujy . :)

    You can always find latest RetroArch PS2 Nightly Builds here.

    Core Nightly Build available
    PS3 ISO/PKG
    PS4 PKG
    2048
    Yes​
    Yes
    Yes
    FCEUMM
    Yes​
    None​
    None​
    Picodrive
    Yes​
    None​
    None​
    QuickNES
    Yes​
    None ATM (waiting for CDFS support fix)​
    Yes
     
    Last edited: Feb 3, 2019
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    ShaolinAssassin

    ShaolinAssassin Developer

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    ShaolinAssassin

    ShaolinAssassin Developer

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    CYB3R18

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    Nice and clean Buddy! thanks
     
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    STLcardsWS

    STLcardsWS Administrator

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    Latest news:)


    Now 32x is a bit interesting... I do not think 32x works on the PS3 (in the PS3 version of RA). i believe PicoDrive has endian issue .. So it would be odd and also great if it ran under a PS2 environment on the PS3 lol :)

    Edit: PicoDrive does not work on the PS3 (as a PS3 homebrew)
    http://www.psx-place.com/threads/retroarch-ps3-guide-2018-wip.17119/#post-112680
     
    Last edited: Feb 3, 2019
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    ShaolinAssassin

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    TnA

    TnA Member

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    I thought there was another port as well, but not sure...

    ...and I am not sure what the PGEN and PSMS-Ports are based on.
     
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    STLcardsWS

    STLcardsWS Administrator

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    ShaolinAssassin

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    zfreeman

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    Last edited by a moderator: Feb 16, 2019 at 10:54 PM
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    ShaolinAssassin

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    Haker120

    Haker120 Member

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    This is just great! Any possibilities to make/write/port ps1 core? Or ps2 is way too weak for this? Either way, it's great and my ps2s have that. :D
     

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