RetroArch v1.7.4 - PS3 / VITA / PSP & other platforms updated

Discussion in 'PS3 News' started by STLcardsWS, Aug 30, 2018.

By STLcardsWS on Aug 30, 2018 at 7:38 PM
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    STLcardsWS

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    The libretro team has dropped the latest release of RetroArch with the arrival of version 1.7.4 (following 1.7.3 / 1.7.2) and it appears all/most supported platforms have seen a version bump and that includes the PS Vita (&pstv) / PlayStation 3 (PS3) & PlayStation Portable (PSP) with several platform spefic changes for those platforms. Also we see a good amount of global changes seen throughout all ports. While also some features being unavailable for some platforms. For all the changes and details checkout the info below and also the source link provided for the FULL RELEASE NOTES, as below is just a summary and some additional core info we provided.. How is the PS3 / PSP / VITA ports doing for you now in v1.7.4? Comment below and let us know your experiences..


    unnamed.png
    Current Version v1.7.4 (across all platforms)


    • RetroArch v1.7.4
      RetroArch PS3.png RetroArch PS3_1.png
      images of RetroArch v1.7.4 on the PS3

      RetroArch 1.7.4 has just been released! Grab it here (all platforms). This latest version has also been uploaded to the Google Play Store. This is the 32bit version. We also have a brand new 64bit version for users with 64bit capable devices. You can grab that one here. More on that version later!
      If you’d like to show your support, consider donating to us. Check here in order to learn more.​


      Highlights (See release post for full details link, not all features are supported across all platforms)
      • 64bit version of RetroArch Android
      • Discord integration
        • Read the blog article below for a more detailed indepth article on this feature > > >
          libretro.com/...
      • Desktop UI massively improved
        • Create new playlists easily by drag and drop!
        • (Windows only for now) In-app RetroArch update!
        • Live shader editing with the desktop UI!
        • Download all thumbnails for a playlist with Desktop UI!
        • Core options in desktop UI!
      • Sync To Exact Content Frame Rate – Ideal for G-Sync/FreeSync users!
        • Read the blog article below for a more detailed indepth article on this feature > > >
          libretro.com/...
      • Cheat code searching/creation interface with rumble features
        • Read the blog article below for a more detailed indepth article on this feature > > > libretro.com/,,,,,

      General Changelog

      • ANDROID: Add sustained performance mode, can be turned on/off in Power Management settings menu.
      • ANDROID: Powerstate/battery level support.
      • CHEEVOS: Fix crash when scrolling Achievement List while Unofficial Achievements enabled (#6732).
      • CHEEVOS: Added hitcounts support for PauseIf/ResetIf (#6817).
      • COMMON: Automatically hide “Configuration Override options” in Quick Menu.
      • COMMON: Small Bugfix to not trigger savestate code when pressing Reset.
      • COMMON: Added libsixel video driver.
      • EMSCRIPTEN: Fix Game Focus Toggle.
      • HID/OSX: Fix to set hid device registration deterministic (#6497), to address issue #6640 re-adding dynamic device registration.
      • LOCALIZATION: Update Italian translation.
      • LOCALIZATION: Update Japanese translation.
      • LOCALIZATION: Update Polish translation.
      • LOCALIZATION: Update Portuguese / Brazilian translation.
      • LOCALIZATION: Update Russian translation.
      • LOCALIZATION: Update Spanish translation.
      • MIDI: Add MIDI support to the libretro API. Dosbox is the first proof of concept core implementing libretro MIDI.
      • MIDI: Add a Windows driver for MIDI, based on winmm.
      • MENU/QT/WIMP: Qt QSlider styling for Dark Theme.
      • MENU/QT/WIMP: Remove button ghostly inside highlighting.
      • MENU/QT/WIMP: Initial grid view.
      • MENU/QT/WIMP: Drag&drop to add new playlist items, add option to add/edit/delete playlists.
      • MENU/QT/WIMP: Add menu option to update RetroArch (Windows only for now).
      • MENU/QT/WIMP: Add menu option to manage shaders.
      • MENU/QT/WIMP: Add menu option to manage core options.
      • MENU/XMB: Add new icons for the settings
      • MENU/XMB: Add an option to show the desktop ui
      • METAL: Initial work-in-progress video driver for Metal. macOS-only right now, and currently requires macOS 10.13.
      • METAL: Supports XMB/MaterialUI, has a menu display driver. Has a font rendering driver.
      • METAL/SLANG: Slang shaders should be compatible with Metal video driver.
      • NETWORK: Enable SSL/TLS support by default for desktop platforms.
      • QNX: Fix Game Focus Toggle.
      • PS3: Add audio mixer support for FLAC and MP3.
      • PSP: Use proper button labels, fix inverted R-Stick Y axis.
      • REMAPS: Fix the way offsets are calculated for keyboard remapping.
      • RUNAHEAD: Fix full-screen mode change breaking Secondary Core’s environment variables.
      • RUNAHEAD: Deterministic input for RunAhead, guaranteed to match the last polled.
      • VITA: Use proper button labels, fix inverted R-Stick Y axis.
      • VITA: Add imc0: mount.
      • VITA: Use sceCtrlIsMultiControllerSupported to detect.
      • VULKAN: Fix two validation errors.
      • VULKAN: Try to avoid creating swapchains redundantly. Should fix black screen and having to alt tab out of window again to get display working on Nvidia GPUs (Windows).
      • VULKAN/OSX: Initial MoltenVK support. Not enabled yet, several MoltenVK bugs should be fixed first before we can have it fully working.
      • WINDOWS/DINPUT: Add rumble support.
      • WINDOWS/DINPUT: Fix Game Focus Toggle.
      • WINDOWS/RAWINPUT: Fix Game Focus Toggle.
      • X11: Fix Game Focus Toggle.
      • WII: Change deflicker setting to work in 480p or higher, and always enables vfilter so that the user can easily change brightness.
      • WIIU: Fix out-of-bounds rendering bug
      • WIIU: Implement UDP broadcast network logging on Wii U.
      • WIIU: Audio should no longer clip.

    • RetroArch_PlayStation _3_PS3.jpg
      GREEN = Tested Confirmed Working Core
      ISSUE = This core has an issue

      Included Cores (PS3 Version) v1.7.4
      1. 2048_libretro_ps3
      2. cannonball_libretro_ps3 -- WARNING THIS CORE IS BUGGED>
      3. fbalpha2012_libretro_ps3
      4. fceumm_libretro_ps3
      5. freeintv_libretro_ps3
      6. fuse_libretro_ps3 - Core is bugged and does not work.
      7. gambatte_libretro_ps3
      8. gearboy_libretro_ps3
      9. gearsystem_libretro_ps3
      10. genesis_plus_gx_libretro_ps3
      11. gw_libretro_ps3
      12. handy_libretro_ps3
      13. mame2000_libretro_ps3
      14. mednafen_ngp_libretro_ps3
      15. mednafen_pce_fast_libretro_ps3
      16. mednafen_vb_libretro_ps3
      17. mednafen_wswan_libretro_ps3
      18. mgba_libretro_ps3
      19. nestopia_libretro_ps3
      20. nxengine_libretro_ps3
      21. pokemini_libretro_ps3
      22. prboom_libretro_ps3
      23. prosystem_libretro_ps3
      24. quicknes_libretro_ps3
      25. snes9x_libretro_ps3 - Supports MSU-1 Games >> Link
      26. snes9x2005_libretro_ps3
      27. snes9x2005_plus_libretro_ps3
      28. snes9x2010_libretro_ps3
      29. stella_libretro_ps3
      30. tgbdual_libretro_ps3 - ISSUE - White Screen w/ Horse galloping type of noise when game is loaded.
      31. theodore_libretro_ps3 -- Instructions how to operate this core >> Link
      32. tyrquake_libretro_ps3
      33. vba_next_libretro_ps3
      34. vecx_libretro_ps3


    • RetroArch_PSP.JPG
      Included Cores (PSP Version) v1.7.4
      1. 81
      2. fceumm
      3. fmsx
      4. fuse
      5. gambatte
      6. gw
      7. mednafen_pce_fast
      8. nxengine
      9. picodrive
      10. quicknes
      11. snes9x2005
      12. snes9x2005_plus
      13. tempgba


    • images.jpg
      Included Cores (PS Vita / PlayStation TV Version) v1.7.4
      1. 81
      2. 2048
      3. dosbox
      4. fbalpha
      5. fbalpha2012_CPS1
      6. fbalpha2012_CPS2
      7. fbalpha2012
      8. fbalpha2012_neogeo
      9. fceumm
      10. fmsx
      11. freeintv
      12. fuse
      13. gambatte
      14. gearboy
      15. gearsystem
      16. genesis_plus_gx
      17. gpsp
      18. gw
      19. handy
      20. mame2000
      21. mame2003
      22. mame2003 plus
      23. mednafen_ngp
      24. mednafen_pce_fast
      25. mednafen_vb
      26. mednafen_wswan
      27. nestopia
      28. nxengine
      29. pcsx_rearmed
      30. picodrive
      31. pokermini
      32. prboom
      33. prosystem
      34. quicknes
      35. snes9x2002
      36. snes9x2005
      37. snes9x2005_plus
      38. snes9x2010
      39. stella
      40. tgndual
      41. tyrquake
      42. vba_next
      43. vecx
      44. vice_x64
      45. yabause


    Download (all platforms): Retroarch.com/?page=platforms
    (PS3) https://xbins.org/libretro/
    Source / Full Release Notes can be found @: Libretro.com


    RetroArch (PS3) Guide >>> psx-place.com
    Note: this guide is still not 100% complete but alot of good info resides in the guide.
     
    Last edited: Sep 15, 2018 at 7:27 PM
    antonioks, jolek, T.A.U and 6 others like this.

Comments

Discussion in 'PS3 News' started by STLcardsWS, Aug 30, 2018.

    1. Johnnie
      Johnnie
      Great thanks
    2. joe musashi
      joe musashi
      i wander why there isn't a version for ps2
    3. STLcardsWS
      STLcardsWS
      PS3 Core list is getting alot better (many of the cores that used to be included are now getting back to normal as they are re-added) but still not complete:

      -- MAME 2003 is the better option (0.78), i do like the idea of having both (mame 2000 - 0.35b7), but seems the better of the two is missing.

      -- fbalpha- the standard "fbalpha" core is missing.

      Nothing else sticks out quite yet, most looks to be there. I have not installed this version yet so maybe they are downloadable via the core downloader.
      Louis Garry and Ali888 like this.
    4. Berion
      Berion
      Compiling is one thing, the tests are other, which means... :(
    5. TONY-T
      TONY-T
      No pcsx for ps3?
    6. TONY-T
      TONY-T
      So I just updated my vita with it and almost any game i try and start just crashes.. Any advice??
    7. STLcardsWS
    8. Fin9ersMcGee
      Fin9ersMcGee
      I'm in same boat as @TONY-T, every game I try crashes back to livearea (PSTV).
      It could be a conflict with plugins but I haven't tried disabling them one by one to test.
      I just rolled back to 1.7.3 to get things working again until I have the time to investigate further
    9. TONY-T
      TONY-T
      Same, I rolled back and everything seems to be working again.
    10. JediKnight007
      JediKnight007

      I may be wrong about this (and I probably am), but I believe that the reason is that the PS2 does not use OpenGL or Direct3D, but rather some proprietary API.

      There is also a MAME2003 Plus core (available on the Vita, as well as the other 2 arcade emus), maybe @Ezio or someone could compile it? Though I recall reading MAME is a pain to compile.

      Still no sign of SuperGfx or Mednafen Lynx, maybe others I'm forgetting? (34 cores is quite a lot, I remember when it was more like 12).

      Haven't gotten around to trying out some of the previously non-working cores yet (TGBDual, FUSE, Cannonball), but I'm not holding my breath on those.

      Does this mean that Cannonball is working?
    11. STLcardsWS
      STLcardsWS
      I am not sure about cannonball how well it runs.
      You know how these official builds have been with cores./

      I made a post yesterday that has all the cores from the official versionws of retroarch ps3.
      You can see how things got a bit off track after v1.3 (missing cores / Additions of non working cores ect.. ).
      http://www.psx-place.com/threads/retroarch-ps3-guide-2018-wip.17119/page-3#post-136334

      My goal is to help get these official core list for the PS3 back in order. Its been way too long since it was a stable core list.


      edit: (preview of a new table (thanks to @sandungas for the table design :) ))/ Almost have all the data added.
      11.png
      Last edited: Sep 4, 2018
    12. PSXFan
      PSXFan
      Vice (c64 emulator) for VITA,but not for PS3? :-(
    13. JediKnight007
      JediKnight007
      Cannonball and TGBDual still have their issues. Haven't bothered with FUSE - most likely it's more of the same.

      The cheat system has been expanded - you can now search for and create your own cheats, in addition to loading them from CHT files.

      Snes9x now supports BS-X and Sufami (spelling?) Turbo games (need BIOS for these - also ability to read Japanese would probably help, too :) ) Support might not be complete, however.

      So by my count we have 3 official cores that do not work (the 3 above), 3 that were previously official, apparently work, but are MIA (MAME2003, mednafen_lynx, SuperGrafx), 1 that theoretically should work (MAME2003 Plus), and 1 that was never official but seems to work fine (FBA).
      STLcardsWS and sandungas like this.
    14. teco_rodrigues
      teco_rodrigues
      Do not know how to delete a post
      Last edited: Sep 20, 2018 at 10:11 AM
    15. teco_rodrigues
      teco_rodrigues
      Try to load cheat files for genesis and snes but they do not work. Also have try to put screem shots and no good too. I'm on rebur 4.82.2. Any light to help this humble retro player?
      Ps: Sorry for my bad english.
    16. STLcardsWS
      STLcardsWS
      Genesis_plus_gx supports RetroArch Cheats but does not support Native Cheats according to official docs.

      RetroArch Cheats
      Native Cheats

      Are you trying to take a Screenshot , or add screenshots to game listings on the XMB?
    17. teco_rodrigues
      teco_rodrigues
      I'm sorry, what's de diference between native an retroarch?
      I have take the screenshot and configurate the path in options. Then I have instaled retroarch in pc and use the online updater o download cheats and icons, then transfered to ps3 and not worked either.
    18. JediKnight007
      JediKnight007
      Yeah, I noticed cheats don't seem to work in this version (from a CHT file, tested with PrBoom core).

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