The RetroArch emulation project continues to evolve, now progressing to version 1.7 across most supported platforms. This includes updates for the PS3, PSP & VITA/PSTV with various changes across each port. Looking at the PS3 port there has been some new changes and fixes that included a much improved font rendering, Now HTTP request are working which allows for some features such as Downloads & Core Updater to now be utilized on the PS3 Port & a ton of new changes and fixes. The PSP port seen a number of fixes and improvements, the first task was to get this port working again and a fix to content loading has made the port usable, then also the audio syncing issues have now been resolved. Also 64MB can now be used when avaiable and to round out the PSP changes and to segue in the VITA/PSTV changes the PSP port can now be used on Vita's Adrenaline and also for PS Vita / PlayStation TV you can now enjoy improved installation times and improved packaging of the homebrew: Checkout all the misc. changes and changes to other ports in the full RetroArch v1.7 Changelog
RetroArch 1.7.0 has just been released! Grab it here.
We here at RetroArch/Libretro wish you a Merry Christmas and a Happy New Year!
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- CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
- CHEEVOS: Leaderboard support
- CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
- COMMANDLINE: Fix fullscreen toggle switch.
- COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
- COMMON: Fix slowmotion ratio always being reset back to 1.
- COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
- COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
- COMMON: New lightgun API.
- COMMON: New VFS (Virtual File System) API.
- COMMON: Fixed some playlist bugs.
- COMMON: New snow shader.
- COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
- COMMON: Fix loading cores that require no content one after another.
- COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
- COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
- EMSCRIPTEN: Fix references to browserfs.
- FREEBSD: Support libusb HID input driver.
- HAIKU: Buildfix.
- INPUT: Map clear button to DEL key.
- LINUX/X11: Add RetroArch logo to window title bar.
- LINUX/X11: Input driver now supports new lightgun code.
- LINUX/X11: Support window transparency (requires a compositing window manager).
- LOBBIES: Fix for crash on join netplay rooms via touch / glui.
- LOCALIZATION: Update Italian translation.
- LOCALIZATION: Update Japanese translation.
- LOCALIZATION: Update Portuguese-Brazilian translation.
- LOCALIZATION: Update Polish translation.
- LOCALIZATION: Update Russian translation.
- MENU: Snowflake menu shader effect.
- OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
- PS3: HTTP requests / downloads should now work.
- PS3: Core Updater now works.
- PS3: Improved font rendering, enable STB Unicode font renderer.
- PSP: Make it work with Vita’s Adrenaline.
- PSP: Fix audio sync.
- PSP: Fix content loading, port should be functional again.
- PSP: Use 64MB when available.
- SCANNER: Fix crash from Windows-incompatible format string.
- VITA: Improve packaging, installation times.
- WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
- VULKAN: Various stability fixes for WSI.
- WINDOWS: Add MSVC 2017 solution.
- WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
- WINDOWS: Raw input driver now supports new lightgun code.
- WINDOWS: Use configured OSD/text message color on GDI driver.
- WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
- WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
- WINDOWS: Improve version reporting under System Information.
- WINDOWS: Support window transparency.
- WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
- WINDOWS: Added Visual Studio 2017 support.
So many important improvements that have been made to the PlayStation3 port as a result of our newfound friendly collaboration with an RPCS3 dev:
Improved PlayStation 3 port
clienthax from the @rpcs3 team has helped us significantly improve RetroArch PS3! Core Updater, netplay and downloading assets and other files is now supported! And you can run it with the @rpcs3 emulator itself of course!
- Downloads now work
- Netplay now works. You can netplay between two PS3s, or with another system that is also of the big-endian architecture. For instance – netplay between RetroArch PS3 and RetroArch Wii U works. NOTE: There might still be some endian-specific code in certain cores that can cause bugs.
- Content Downloader works. You can download many demos and freeware homebrew games from this.
- Thumbnail Downloader works. You can download boxarts and titles/snaps for your games from here.
- Core Updater works. Now you can directly download freshly updated cores directly through the built-in Core Updater. New cores will be added over time, and best of all, you don’t need to install a new RetroArch version in order to obtain these new cores either.
- Improved font rendering inside the menu. Non-Western languages are now also supported by this improved font rendering, including Japanese, Korean, Chinese, Russian, etc.
PSP port works again
RetroArch PSP will work again for version 1.7.0 thanks to @frangar! This is a picture of it running inside the standalone version of PPSSPP, the PSP emulator.
There’s a ton more that we have properly not covered in this blog article, but we leave it up to the user to discover that for themselves.
What’s coming next for RetroArch
We will have a separate blog post on this soon, as well as more separate blog articles detailing some of the other progress that has been made on the cores front.
Downloads @: retroarch.com
Source (& FULL v1.7 Release Notes): libretro.com
Update NEW DL Links & Version (v1.7.1)
PlayStation News RetroArch v1.7 Release: PS3 / PSP / VITA / PlayStation TV Ports Updated + Other Platforms
By STLcardsWS on Dec 26, 2017 at 3:19 PM
Mira Project v1.0 - Developer's Release from #TeamOrbisWoW the PS4 Scene is exploding with alot of hard work from many developer's coming together in the scene. the other day TeamOrbis unveiled a preview of Mira Project (CFW Abilities w/ MiraCFW) for the PS4, now the team has made available a Beta version for Developer's. I would caution installing this if your are worried about a potential errors as this is not quite ready for mass adoption yet and missing some aspects that will appear in later releases. The team just recently published a roadmap (seen below) for the upcoming releases and what those updates will provide, lets be honest here its looks very exciting and promising as these developer's are really coming together for some amazing progress on the PS4. @Roxanne covered many aspects of this project already in her preview >> Meet "The Mira Project" - a (kind-of) CFW for your PS4 by #TeamOrbis from the other day so check that out for additional details and then checkout the latest details / release found below from the OpenOrbis Team..Continue reading
Meet "The Mira Project" - a (kind-of) CFW for your PS4 by #TeamOrbisWith the latest achievements regarding Kernel Exploits and other useful things for both System Firmware 5.05 and System Firmware 5.53 together with the older exploits like for System Firmware 4.55 or even for System Firmware 1.76 - you have probably already recognized that compared to the PS3 - a lot of have changed for the PS4 when you wanted to play your backups or to install some Homebrew. Instead of installing a Custom Made Firmware (CFW) from a USB-Device, you will use a bug in the Original System Software (OFW) itself to allow such mentioned things. This method isn't that bad but further investigations from the System itself is very limited compared to a CFW like for the PS3, where you had full access and control about your console by doing things whatever you wanted to do. But this could now change for the PS4 with the interesting Project behind #TeamOrbis called "The Mira Project".Continue reading
Kernel Exploit for FW 5.53 sneak-peek by @MathieulhRemember when we talked about that the PS4 is still in search of it's full potential and that the Developers are still hard-working with Exploits and other cool stuff for newer System Firmwares - like @SpecterDev does with System Firmware 5.05 - then you shouldn't be suprised that other great Developers like @Mathieulh are also using their research for exploiting even newer System Firmwares - as he showed it with his little "sneak-peek" for System Firmware 5.53. This would mean that the lastest System Firmware from Sony would be exploitable and Homebrew would be possible - by the current state of reading.Continue reading
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A simple upgrade for the official shell