While the PS3 itself saw a lot of achievements in the past regarding 4.82 exploit(s) - "there will be more, don't worry :P" - the great Team behind RPCS3 were showcased as usual their latest monthly Progress Report for February. It's incredible to see that more and more Game Titles getting playable through Emulation for each month and in general - it's incredible to see that there are people still working on the PS3 and trying to emulate the such tough-programmed CELL B.E. processor together with the RSX Graphics Synthesizer (they really deserve your "Thumbs Up").
Progress Report: February 2018
A comparison video of several Ratchet & Clank games with several Rendering Improvements before and after the latest update
RPCS3 has reached version 0.0.5! The full change log since 0.0.4 can be read here, but the highlights are massively improved compatibility (nothing section is down to 1.34%!), better AVX-512 and AVX2, as well as input improvements and profiles.
We also saw the end of PSP2 emulation in RPCS3. While it remains alive in a separate branch, the Vita emulator has been removed from master in light of the Vita3K project.
kd-11 also implemented a native user interface, allowing for games to be played fully with a controller, with the small exception of the on-screen keyboard, which doesn’t exist yet.
On compatibility database statistics, there’s not a big difference from last month as less games were tested, even though there were massive changes to the emulator (expect a beefier March report!). We can see an overall ~0.20% decrease on all categories except Ingame, which increases by ~0.80%. Note that we currently only have 34 games left on Nothing, and plan on making that number even smaller very soon!
(Click Image for full view)
On GitHub statistics, 6 939 lines of code were added and 36 937 were removed through 43 Pull Requests by a total of 15 authors.
PS3 RPCS3 (PS3 Emulator) - February 2018 Progress Report
By Roxanne on Mar 9, 2018 at 8:05 PM
Exploiting PS4 Video Apps (to run unsign code) -- presentation coming (Dec. 28) by m0rph3us1987Developer m0rph3us1987 will be giving a talk "at #35c3 on the Chaos West stage. on December 28 and the dev will be discussing exploiting the official PS4 Video Apps. This should be a very interesting topic as the dev has stated "I'll show you how to exploit them to run your own unsigned code (regardless of the firmware version installed)" already known for his work with one of the few PS4 Homebrew's (PS4NES) and his work on the "holy grail HEN" looks to elevate the PS4 with something exciting. Will this be the event the PS4 needs, This will certainly be something to pay attention to as we get closer to the 28th later this month and i think we need all may need to say thank you to m0rph3us1987's wife Continue reading
Streets of Rage (Mod) released for PS4 by Markus95Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95Continue reading
OpenGL ES implementation on the PS4 (Write-Up) provided by flatzPS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..Continue reading
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