A couple of new updates aiding in the evolution of the sMAN plugin has been seen in recent days as developer @deank continues to add functionality and as you see in the screenshot additional eye-candy as well. Following up on v0.08n, deank officially labled v1.09 as a Beta Release as several new things were implemented and went through some testing phases. Deank has stated he has almost re-written sMAN so much that it now almost differs from webMAN v1.47n by nearly 50% according to the guy who know (the developer of both plugin) deank. Also thanks to freddy38510 NTFS drives will show the actual time & date stamps in both FTP & the file explore in web-browsers. v0.10n was recently released as well and officially moved from Beta to the next Stable update , that did just that improve the stability & performance of things like the www client . This plugin keeps improving and new features continue to impress as deank's continues to put his magically touches on this ps3 plugin.
sMAN v0.10nIn the latest sman.sprx update the internal web server will use threads to serve files/images content. It will no longer hold the whole www client thread and will release the resources immediatelly greatly improving performance and stability. Until now if you download something big via the web interface and then try to browse games or refresh sman would lock, but not anymore..
There were some issues with displaying images/files from network locations (ps3netsrv) using the webbrowser but it is now ok. There are also some other minor fixes.
Update to sMAN 1.10n: http://deanbg.com/sman.sprx | http://deanbg.com/sMAN_1.10.zip
Network/ps3netsrv locations should now support about 3200 files (1600 ISO games + 1600 images for example).
p.s. sprx is updated again. If someone with a lot of network games can test it - let me know. I tested it with a folder with 9000 files and it handles 3200 to 3300, so it works.
I updated sman.sprx - it now has a separate option for dev_blind. sman_res.exe is changed to support .htm resource files. The source is also updated. Web content is now in external .htm files in wmtmp/res folder. It is still work in progress, but at least you can see how it is progressing.
The web-pages are still ugly, but now someone can help with improving them. The external files are:
- www_head.htm - this is present in each generated page and can be edited by a web-designer
- www_setup.htm - the setup page (only the form)
- www_foot.htm - the footer
The dynamic content is generated after www_head and before www_foot.
I made some changes to the layout... should be something like this at the moment:
Post Source: http://www.psx-place.com
It should look much better now. You have a very early build. It now doesn't use tables, but I rewrote everything with css. Not really gorgeous, but still simple and lite. Shows 99% the same on the PC and on the PS3 now. Also it fits perfectly even in SD resolution (720x576).
This option was never clickable. The checkbox was always disabled and its "ticked" state just indicates whether the lowest speed will be applied (which happens only in "auto" mode). I added back the "tick" when in auto-mode - it is purely cosmetic checkbox just to make the options look more ordered on screen.
I updated sman.sprx. Also game listing in the web-browser on the PS3 now looks properly (game names are centered as they should be - same as on the PC).
http://deanbg.com/sman.sprx (now up to 1.09n - resource files will be updated and you'll also get a new background for sMAN GUI).sMAN updated (http://deanbg.com/sman.sprx)
I hope this 1.09n version is the last "beta"/"unstable" before the official 1.10. It seems very stable at the moment. I optimized a lot of functions and rewrote a lot of the code - probably over 50% is now completely different compared to webMAN 1.47n.
In this update the optimizations lead to another memory usage decrease - you should now have 2324KB free memory.
FTP browsing is faster - both for hdd/usb and ntfs drives, which means copying a lot of folders will be much faster compared to any wM/sM version.
Along with all the other changes since 1.08 (external web content/additional xmb info tags/code optimizations) 1.09n should be the version to update to without worries.
Post Source: psx-place.com/
-------------------------------------------------------------------------Thanks to @freddy38510 the ntfs library now supports proper date/time stamps for files/folders. sMAN is updated to show actual date/times in FTP and web-browser for NTFS drives.
p.s. libntfs_prx.a is also updated in sman_1.09.zip
Post Source: psx-place.com
PS3 sMAN v1.10n (by deank): New features & improved performance & stability
By STLcardsWS on Mar 12, 2017 at 4:08 AM
Mira Project v1.0 - Developer's Release from #TeamOrbisWoW the PS4 Scene is exploding with alot of hard work from many developer's coming together in the scene. the other day TeamOrbis unveiled a preview of Mira Project (CFW Abilities w/ MiraCFW) for the PS4, now the team has made available a Beta version for Developer's. I would caution installing this if your are worried about a potential errors as this is not quite ready for mass adoption yet and missing some aspects that will appear in later releases. The team just recently published a roadmap (seen below) for the upcoming releases and what those updates will provide, lets be honest here its looks very exciting and promising as these developer's are really coming together for some amazing progress on the PS4. @Roxanne covered many aspects of this project already in her preview >> Meet "The Mira Project" - a (kind-of) CFW for your PS4 by #TeamOrbis from the other day so check that out for additional details and then checkout the latest details / release found below from the OpenOrbis Team..Continue reading
Meet "The Mira Project" - a (kind-of) CFW for your PS4 by #TeamOrbisWith the latest achievements regarding Kernel Exploits and other useful things for both System Firmware 5.05 and System Firmware 5.53 together with the older exploits like for System Firmware 4.55 or even for System Firmware 1.76 - you have probably already recognized that compared to the PS3 - a lot of have changed for the PS4 when you wanted to play your backups or to install some Homebrew. Instead of installing a Custom Made Firmware (CFW) from a USB-Device, you will use a bug in the Original System Software (OFW) itself to allow such mentioned things. This method isn't that bad but further investigations from the System itself is very limited compared to a CFW like for the PS3, where you had full access and control about your console by doing things whatever you wanted to do. But this could now change for the PS4 with the interesting Project behind #TeamOrbis called "The Mira Project".Continue reading
Kernel Exploit for FW 5.53 sneak-peek by @MathieulhRemember when we talked about that the PS4 is still in search of it's full potential and that the Developers are still hard-working with Exploits and other cool stuff for newer System Firmwares - like @SpecterDev does with System Firmware 5.05 - then you shouldn't be suprised that other great Developers like @Mathieulh are also using their research for exploiting even newer System Firmwares - as he showed it with his little "sneak-peek" for System Firmware 5.53. This would mean that the lastest System Firmware from Sony would be exploitable and Homebrew would be possible - by the current state of reading.Continue reading
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