A couple of new updates aiding in the evolution of the sMAN plugin has been seen in recent days as developer @deank continues to add functionality and as you see in the screenshot additional eye-candy as well. Following up on v0.08n, deank officially labled v1.09 as a Beta Release as several new things were implemented and went through some testing phases. Deank has stated he has almost re-written sMAN so much that it now almost differs from webMAN v1.47n by nearly 50% according to the guy who know (the developer of both plugin) deank. Also thanks to freddy38510 NTFS drives will show the actual time & date stamps in both FTP & the file explore in web-browsers. v0.10n was recently released as well and officially moved from Beta to the next Stable update , that did just that improve the stability & performance of things like the www client . This plugin keeps improving and new features continue to impress as deank's continues to put his magically touches on this ps3 plugin.
sMAN v0.10nIn the latest sman.sprx update the internal web server will use threads to serve files/images content. It will no longer hold the whole www client thread and will release the resources immediatelly greatly improving performance and stability. Until now if you download something big via the web interface and then try to browse games or refresh sman would lock, but not anymore..
There were some issues with displaying images/files from network locations (ps3netsrv) using the webbrowser but it is now ok. There are also some other minor fixes.
Update to sMAN 1.10n: http://deanbg.com/sman.sprx | http://deanbg.com/sMAN_1.10.zip
Network/ps3netsrv locations should now support about 3200 files (1600 ISO games + 1600 images for example).
p.s. sprx is updated again. If someone with a lot of network games can test it - let me know. I tested it with a folder with 9000 files and it handles 3200 to 3300, so it works.
I updated sman.sprx - it now has a separate option for dev_blind. sman_res.exe is changed to support .htm resource files. The source is also updated. Web content is now in external .htm files in wmtmp/res folder. It is still work in progress, but at least you can see how it is progressing.
The web-pages are still ugly, but now someone can help with improving them. The external files are:
- www_head.htm - this is present in each generated page and can be edited by a web-designer
- www_setup.htm - the setup page (only the form)
- www_foot.htm - the footer
The dynamic content is generated after www_head and before www_foot.
I made some changes to the layout... should be something like this at the moment:
Post Source: http://www.psx-place.com
It should look much better now. You have a very early build. It now doesn't use tables, but I rewrote everything with css. Not really gorgeous, but still simple and lite. Shows 99% the same on the PC and on the PS3 now. Also it fits perfectly even in SD resolution (720x576).
This option was never clickable. The checkbox was always disabled and its "ticked" state just indicates whether the lowest speed will be applied (which happens only in "auto" mode). I added back the "tick" when in auto-mode - it is purely cosmetic checkbox just to make the options look more ordered on screen.
I updated sman.sprx. Also game listing in the web-browser on the PS3 now looks properly (game names are centered as they should be - same as on the PC).
http://deanbg.com/sman.sprx (now up to 1.09n - resource files will be updated and you'll also get a new background for sMAN GUI).sMAN updated (http://deanbg.com/sman.sprx)
I hope this 1.09n version is the last "beta"/"unstable" before the official 1.10. It seems very stable at the moment. I optimized a lot of functions and rewrote a lot of the code - probably over 50% is now completely different compared to webMAN 1.47n.
In this update the optimizations lead to another memory usage decrease - you should now have 2324KB free memory.
FTP browsing is faster - both for hdd/usb and ntfs drives, which means copying a lot of folders will be much faster compared to any wM/sM version.
Along with all the other changes since 1.08 (external web content/additional xmb info tags/code optimizations) 1.09n should be the version to update to without worries.
Post Source: psx-place.com/
-------------------------------------------------------------------------Thanks to @freddy38510 the ntfs library now supports proper date/time stamps for files/folders. sMAN is updated to show actual date/times in FTP and web-browser for NTFS drives.
p.s. libntfs_prx.a is also updated in sman_1.09.zip
Post Source: psx-place.com
PS3 sMAN v1.10n (by deank): New features & improved performance & stability
By STLcardsWS on Mar 12, 2017 at 4:08 AM
SEN Enabler v6.2.1 - Includes 4.84 Spoof to regain PSN AccessDeveloper @Evilnat was quick to provide a Spoofing solution for 4.83 (& lower) CFW user's who may be making the wise decision of staying on a lower firmware and not so quick to jump to a 4.84 CFW right away that does not have the various supplemental homebrew's and tools updated for 4.84 yet. If you want to stay on top of those release's be sure to checkout this thread in the forum. The Spoof in SEN Enabler allows for a lower firmware to connect to PSN, but also note that it could be a potential trigger for a PSN ban so be aware of that when spoofing. For more info about SEN Enabler you can always checkout the official release and support thread located here in the psx-place forums.Continue reading
4.84 OFW Released - Beware do not updatePlayStation 3 had an official firmware update released with the drop of system update 4.84. Below i provided a small chart for people on other firmwares and their hacks. Currently it unknown what prompted the update, could of been a simple maintenance update, which what appears to be the case on initial inspections. Could the update have something to do with PS Plus *Buy Games from PlayStation Store* ending on the service? Very well could be but that is speculation at this point. PSX-Place will keep you updated of all the changes this update brings. The update has not patched the recent StoreHaxx release which is not something most will use as its simply an IDPS dumper currently (w/ other potentials possiable). Even on 4.83 and looking to exploit, you may want to wait to update until devs in this thread mainly @bguerville and @esc0rtd3w give the okay.
Checkout this thread for FUTURE 4.84 releated released.
Save The Scene v1.1 (Homebrew Game) released by Lapy05575948Cuban developer Lapy05575948 (aka Lapy Games) following the first homebrew release for the PS4 which was a Flappy Bird Clone called Lapy's Chicken . Now the game creator follows that game up with another in yesterday's release with v1.0 of a new PS4 Homebrew Game titled "Save The Scene" and a quick update of v1.1 followed today (that decreased the difficulty that was set a bit high in v1.0). Under the hood the game is built with Unity 3d and is an original creation by the developer for the PS4 along with a Windows version that has been created.as well. The premise of this game surrounds around an evil entity attacking the scene and you must save some of these devs by stopping the bombs (by selecting the right button before the bomb falls) from exploding on their heads . If you prove your are the "chosen one" you may get a working exploit (in the game world lol). There is some enjoyable design elements to this title that were brought to the game by the developer (Lapy05575948) and Xalgovia. Plus for your listening pleasures in this title we can thank retrogamer74 for the sound affects. Included below is video footage/screenshots of this game in action. This PS4 Homebrew requires an exploited PS4 Console (on 5.05 FW) .Continue reading
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