We have seen developer @deank cooking up some nice brew lately, the latest creation of sLaunch has now evolved into a new plugin called sMAN, bringing the original vision of the developer to this single plugin containing webMAN & sLaunch, rather then having two separate plugins loaded at boot time (like the preview releases) deank uses a single plugin slot while making sLaunch an even faster sprx loaded dynamically. For simplicity, he concatenated into just one file called sman.sprx the various sprx parts of the app (rawseciso/netiso/slaunch/sman) as well as the html parts of the XMB "Sman Games" feature. If you like to use this alternative UI for loading games, then you should use the sMAN plugin going forward, if you like the traditional way (w/ My Games) then you can use the XMB feature or simply switch to the webMAN plugin as both version will still available for users.
- sMAN Release Quote via deank
- Additional Notes/Comments from deank
- Video/Screenshot (preview version "sLaunch")
Now, let's move forward to the next step...
Later today I'll release the "sMAN" - which is webMAN + sLaunch in one plugin. The reason - this is what webMAN was supposed to be - the way I wanted to be since day one:
- Use only one plugin slot
- Use about 128KB less vsh memory (about 384KB total vsh memory)
- Support for /dev_usb000 to /dev_usb128
- No need for boot delays for scanning usb drives
- No need for XML generation, "refresh xml" or other complicated tasks
- No need for the "My Games" entry in XMB (no need for custom category_game.xml)
- Simplified setup page, eject/unmount/rescan/grouping options available within sMAN's front-end (sLaunch)
- Support for over 1000 games
- FTP/WEB/NTFS/NETISO support by the sMAN's back-end (webMAN)
- Simple use in any cobra compatible CFW by adding sman.sprx to boot_plugins.txt without modifying other files
- The front-end (menu) is not using resources when not active (opposed to slaunch.sprx)
- Updated - it now supports switching groups/content-type (ALL/PS1/PS2/PS3/PSP/VIDEO) - press the [SQUARE] button.
p.s. The features in bold will be gradually introduced for easier transition for the users who decide to switch to sMAN.
Edit: eventually deank decided to add the XMB "Webman Games" feature to sMan as many end users were asking for it.
It brings back the old XML creation problem he originally wanted to get rid of however it works quite well.
The only real glitch in sMan 1.11n (& in the latest wMM actually) is found with a limited number of ntfs hdd where the partition cannot be read using the libntfs_ext library port. Hopefully this bug should get fixed after investigation...
The XMB Game list remains optional however, to be toggled in the sMan settings page.
Random Comments about sMAN from deank
- The good thing about sMAN is that it doesn't require large amounts of memory no matter how many games you have. It can handle 2000, 3000, 5000 games even.
- sMAN is working a bit faster than sLaunch (at least it looks that way).
- If you decide to use sman.sprx - remove webftp_server.sprx and slaunch.sprx from your boot_plugins.txt. It is not possible to use them at the same time.
- Yes, fan-control is still there, because it is "webMAN" in the background. For languages - there is nothing different to webMAN - you'll have to compile it yourself with proper gui.h.
PS3 sMAN (webMAN + sLaunch) combined into a single plugin by deank
By STLcardsWS on Feb 13, 2017 at 8:55 PM
ref00d (plugin) Released - Run Games / Apps that require a higher FW from your ownFollowing the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
[Update x2] RetroArch (PS2) Preview (includes 2 cores) - Introducing New Nigthly PS2 ReleasesUpdate (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.Continue reading
2018 - Year in Review: "Kernel Exploits, New Cryptographic Failures and a (tiny) new Console" [Poll]2018 is over and it was a very interesting Year, not only for you as a Gamer, but also for PSX-Place. We saw many Releases across all platforms, like several Kernel- and Web Exploits for the PlayStation 4, the PlayStation Vita caught a strong year as well, especially back in December, but also the PS3 was still very popular with many updated Homebrew Releases for System Firmware 4.82 for instance. We also saw some newcomers like the PlayStation Classic, where everyone knows how bad Sony designed it and why we (the Homebrew-Community) has to fix it. But in case you missed something, this Article will give you an overview what happend so far in 2018 for the whole PlayStation-family. And to round things up, there is a small Poll you can find down below where you can vote for your favourite Console of last year. Every Vote is welcome.
But what will 2019 bring to you? It's still early to say but maybe Sony will satisfy the all Gamer who asks for a "PS5". But the PS4 is still a powerful machine don't you think? Maybe we will see a new Kernel Exploit for a higher System Firmware with the hope that it will lead into a proper Homebrew Community. But however the end result will be, we hope that you will stay faithful to our Community, so you won't miss any action in 2019. And speaking of that, we wish everyone a Happy New Year 2019 and may your dreams/wishes come true.Continue reading
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