UPDATE v1.01 - New Improvements
Earlier this month developer m0rph3us1987 provided a new update (v1.01) for this NES emulator for exploited PS4 Consoles. In this update the ROM Folder can be changed with an edit to the config file, The NES "Select" button is now mapped to the PS4 Touchpad, which is a way to use the PS4 touchpad but eventually it would be great to see a feature to use something like the DualShock 4 Touchpad to play games that would require the Zapper Gun like the iconic Duck Hunt.. Hopefully some developer's agree and could implement something like that in the future (surely easier said then done.) and how back to reality you can see the latest changes in the update marked v1.01 below:
(Original Coverage - Oct. 16) Last week we seen developer flatz add C# Code & OpenGL Support to the PS4 and slowly it has appeared that the homebrew scene is starting to gain some traction as we keep seeing new release and progress made forward,. Today developer m0rph3us1987 take's his POC NES Emulator and adds support for playing @ full-Speed, the emulation is based on LaiNES emulator..With this version the dev has also has stated PAL Rom's will have better emulation then NTSC roms currently. You can see a sample of some footage of this ps4 homebrew in action via a short clip originally provided by @wa7ly on twitter.
NOTE: This release is only for PS4 Firmware 5.05 (exploited)
PS4 NESFull speed NES Emulator for PS4.
- ONLY for FW v5.05
- PAL Roms work fine,
- NTSC Roms are a little slower because of the different clockrate of the NTSC NES.
- Create a folder called roms on the root of your fat32/exfat formatted USB drive, and put the roms inside. Then attach the drive to the right USB port of the PS4.
Whats new in version 1.01?
UPDATE - Version 1.01
1) Rom list can now be scrolled using d-pad.
2) NES select buttons has been mapped to ps4 touchpad button.
3) Rom folder can be configured in /mnt/usb0/ps4nes/config.json
4) Minimal improvement in audio output.
How to use?
1) Copy the ps4nes folder on the root of your usb drive.
2) Change "roms_path" in config.json to the location where your roms are.
3) Install pkg on ps4 and have fun
Download (MEGA): PS4 NES (Full Speed)
UPDATED (v1.01) > > > v1.01
Source: twitter.com/m0rph3us1987 / (2)
PS4 [UPDATE v1.01] PS4 NES - Full Speed NES Emulator (5.05 FW) by m0rph3us1987
By STLcardsWS on Oct 17, 2018 at 10:58 PM
Streets of Rage (Mod) released for PS4 by Markus95Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95Continue reading
OpenGL ES implementation on the PS4 (Write-Up) provided by flatzPS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..Continue reading
Why the PS4 needs a Current Firmware ExploitIt has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is shortContinue reading
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