PS4 [UPDATE x3 - 1st Core Running] RetroArch making progress on the PS4?

Discussion in 'General PS4 Discussion.' started by STLcardsWS, Dec 27, 2018.

By STLcardsWS on Dec 27, 2018 at 9:02 PM
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    STLcardsWS

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    Update x4: 1st 2nd 3rd 4th Screenshot shown (its early but progressing, first Libretro Core Running on PS4)

    At some point we know we will eventually see a port of RetroArch on the PS4, just look at all the devices the multi-emulation project already supports with its Libretro Cores and RetroArch frontend . However, could we be getting closer to seeing not only a great PS4 Homebrew hit the console but a port of RetroArch to natively hit the PS4? With recent advancements in the scene such as OpenGL ES (via flatz) it now seems that the early steps have begun as developer frangarcj has started to push some commits in relations to a PS4 port as seen here on the developer's Github account. Looks like we are early in the journey and development has just begun and likely will take sometime for a proper release (so be patient), but nonetheless its great to see the progress being made by the developer who made similar possibilities on the PS Vita / PSTV. Also in a slightly unrelated note, there has been alot of progress on the PS2 port of RetroArch being developed as well (checkout latest details from the developer).

    retro_skin_ps4-520x245.jpg

    • RetroArch PS4 (In development)

      UPDATE (12/29) - Wink Wink (screenshot by frangarcj)
      DvlsQdjXcAAm_3M.jpg

      UPDATE (12/30) - Latest progressed shows the XMB UI now running in Full Screen.
      DvsOhM5XcAAr-G6.jpg large.jpg
      via twitter.com/notzecoxao


      Update (!2/31) - First Libretro Core Running on the PS4: 2048 (Homebrew Game)
      DvxLNl8WwAECfjj.jpg
      Source: twitter.com/ZiL0G80

      Update (1/2)
      Dv6Vkb3WoAAaq43.jpg
      https://twitter.com/psxdev/status/1080465424343535617

    • RetroArch_Coming_Soon_PS4.jpg
      Commits on Jan 2, 2019
      Commits on Dec 31, 2018:

      Commits on Dec 30, 2018
      • [ORBIS] Initial audio driver
      • [ORBIS] More input driver changes
      • [ORBIS] Fix height / width typoo
      • [ORBIS] eglSwapInterval workaround
      • [ORBIS] Update input driver
      • [ORBIS] Untested input driver
      Commits on Dec 29, 2018
      • [ORBIS] Several EGL and GL fixes
      • [ORBIS] Fix Makefile and enable XMB
      • [ORBIS] Fix main
      Commits on Dec 28, 2018
      • [ORBIS] Use SceWindow
      Commits on Dec 27, 2018
      • [ORBIS] Initial video context driver
      • [ORBIS] Fix __assert
      • [ORBIS] Initial Platform driver + minor changes
      • [ORBIS] Add Makefile


     
    Last edited: Jan 2, 2019
    T.A.U, Naut, Grim Doe and 6 others like this.

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Discussion in 'General PS4 Discussion.' started by STLcardsWS, Dec 27, 2018.

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