PS VITA / PS TV vitaHexenII v1.1 (by Rinnegatamante) - New Soundtrack Support / Improved Framerate & Controls

Discussion in 'PS Vita News' started by STLcardsWS, Mar 8, 2017.

By STLcardsWS on Mar 8, 2017 at 8:07 PM
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    STLcardsWS Administrator

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    Following the update to Labyrinth-3D v1.3 by developer Rinnegatamante, the dev is back with another update for this community. This time around the vitaHexenII port has received some attention and improvements with the release of v1.1 frame-rate has improved and the inclusion of music with Soundtrack Support should give this port a brand new experience, but in addition to those changes controls has improved to more like another port to the Vita / PS TV vitaQuake also ported by Rinngatamante . Checkout all the details of this release and also be sure to checkout VitaDB, as the title implies its a database (mirrors) of many of vita scene homebrew.


    • vitaHEXEN II v.1.1 Release Notes:
      This homebrew really deserved an update, this new version has a bit better framerate, soundtrack support finally working as intended and reworked controls (similar to vitaQuake).

      • Rebinded menu controls to a more natural style (vitaQuake configuration).
      • Fixed CDAudio playback, now works as inteded.
      • Fixed Controller Vibration effect calibration on PSTV. Now works as inteded.
      • Now CDAudio tracks can be provided even with standard filenames (casa1, casa2, etc...)
      • Optimized rendering code, slight frameboost as result.

    • CqaZ2HXXEAErbTE.jpg large.jpeg
      This release is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine. It's based on vitaQuake core and it shares a lot of features with it.​

      • Support to both standard game and Portal of Praveus expansion
      • Support to both analogs for comfortable aiming and player movement
      • Native support to 960x544 resolution
      • Rescaler in options menu for fps enthusiasts
      • Different hidden features unlocked in the Options Menu (Like FOV)
      • Support to dualshock rumbling when player get hit (PSTV only)
      • Sounds and CDAudio (Soundtrack) support
      • Software GPU Rendering
      • Support to savestates

    • Known bugs
      • Sometimes game can crash when trying to change resolution after starting a game
      • Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
      • When attempting to change map, sound is not properly paused

    • How to install
      • Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.

    • How to use soundtrack
      • Soundtrack is supported in MIDI, OGG and MP3 formats.
      • Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, ... or with their original names (casa1, casa2, casa3, ... )
      • If you are extracting tracks from your Hexen II cd, this is the correspondence between track name and track filename:
        • track02 -> casa1
        • track08 -> egyp3
        • track14 -> roma3
        • track03 -> casa2
        • track09 -> meso1
        • track15 -> casb1
        • track04 -> casa3
        • track10 -> meso2
        • track16 -> casb2
        • track05 -> casa4
        • track11 -> meso3
        • track17 -> casb3
        • track06 -> egyp1
        • track12 -> roma1
        • track07 -> egyp2
        • track13 -> roma2

    Downloads: (Direct links from the new VitaDB from Rinnegatamante)
    Github Repository:

    Last edited: Mar 8, 2017


Discussion in 'PS Vita News' started by STLcardsWS, Mar 8, 2017.

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