PSX-Place
PSX-Place.com is dedicated to bringing you the latest Homebrew, Hacking, Exploits, CFW, Jailbreak & PlayStation Scene News to your fingertips
Good news if your a fan of retro emulation and have a jailbroken PS3, as developer @OsirisX has made a bit of a breakthrough for emulation on the PS3. Following OsirisX other emulation release's / contributions like the unofficial PS4 port of RetroArch and the progress of the RetroArch Psl1ght PS3 port The developer is now tackling taking on a new adventure on the PS3.
One of the issues on the PS3, has always been the supporting of later generations (the 3d era+) of emulation. While we have seen PS1 / PSP / PS2 emulated on the PS3, they are using the unlocked system's firmware emulator's from Sony,. homebrew emulation has not achieved the same success, without support of a dynarec and the emulators re-written to support such a dynarec on the PS3, user's have been stuck side-scrolling in their Retro experiances. We seen an early example years ago when developer IngPeria released a PoC PS1 emulator (not Sony's firmware one) with dynarec support, but not many other developer's took on the task for any other emulators.
One of the issues on the PS3, has always been the supporting of later generations (the 3d era+) of emulation. While we have seen PS1 / PSP / PS2 emulated on the PS3, they are using the unlocked system's firmware emulator's from Sony,. homebrew emulation has not achieved the same success, without support of a dynarec and the emulators re-written to support such a dynarec on the PS3, user's have been stuck side-scrolling in their Retro experiances. We seen an early example years ago when developer IngPeria released a PoC PS1 emulator (not Sony's firmware one) with dynarec support, but not many other developer's took on the task for any other emulators.
Could we see an official RetroArch PS4 debut soon? perhaps some recent clues suggest there is some preparations starting in that direction. A few days ago, PlayStation 4 developer frangarcj has prepared a PR on the official RetroArch (libretro) github to begin the process for "an official PS4 Release". There is no ETA to report as there appears to still be various task needed to complete this process, however this is a great sign to see for anyone hoping to see the official PS4 Release of the Retro experience.
The official release will be powered by the Open-Source SDK, where as the current unofficial RetroArch PS4 port does not use the Open So
The official release will be powered by the Open-Source SDK, where as the current unofficial RetroArch PS4 port does not use the Open So
Developer @bucanero has a new update for Apollo Save Tool (Vita) , as some of you may or may not know the developer also has a PS3 and PS4 version of the homebrew utility available for those platforms as well. The utility is a great app for your save game files as you can resign and unlock and even download save's from other from the database. The tool originally debuted on the PS3 when developer @bucanero forked the GUI of Artemis-a Cheat Engine by Dnawrkshp for the PS3
Since that PS3 release and many updates we seen a PS4 version emerge and also a PS Vita port.
Since that PS3 release and many updates we seen a PS4 version emerge and also a PS Vita port.
PS VITA / PS TV
Flycast-Vita (Dreamcast Emulator) v1.1: Fast GDRom Load option + Latest downstreamed commits
PlayStation Vita developer @Rinnegatamante continues the magic in the homebrew scene. Over the last weeks we have already seen various release's like Doom64EX / VitaDB Downloader / RigelEngine Vita / Zelda3 Vita and today the developer stopped by the forum to release v1.1 update of Flycast-Vita (Dreamcast Emulator), in this update the option for "Fast GDRom Load" has been added, this will provide faster loading times, however the v1.1 chanelog also warns that some games may cause more issues then benefits with this option enables. Also in the update this port was Downstreamed to the latest official Flycast commit, Take note that BoxArt Support is now disabled by default. This should help performance if you have alot of roms in your directory.
Find the installation process and setup along with some tips in the official release thread > here < in the psx-place forums
Find the installation process and setup along with some tips in the official release thread > here < in the psx-place forums
PlayStation 3 developer @DeViL303 has been working on a new project of late, taking a break from some of the fantastic XMB work and various firmware hacks and tweaks. The developer has recently set his sights on PlayStation Home and bringing some of the functionality back while preserving some of the history of the project. DeViL303 has managed to get alot working in the GDC Demo 2007 of Home. There are various notes and details provided below along with a video demonstration of what is working. See full details in the release thread linked
PlayStation 3 developer @Evilnat has been researching and developing some new features for his popular Evilnat's Cobra CFW for the PS3. Sony may have dropped official updates, but the development community has not stopped support and continues to pack new features and functionality directly into the firmware. With 4.89.3 now confirmed in development by @Evilnat
Some of these features are still in the PoC stage and some should be implemented in the next stable release (once fully tested) of the CFW. Currently the community developer's only have access to 4.84 DEX firmware, so the developer is trying to find (if it exist) 4.89 DEX (or a higher then 4.84 DEX) but the developer seems to be experimenting with "porting 4.84 DEX Kernel and required modules to 4.89 (like Rebug REX/D-REX) and is working as expected until now". However the developer warns at this time its still needs alot of testing but its encouraging to see some great development still going into PlayStation 3 CFW and to the Cobra Payload.
Some of these features are still in the PoC stage and some should be implemented in the next stable release (once fully tested) of the CFW. Currently the community developer's only have access to 4.84 DEX firmware, so the developer is trying to find (if it exist) 4.89 DEX (or a higher then 4.84 DEX) but the developer seems to be experimenting with "porting 4.84 DEX Kernel and required modules to 4.89 (like Rebug REX/D-REX) and is working as expected until now". However the developer warns at this time its still needs alot of testing but its encouraging to see some great development still going into PlayStation 3 CFW and to the Cobra Payload.
The future of PS1&PS2-Hacking has JUST begun!
MemoryCard-port-"things" for PS1&PS2 are going to have a big influence in the future!
MX4SIO as a simple adapter has already shown what is possible and can be replicated via simple tools.
The next big thing will be more complex hardware, emulating PS1&PS2-Memorycards as well as other devices!
MX4SIO as a simple adapter has already shown what is possible and can be replicated via simple tools.
The next big thing will be more complex hardware, emulating PS1&PS2-Memorycards as well as other devices!
Homebrew developer Lapy who is known for his various releases on the PS4 and PS Vita, ranging from Games like Duck Hunt Remake to useful Utility apps like PS4 Xplorer / Ps4 App Lock just to name some of the developer's many projects. Has now turn his attention to a massive overhaul of that popular utility for the PS4, As PS4 Xplorer has been upgraded from v1.37 to v2.0 with lots of improvements for this long overdue update, This feature-rich File Manager does all the basic features of a file manager well with some added features like PKG Installation / FTP Support / Translation support for additional languages and much more.
PS VITA / PS TV
Latest Vita Homebrew by @Rinnegatamante includes Flycast (Dreamcast) / Nanosaur / Wordle / Tomb Rai.
PS Vita Developer @Rinnegatamante has shared several releases in the psx-place forum's over the past week(s), One of the highlights was released in recent days has been a major update to Flycast Vita - (A Sega Dreamcast emulator) for the PS Vita and PlaStation TV (PSTV) . Updating from the initial release of v0.1 from Jan. 2021 to now v1.0.2 with assistance from developer @Bythos for the latest update.
Earlier in the month of August we seen Rinnegatamante with two other ports released here in the forums with: Nanosaur Vita (A Port of Nanosaur) & Wordle SDL (A clone of Wordle), which are both welcome additions to the Vita collection. Developer rinnegatamante has been busy with various other release's as well over the past few months. In case you missed some of the other recent releases from @Rinnegatamante like the Tomb Raider 1 & 2 Classic Collections port to the Vita, you can also checkout his...
Earlier in the month of August we seen Rinnegatamante with two other ports released here in the forums with: Nanosaur Vita (A Port of Nanosaur) & Wordle SDL (A clone of Wordle), which are both welcome additions to the Vita collection. Developer rinnegatamante has been busy with various other release's as well over the past few months. In case you missed some of the other recent releases from @Rinnegatamante like the Tomb Raider 1 & 2 Classic Collections port to the Vita, you can also checkout his...
Notice OFFICIAL PS3 Toolset is not currently online, will be back soon.
See Link for more info: https://www.psx-place.com/threads/4...irmware-capable-models-status-warnings.38553/
Beware there are some unofficial versions out there in the wild, They are incomplete and have a high brick risk they should not be consider mirror. When official PS3 Toolset is back online we will update you here, .
Following the firmware update of 4.89 the scene was awaiting an update to bguerville's PS3 Toolset so that CFW capable console who may of updated to 4.89 (or jailbreaking for the first time) can run the exploit and once again and be able to install CFW from 4.89. Now for those experienced CFW user's they knew they should wait and NOT UPDATE when a new firmware update goes live as those user's simply just waited for Evilnat's 4.89 Cobra CFW to be released. .
Now back to the official toolset update, behind the scene's prior to the 4.89 update the v1.2 update was near deployment. So instead of making various updates, one to support 4.89 and one for v1.2 new feature's it made sense for the project to have one testing session and release in a single update for 4.89 but that meant it a bit of delay for the deployment since proper testing needed to be conducted with v1.2 features. However in that time period a Russian Scene site had found someone else's re-implementation (they forget to mention that) and patched worked together a toolset that looked like the real thing but it was hardly bguerville's original toolset nor did it offered the safety/quality or feature set of the real release.
There have been various changes in v1.2004 but the much anticipated File Manager & xRegistry Editor will still be rolled out in a future update that will arrive soon after some theming issue's are sorted. To quote developer @bguerville about the new features in this update the developer states "there is a few new features to play with other than 4.89 support, like some memory patching options including HAN, memory dumping, extended system information details and syscon error logs. Afaik the issue that led to crashes on page load on certain setups should be fixed" Additional details can be seen in the tabs below .
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