PSX-Place

PSX-Place.com is dedicated to bringing you the latest Homebrew, Hacking, Exploits, CFW, Jailbreak & PlayStation Scene News to your fingertips

Following the 4.83 Official Firmware update for the PS3, not only did it close the PS3Xploit's for installing CFW on 4.82 and also the HAN Exploit, but it also means its time for a round of Custom Firmware updates for excising CFW user's. So if your first experience on CFW was on 4.82 on your on 4.82 CFW, then all you do is update to a 4.83 CFW of your choice and install the pup the same way you would an official update from a USB STORAGE DEVICE, but of course with the CFW PUP. This release of 4.83 FERROX COBRA CFW from developer @Alexander is a Cobra CFW, so it has all the features of a Standard CFW, plus contains the special Cobra payload which provides background running plugin support, PS3/PS2/PS1/PSP ISO Support some of the features this payload provides, (note standard CFW can install MAMBA and replicate many COBRA features) All details of this release can be found in the Translated notes found below from developer Alexander.​
Considering the mess of CyanogenPSP, an old project of mine (@Joel16) that I wrote when I was around 16, I wanted to give my favorite handled one final contribution. CyanogenPSP, may *look good* and *work* well in the most part, however the code base that it uses is a huge horrible mess and I can't emphasize it any further. I'm noticing this now as I approach my final year in Computer Engineering. The file manager in it never even worked, the coding concepts used inside of it is very bad, many duplicate functions that do the same thing, no proper error handling, bad use of resources etc. I wouldn't want anyone to use that as a code base to anything, hence why I want to make one final contribution no matter how late it is. A final contribution with a clean, dev-friendly open source code base. My answer to this CM File Manager PSP - a minimalistic approach to a file manager with a variety of user friendly features. PS. I don't care how late this is, the PSP is an amazing device and I want to do this even if just 3-4 people are interested.​

Have you noticed that mystery timer on the mainpage counting down to this date? Well, hopefully you were not too excited as it has nothing to do with any new releases but the countdown is rather to celebrate the 4th birthday for the psx-place.com community. It was back on October 14, 2014 that we officially launched psx-place.com to the public. Since that 4 years, alot has changed in this community and its been the location for many great things in the community, This is thanks to many great people who visit these virtual hallways leaving a piece of their wisdom and supporting the community.
The newly released OpenBOR Plus port for the PS3 keeps on improving with the latest updates to the Game Engine coming from developer White Dragon, since the debut of this PS3 Homebrew (for CFW) there has been a number of improvements BGM Player Support, Increased Game Compatibility as games like He-Man and other with a larger Aspect Ratio now work in latest updates are just some of the enchantments to hit the port recently. Various elements are sure progressing nicely with this port since its inception and the issues overcame in development (see more about development here) have been great to witness, this dev is no doubt putting together a great and welcome addition to the PS3 Homebrew Library. What are some of your favorite games to play with this Game Engine?
Since the 4.83 firmware update PS3 CFW user's have been shut out of PSN, but developer @Evilnat comes to the rescue with the release of SEN Enabler v6.0.9 which contains support for 4.83 firmware by providing a spoof for current 4.82 CFW's, so that means PSN Access are now restored, Support for 4.83 CFW has been added, but since we have not seen any release's yet this aspect of the update has been untested, You can keep this page bookmarked as we will be updating it when CFW's and other hombrew / tools & utilities become available with new 4.83 support, You can view all the details of this update from Evilnat's release notes found below​
BEWARE (Exploited PS3's) PlayStation firmware update 4.83 has just went Live, developer's from the PS3Xploit team have not had time to take a look at it yet since this has just been released (see update, devs are looking into it now and will update us here in this thread), This update could potentially be a patch for the PS3Xploit hacks (but they have not in a year which has been odd) or it could be a simple routine update for things such as the BluRay player. Developer's will look into this newly released update and we will keep us posted here in this thread. Its advised to stay on 4.82 until Ps3Xploit developer's verify the newly released Official firmware. Users and Ps3 Firmware Bot has confirmed the update is live.
-STLcardsWS​
RetroArch and its Libretro Cores have invaded just about every electronic device known to man it seems, as the retro emulation project continues to grow its ecosystem and support a vast amount of platforms, With ports to the PS3, PS Vita, PlayStationTV, PSP & so many other supported platforms (seen here), many PlayStation 2 fans were left wonder if a PS2 port would ever arise and some wondered if it was even doable. Well the libretro team via twitter has answered some of those question with an announcement of an in development RetroArch PS2 Port. This is still early but its good news to see some progress and knowing that this could be coming a reality soon for the PS2 community.
-STLcardsWS
Developer flatz has made some improvements on the landscape of PS4 Homebrew development, as we have been suggesting for awhile the PS4 development cycle it still in its early stages. However many developer's have been making progress and the latest achievements were laid out by developer flatz who has stated on twiiter that he has managed to get "C# code working on PS4 (using JIT, non AOT)" and also fixing the OpenGL code (started by Zer0xff) so that now it works for homebrew developing needs. The dev has not released any code quite yet, but as stated on flatz twitter feed "still need to do more tests, it's just beginning (Hello World app at the moment), then if everything will be okay I'll release it". Flatz has suggested that " I think that with C# and OpenGL it will be possible to create system apps that use native PS4 UI and their .net libraries as well" when asked which .NET version where running the dev stated ."native Mono from PS4 firmware, it's used only for internal system apps, got it working for custom app (well, just PoC atm)".. This is encouraging news for the overall landscape of PS4 development and we will keep you posted as this research and as work progresses from flatz.
(UPDATED (October 7 2018) see "Update v1.2" TAB in article for new Major Improvements with Weapon System & more)
(Original article via September 29) >> The Grand Theft Auto San Andreas experience on the Vita? Yes, you have read that right, GTA-SA to Unity (dubbed Unity-SA SAunity). While not a complete port of the game, many aspects of the Open World Game (that debuted on the PS2) Classic are being added with some Proof-Of-Concept media (Screenshots & Video) shared of this project. The Vita build is still in development and needs some work yet but the project is coming along and hopefully we see this progress, there is no VPK for installing on your exploited PS Vita / PlayStation TV devices (yet as it still in development), however the source code has been published on Github for anyone to contribute. Stay tuned as this is a very interesting project to hit the platform.

Have you ever wanted to know if a PlayStation 4 (PS4) console you plan on buying is hackable or not before the purchase? Well, with this handy new utility it could make that decision much easier when looking for a new PS4 Console . As developer KiiWii (aka DefaultDNB) who you may also recall from his recent work on X-Project has also been working on the PS4Ident utility, which is a simple website (JS webapp) that provides easily accessible information at your fingertips to help determine which firmware a sealed (box) PS4 contains. This is done with information provided on the box such as Model Number / Data Code or Product Number. Which can be quite the handy utility while in your local retailer or even with an internet purchase before you ever gain possession of the sealed unit. .