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Following the big news from Team Molecule several weeks ago and effectively opening the system wide open, it was only a matter of time before we would start to see other developer's start putting the finding to use and we have seen the FAPS Team (team members listed below) have recently released a new (taiHEN) plugin called ref00d, this plugin is a big deal, as it will allows users/devs to use content that would otherwise require a higher firmware to be played/executed on a lower firmware for your exploited PS Vita or PlayStation TV. Typically not an easy task to reach but thanks to Team Molecule's research and the FAPS Team we now have a ready to use simple plugin solution to remove those firmware restrictions, see additional details about this plugin release in the release notes provided below by the development team.
-STLcardsWS
Update (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.​
2018 is over and it was a very interesting Year, not only for you as a Gamer, but also for PSX-Place. We saw many Releases across all platforms, like several Kernel- and Web Exploits for the PlayStation 4, the PlayStation Vita caught a strong year as well, especially back in December, but also the PS3 was still very popular with many updated Homebrew Releases for System Firmware 4.82 for instance. We also saw some newcomers like the PlayStation Classic, where everyone knows how bad Sony designed it and why we (the Homebrew-Community) has to fix it. But in case you missed something, this Article will give you an overview what happend so far in 2018 for the whole PlayStation-family. And to round things up, there is a small Poll you can find down below where you can vote for your favourite Console of last year. Every Vote is welcome.

But what will 2019 bring to you? It's still early to say but maybe Sony will satisfy the all Gamer who asks for a "PS5". But the PS4 is still a powerful machine don't you think? Maybe we will see a new Kernel Exploit for a higher System Firmware with the hope that it will lead into a proper Homebrew Community. But however the end result will be, we hope that you will stay faithful to our Community, so you won't miss any action in 2019. And speaking of that, we wish everyone a Happy New Year 2019 and may your dreams/wishes come true.​
Update x4: 1st 2nd 3rd 4th Screenshot shown (its early but progressing, first Libretro Core Running on PS4)

At some point we know we will eventually see a port of RetroArch on the PS4, just look at all the devices the multi-emulation project already supports with its Libretro Cores and RetroArch frontend . However, could we be getting closer to seeing not only a great PS4 Homebrew hit the console but a port of RetroArch to natively hit the PS4? With recent advancements in the scene such as OpenGL ES (via flatz) it now seems that the early steps have begun as developer frangarcj has started to push some commits in relations to a PS4 port as seen here on the developer's Github account. Looks like we are early in the journey and development has just begun and likely will take sometime for a proper release (so be patient), but nonetheless its great to see the progress being made by the developer who made similar possibilities on the PS Vita / PSTV. Also in a slightly unrelated note, there has been alot of progress on the PS2 port of RetroArch being developed as well (checkout latest details from the developer).​
9x UPDATE (December 30) - Now the 10th Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..
Following up with their announcement that they will introduce their Achievements in "Vita Hacking" at the #35C3-Congress, both Developers @yifanlu and @DaveeFTW from @TeamMolecule today presented their Talk: "Viva la Vita Vida". And in this Thread, you will learn what they got achieved with their Hacks but also what this means for the Community of "Vita Hacking" in future. And to "spoil" you a little bit, we recommend that you will read this Article while sitting on your chair in case you would come off because of your roar with laughter. :)

For an overview about the #35C3-Congress in General, or where you can find all Livestreams from this Talk as well from other important ones, please click here.
Developer @pink1 has been working on a new project for exploited 5.05 PS4 with a utility (a GUI) to support flatz' recent release of Remote PKG Installer as many who have been in the forums here @ psx-place, may have seen the progress taken place on this PC-GUI developed by @pink1 in the release/development thread found in the forum (here), After the dev has been conducting several Open Beta's.The project has now maturing to the "first release" with the release of v1.0. Now remotely Install your pkgs with this new GUI that is an extension to Remote PKG Installer. Checkout all the details included and in the links at the bottom.​
Christmas is over and the Year 2018 is coming to an end, but we have still to Talk about the Progress Reports for RPCS3 from November and December. While they released their Report for November today, their hard work still shows that with every new month, their Emulator is showing huge improvements by getting more and more Games running within the Emulator. Last month was no exception. In fact, the Team behind this wonderful Project (which you can still support by the way) celebrates a new milestone for November since it is the first time, that the percentage of Video Games in their Compatibility List have been risen above >80% for Titles, which are both "Playable" and "Ingame". Just in case if you wonder what this means now, it implies that from 3038 Game Titles for the PS3, you can load and play with exactly 2444 of them with minor or even no issues at all. Isn't this impressive? Well, I don't know what you feel now but when I read this high amount of Games which are supported, I needed to savor this slowly with my tongue. But way more needles to say is the fact that wich such a hard work this Team is keeping up, the gamble has already paid off not only for the Team behind this Project, but also for the whole community and I think we can already say that playing PS3 Games on a PC isn't just a niche anymore.​
Following up with his announcement back on December 9th, Developer @m0rph3us1987 today presented his Talk at the #35C3-Stage: "Exploiting PS4 Video Apps". Since his talk was held in German Language, you will find every important detail translated in this Article, so everyone can follow what he was presented for each Chart.

For an overview about the #35C3 Congress in General or where you can find all Livestreams from this Talk as well from other important ones, please click here.
Update v6.01 was released a minor update details below
While features can be limited on HAN enabled PS3 Console's (especially in comparison to CFW enabled PS3's), the HAN Toolbox provides a number of great features for PS3Xploit's HAN straight to the main menu with some great modifications to the PS3's XMB. A project lead by @DeViL303 in the previous version 0.1-0.5 (along with various contributions from @pink1 also @Berion ) has now been updated with new features by @ShaolinAssassin (along with some assistance provided by @lmn7 ). One of the differences the project now contains 3 version to choose from a Superlite , Lite & Full version, the difference between the features these builds offer are outlined in the included release notes, where you can also read about other newly introduced features like a New File Copier feature (from USB device),DEBUG pkg enabler, NoPSN App downloader (for HAN compatible apps) & even more can be found in recent release of HAN Toolbox v6