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Update v1.0.2 Released
Original Introduction: PS3 development has been seeing an upkick lately and developer @bucanero has been one of the developer playing a part. The developer has recently updated Artemis with new support and also released PKGi (PS3) but now the developer shares a great utility that involves PS3 Game Saves called Apollo, built utilizing the Artemis GUI this homebrew capable of running on CFW and PS3HEN will allow you to Patch & Resign your Game Saves / Download Game Saves / Unlock Game Saves all from the convenience of your PS3 console and not PC tools are required. Below you can see the release thread from the developer himself: So i'll let @bucanero take it from here with another great release:
It appears that TheFlow0 a very well know PS Vita developer/hacker who developed exploits like h-encore & Trinity and homebrew applications such as VitaShell for the PS Vita, has now been exploring the PS4.The developer has made a suggestion to the PS4 Community, as the dev advises anyone who is staying on lower ps4 firmware's in hopes for an exploit should not update past 6.20 Firmware, that got some attention as that could be the next fully exploited firmware that arises on the PlayStation 4. We have seen the release of multiple 6.20 WebKit exploits in the public (seen here from Specterdev (patched in 6.50) and then also Fire30 subsequently with another (different webkit entry) seen here (patched in 6.72)) which these two webkit exploits are the first piece, typically servings as a "foot in the door" or "entry point" for additional explorations / execution of potentials like a kernel exploits once (if) discovered.. TheFlow0's recent tweets (as outlined below) suggest he may of found that next piece in the all important kxploit and that means we may be graduating to 6.20 from 5.05 in the near future. However, this is still a bit early as the dev is just now getting his hands on the actual hardware to put his confident theories to the test (it appears, however he had confirmed (?) some discovery or theories with the latest tweet). This developer/hacker is very talented and well known so there is confidence among many of the claims made are positive steps forward. Stay tuned to the story as this develops, the developer is likely to give some additional progress reports in the future on his official twitter linked below, and we will keep you posted about any news that rolls out pertaining to what appears to be an advancement in the PS4 community that has been seeing a rise in development.
We are back once again for another edition of The Power Supply. If you have not caught the previous editions (vol. 1: deank & vol. 2: m0rph3us1987) we have started a new interview series featuring many of the talented people from around the community. So with this latest edition we have yet another great developer in the community to feature in the new series. This developer has developed tools & homebrew that you have more then likely used on your exploited PS3 . If you have been a member of the forum here, you may of seen one of his many informative post as the developer is always posting great information and advice. Also this developer has been the person who keeps the PS3 catalog upto date with the latest releases over at We are of course talking about developer @aldostools who is the magic behind the webMAN MOD plugin and the IRISMAN AIO homebrew for the PS3. Also creator of a variety of utilities for the PS3, many featured in PS3 Tools Collection. Learn more about these projects and the developer behind the projects in the third installment of The Power Supply featuring @aldostools
Developer Lapy (of Lapy Games) known for various Ps4 homebrew games (powered by Unity) like the Duck Hunt Remake , Wild Gunman Remake, El Pollo 2.0 & Save the Scene: The Game , are just some of the past releases from the developer. Now with this initial release of Lapy Games Collection v1.0 you can find those game mentions plus some other great one's not mentioned, infact the developer has included all the other games released on the PS4 (homebrew enabled) in this collection totaling 9 games into a single pkg for version 1.0. The release comes with a selection menu to navigate and choose which game to launch as pictured below.

Also interesting the developer states on twitter alongside this release "dusting my Unity for PS4 much more to come..." so it appears we could be seeing more projects from Lapy in the near future. Which is good to see as the PS4 Scene is starting to see an uptick in development..​
Developer GrapheneCt has released BGFTP, a new FTP server that works in the background. It does not matter if your in-game or sleep mode or hanging around the Live Area, The FTP transfers are always working while the developer says this will not impact any performance of the running task, but does add a warning that transfer can be slowed down since they are running on Reserved System Cores and will be knocked to low priority on those reserves, but nonetheless a great way to transfer files from your PC (or other devices servicing as a FTP server) to either your homebrew enabled PS Vita or the PlayStation TV (aka vita tv)..
With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. :) We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.​
Following the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port.

Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.​
In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.​
The PS3 has seen a new release involving a fork of a popular emulation project. Following the work of @CaptainCPS-X 's Final Burn Alpha Retro Loader (FBA RL) (a fork of the FBA libretro core w/ custom frontend), psx-place member @Crystal has forked the homebrew project with the release of FBNeo RL. While the original release for CPS-X contained a modified version of fb_aplha (libretro Core), this version from Crystal now contains the recently released FBNeo (FinalBurn NEO) libretro core. Libretro is describing this core as a blend of "Final Burn Alpha and old versions of MAME". If you have used the FBA RL before, now the biggest difference in this new fork will be the addition of some MAME support. Also, Crystal has made some other enchantments and changes listed below to fit the new core. Checkout this latest emulation release on a homebrew enabled console such as Custom Firmware (CFW) enabled PS3 or a PS3HEN powered PS3 for those console that can not install CFW,.​
Universal Media Server has now been updated and matured to v9.2.0 by the UMS team, lead by developer Subunk. The UPnP / DLNA & HTTP/S Media server works on your PS Vita / PlayStation TV, PlayStation 3 (PS3) and PlayStation 4 (PS4) and a tons of other devices you may own (see tab below for all devices supported) This is an extremely well built project that has been in development for years now and continues to evolve and grow with the dedication from the UMS development team. This utility will run on many operating systems and will connect to your supported devices to stream your personal collections of media (audio/video) via your locally connected network. See many details included below and also at the UMS official website we have linked below:​