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The Darkprogramer came by the site the other day and alerted us of an update to his Resource page (here), as the dev provided us with the latest update to PARAM SFO EDITOR v1.2 that is now supporting PS4 / PS3 / VITA & PSP platforms in this handy utility for editing various options / paths, useful for various task, if you are unfamiliar with this tool be sure to make backups of the PARAM.SFO your editing as you could make your Homebrew / App / Game ect. unbootable or change some settings, nothing serious but good to have a backup just incase. Checkout the latest details from @The Darkprogramer found in the quote provided below:
Here we are again folks. The Team behind RPCS3 are showing again that the "Emulation from PS3 Games" are still a thing with it's newest Progress Report for July 2018. Last Month we saw a huge progress in allowing PS1 Classics Support through Emulation. But this time they searched for a new challenge. One of the advantages of Emulating PlayStation Titles on a PC was always that both a higher Output Resolution and a higher Framerate can be achieved through several Game Titles. The same applied for Emulating PS2 Game Titles as well through PCSX2, when you are able to emulate dozens of PS2 Titles in HD Resolution or even higher. PS3 Game Titles sees those similar potentials as well, so the Team tried this out and claims that it can even "Outperform a physical PS3" by emulating a Game in 4K Resolution. Which Game this it can be found down below.
Okay, the Title says it all. But before you leave, let's face the truth. Since the developers were able to achieve several Kernel Exploits on different System Firmwares, their goal was to give you a "platform" where you can develop and/or enjoy your Homebrew Applications running on your own PS4. But instead of making your PS4 a "useful Gaming Machine" - to get out more of your PS4 with several new Features even Sony can't deliver - the side effect is that many people doesn't care about Homebrew and that Piracy is the only thing which counts on all "hacked" PS4's, which is very sad. I know for myself that this Thread here can't give you a solution for this problem and I know as well that this discussion isn't new and that there was already some Threads about that on both this Forum and on Twitter. But I would like to analyze and discuss this with you and maybe someone has some ideas what could be done better in the future.
Developer @Zar (creator of the ManaGunz Homebrew also) let us know that an update to the PS3 CFW Homebrew utility known as IDPSet has received a new update to version 0.88. Since the previous update coming in Sept. 2015, developer Zar has made new improvements to the utility that introduces expanded IDPS support along with improved CFW support of the "eid_root_key" dumper.
Today developer mysis has released new information regarding PSP emulation on the PS4, back in early May there was various discoveries found with PSP emulation (on PS4) by KiiWii as outlined in this article but overall the news while very positive left many unknowns as these sort of things don't come with instructions manuals. However, thanks to mysis's recent research we now know a bit more about this how emulator operates and can start logging those pages for the manual`and hopefully improve game comparability. Below you will find the discoveries that mysis has provided.
Well, well! You (probably) already heard about the several PlayStation Developer Wikis like for the PS3 and the PS4, but also for the handheld consoles like PSP and PSVITA, with it's strong communities and useful information for each wiki. But while the actual Console Generations were already satisfied with their own wikis, there was something missing. If you wanted to get some informations about older Sony Consoles, then we had to be honest - your informations kept very short. But since we speak about the "past tense form" from "has", the lack of useful information could change with your help. Thanks to the well-known user @GregoryRasputin, you can now contribute to a PS1 and PS2 DevWiki! Yeah, that's right. Sony's both first released home consoles are getting it's own dedicated wikis and everyone is welcome to contribute.
While we have seen PS2 developer like @sp193 busy with several new updates to Free Memory Card Boot (FMCB) exploit recently, the dev along with other PS2 devs like Maximus32 have been putting in some work and making some "HUGE Advancements" to OPL as @TnA details. Open PS2 Loader or better known as simply OPL is moving along nicely with the times and making great strides still in 2018, from here i will leave it to TnA who has summed up the various progressions of this very popular PS2 Project
The PS2 Community is still going strong and developer @sp193 continues to make improvements across the board on the PS2, with some of the dev's latest work coming with a series of new updates to Free Memory Card Boot (FMCB), Since June of this year the dev has provided the progress and reports as seen in the thread (in the psx-place forums) and kept us informed. There has been alot of new changes since June and each of those changes can be seen in the "Recent Developments" along with some other details about the project be sure to view all links the dev has provided for additional details about this project if your a new comer to FMCB or the PS2.
Developer KiiWii (aka defaultdnb) has released a new project called X-Project (XMB SELF HOST PROJECT) for PS4-5.05. This All-in-One Toolbox contains all your payload needs in a XMB type of environment. The toolbox offers alot of customizing ability to its theming and also the payloads you wish to include. The XMB Themed style toolbox contains 10 categories (columns) as follows: HEN, BLOCK, LINUX, BACKUP, SYSTEM, TOOLS, CHEATS, MENUS, CACHE, ABOUT. Learn more about X-Project and all the features its contains in the details from KiiWii release docs.
Well, this time it didn't took long since the last Progress Report. And since the last month showed us that more and more PS3 Game Titles getting supported for this Emulator (which is very good as well), this month the Great Team behind RPCS3 anoounces in their newest Progress Report for June 2018, that they gained the ability to run PS1 Classics via RPCS3! Yes you read it right, PlayStation 1 Game Titles running via RPCS3. Althought that they already previewed this achievement a few weeks before and the fact that only those named "PS1 Classics" from the PlayStation Store will be able to run on RPCS3 due to software limitations from the original PS1 Emulator on PS3, it is still great to see what's actually possible throught Emulation by "Emulating a PS1 Game on a emulated PS3". Now after you read this last sentence, imagine the Inception Horn is ringing in your mind.
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