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It's pretty much inspired by @Rancid-o 's PS3iTA except this does not come with "CFW Setup" homebrew neither "Package Manager". I know the demographic is very little for this type of CFW but I could image this this would be still useful for those who do not want COBRA neither REBUG.

The features are pretty basic.For PSN, you will either have to use CCAPI or webMAN to spoof IDPS if your unit is converted retail
Team REBUG just recently released 4.84 REBUG LITE Edition just the other day. Now,since that time the team has aquired all the resources needed for the creation of 4.84.1 REBUG REX Custom firmware . Now that the testing phase has concluded, the team has now released 4.84 REX version of their famed Custom Firmware for the PS3. What makes REX different from LITE is that Lite is made of only CEX (retail) firmware and REX contains both retail firmware and then also contains debug (DEX) firmware elements as well. To create this powerful hybrid custom firmware. Which expands the feature list over any other CFW type with the included REBUG Toolbox (requires pkg installation),

The updated Cobra payload of v8.00/1 that made its recent debut in habib's 4.84 Starbuged CFW has also been bundled with this latest version of REBUG REX. One of the highlights of the version 8.0 progression of the Cobra payload has been a new feature allowing Kernel payload support via plugin developed by habib, The update to Cobra also brought a number of new improvements besides that lone feature, other feature consist of a much faster boot time on start up as in Cobra 8.00+ stage 1 has been removed. Then also in this version of REX you should note COBRA is ENABLED by default where as in previous versions of REX it has not been and required a toggled "ON" via the REBUG Toolbox, that is no more, in this version its enabled "out of the box" and ready to go​
The PS4 might get some attention again. After the last few weeks, where we saw multiple Homebrew Releases - such as a updated Linux Distribution for your PS4, various Homebrew Games for your PS4, Emulators for playing older Classics on your PS4 and other useful Homebrew Applications, which makes your PS4 more useful for you - today, Developer @SpecterDev released a new WebKit Exploit for a newer System Firmware, namely for System Firmware 6.20. Although this Exploit isn't a complete Kernel Exploit together with the fact that this Remote Code Execution Exploit has been already patched by Sony on the newest System Firmware 6.50 released a few days ago, it is still a useful method to tinker more with this specific System Firmware, as Developer @SpecterDev describes it with his own words, which you can see down below. This can be especially useful for Developers, who wants to tinker with older System Firmwares as well, such as for System Firmware 5.55 for instance. Maybe we can see a newer full Kernel Exploit for a newer System Firmware released sooner or later.​
The 4.84 Custom Firmware landscape for the PS3 is certainly taken shape here in the last few days as we have seen multiple developer's rejoice and not only update things but progressing the PS3 scene as well. We seen Team Rebug drop 4.84 REBUG LITE edition & 4.84 FERROX Cobra cfw's that had the Cobra v7.55 payload, but as Team Rebug member @Joonie was finishing up the Rebug Lite release/testing and was about about to release, developer @habib (another team rebug member) was working on advancing the Cobra payload with some new features that would mature the payload to Cobra v8.00 (updated v8.01 see below) and in this 4.84 STARBUGED COBRA (v8.00) CFW. This blend of Starbucks + Rebug = Starbuged and not only does this CFW come equipped with the new Cobra v8.00 features but also contains all the feature that REBUG Lite edition contains as well.

The Cobra v8.00 payload see's a few changes highlighted by the ability to run a payload with kernel privileges in a way like those familiar with the PS Vita scene see with skprx, same concept but now with the PS3. Currently only a single payload is supported at a time but habib says he may increase this into the future. Also v8.00 should improve boot time dramatically according the developer as there is no longer a Stage 1 at boot up, Also note that this CFW has Cobra enabled by default (in contrast to rebug lite, needs to be turned on). Additional details about this CFW release can be seen below.
-STLcardsWS​
It's Back!!!! Following 4.82.2 REBUG REX and then after sitting out the 4.83 firmware update, developer Joonie of Team REBUG has decided it was time to release 4.84 REBUG LITE Custom Firmware. This CFW is not the traditional REX (a hybrid of Retail (cex) & debug (dex)) , instead Rebug LITE is essentially a turbo charged Standard CFW (after installation) and can serve as a COBRA CFW (when activated in Rebug Toolbox, the toolbox can be installed via "Package Manager" on the XMB (the pkg will be there waiting for you)) that is based on 100 % retail (cex) firmware, Joonie has updated REBUG Toolbox which now contains support for 16 different languages, Also added in this release comes HAN PKG Support (for CFW user's).
PS3 Custom Firmware developer @Alexander has now released his 4.84 FERROX COBRA (7.55) CFW adding a new flavor to the 4.84 Custom Firmware mix. This Cobra CFW comes equipped with the latest Cobra 7.55 payload (which should perform like 4.83 FERROX Cobra) and allows for all the usual Cobra (v7.55) CFW features. Some of those features include Plugin Support (like webMAN), as well as ISO Support (Ps1/PS2/PS3/PSP/BD/DVD) are just a few abilities that Cobra adds to a firmware. Also developer Alexander includes an optional MOD Installer for some extra features and eye candy (see tab for more info). For full feature set and details checkout the included (translated) release notes provided​

if you have any feedback you can find @Alexander at his home site of Cybermodding.it and also here in our psx-place forums.​
Once again, VitaHEX Games is bringing another hit for the PS Vita & PlayStation TV homebrew community with the release of The Hallway, following the release of the smash hit of Zombiebound Reloaded, (A CoD Zombies style game) the developer is back with a Silent Hill P.T. (the infamous demo) inspired game called The Hallway. This game powered by Unity is a reincarnation of the famous PS4 demo that excited many only to see the original game canceled. Now VitaHEX brings his vision with high quality sounds that are great in a surround sound environment or as the developer suggest headphones for a truly horrifying experience[​

The developer has also published a Guide for Unity development on the PS Vita platform titled: How to setup Unity to develop PS Vita Games
With the release of h-encore 2.0 by TheFloW, the PlayStation Vita shines more and more into a strong and powerful Gaming Device by keeping the capability of using Homebrews and other cool Stuff while staying nearby on the newest System Firmware released by Sony. Together with his Release from Modoru, which allows you to Downgrade your PlayStation Vita to a lower System Firmware, Developer TheFloW won't stop here. Since his Homebrew Applications were already known before for older Exploits and Firmwares, it was just a Question of Time when his Adrenaline Application gets updated to the newest "Family of Vita Homebrew" as well. In case you ask what Adrenaline exactly is, it allows you to modify the internal PSP Emulator on your Vita which will give you full access to it, including the famous XMB-Menu. But of course your question would be, why you need this Application? Well, the answer is simple here. While the Vita supports many "PSP Classics", the internal Emulator used by Sony isn't perfect, which can lead to Games, not compatible with your Vita. But with Adrenaline, you are able to fix those mentioned problems by giving a better support for your PSP Games and especially for older PS1 Game Titles.​
One of the great aspects of the hacking & homebrew community is about giving the user control/access of your hardware Here is one example why this can be important, adjusting the Fan Speed to better suit your environment has always been a way to help reduce the risk of overheating and console death's , "Overheating is the #1 cause of electronic death" according to "doctors" at psx-place university (lol) and just like how the PS3's fan control actually saved consoles and extended the life of the hardware. The PS4 has a new solution that hopes to achieve the same as developer ethylamine has just released a payload for controlling and adjusting your fan speed based on a desired temperature,this payload has been titled PS4 Fan Control for 5.05 Support, but for those of you on 4.74, don't worry as @kozarovv has you covered with a port for 4.74.as well​
So you successfully hacked your PS Vita and/or your PS TV and you want to enjoy all the cool Homebrew Releases outside for this system. Maybe you asked: How? Don't worry, there is help for you. But in fact, while the PlayStation Vita has a very strong Homebrew supply, the Installation for each Application can be complicated sometimes. Many Homebrew Applications installs on the fly so you can start immediately tinkering with it after the installation without any other work necessary to do. But sometimes, there are Plugins where you need to change various Configuration Files (like the ux0:/tai/config.txt for instance) to get them running, which means that a simple Installation won't be enough. Such Configurations and Modifications for those mentioned Plugins are necessary like when you want to Overclock the CPU from your PS Vita or when you want to Install Games which requires a higher System Firmware than 3.60 or 3.65 and modifying something wrong inside those Configuration Files manually can take some hazardous Damage for your PS Vita, which no one asks for that. But there is a simple Homebrew Solution available made by @thehero_ which allows you not only to install such mentioned Plugins automatically, it also modifies those Configuration Files by it's own where nothing can get wrong inside your PS Vita and where you won't need to rack your brain anymore. How convenient is that, isn't it?
-Roxanne