PSX-Place

PSX-Place.com is dedicated to bringing you the latest Homebrew, Hacking, Exploits, CFW, Jailbreak & PlayStation Scene News to your fingertips

The PlayStation Vita was a "powerful" Handheld Console back when it was released by the end of 2011 - wow, already 8 years old btw :). But claiming by Sony that it can bring you the same power and good Gaming Experience like a Home Console, soon many people found out that this isn't the case for all Games released. But luckily, thanks to the great Homebrew Community behind the PSVita, we already saw in the past many "Overclocking Plugins", which can bring you the full potential to your PSVita, even more powerful than Sony would allowed. But sometimes, even those weren't perfect :(. Either they slowed down your Games when in use, they crashed the whole System or it was just some simple things like that the whole Screen was "crowded" with the Details of each of your setting everytime when you needed to change them. But the cool thing is, this Homebrew Community hears your complaints. So Developer Electry worked on that and introduced his very own Overclocking Plugin - it's "yet another overclocking plugin" to quote him - by fixing all those problems mentioned before. And the coolest thing is, it looks pretty damn good and it's very useful as well, if you ask me!​
We re-tweeted this when it was released a week or so ago but wanted to get something up on the news page about this project, Developer leeful has recently released a new Exploit Host menu for serving up the essential payloads for exploited PS4 (5.05) Consoles's. This host menu theme is based on the PS4's main home screen bringing a seamless look. The host menu contains descriptions of various payloads it provides (which is about all) that will provide alot of features when executed such as Fan Controls, Linux Loader, Mod Menu's, firmware spoof, Update blocks ect.. You can see many of the payloads included in the sceenshots attached. Various methods to using this exploit host menu are available , see additional details in the installation tab below about using this new host menu:.

The host menu also adds the convenience of replacing the User Manual (first option in Settings>>User Manual/Helpful info) for easy and quick launching for when you power on your Console and have to activate HEN.​
There has been a PS4 developer's known as Znullptr who has ported several emulators to the PS4 (jailbroken) already with systems like the Sega Saturn, Dreamcast & PS1 to name a few of the ps4 homebrew ports present on the GameOS side of the console (ps4). We know already that emulation via PS4 Linux is capable of running many more emulators like RetroArch (Linux) for example, but lets be honest ps4linux can be a bit of process to get up and running when you power on your console for some quick convient play. So when we see new things on the PS4's main menu that is exciting to see, when its in regards to emulation especially.

This time around the dev decided to port a popular multi-system emulator, no not RetroArch but Mednafen, originally the port was released some weeks ago by port developer Znullptr and presented to us by Markus95 and since @Markus95 has seen presented some improvements with regards to the cfg file that has fixed several broken platforms (Virtual Boy, WonderSwan & WonderSwan Color) due to the control scheme that was not compatible with the DualShock 4 layout, with a re-configured "mednafen.cfg" file those issue are eliminated. There has been 4 player support added also and a few new tweaks Markus95 plans on addressing via future tweaks of the cfg file.​

The PlayStation 2 Scene is still going strong as we head into 2020 and with the great grandchild the PS5 is on the horizon in the near future, the ps2 continues to prove it's has been a still a powerhouse in the homebrew/development community. This week alone we have seen several developments in the community that are quite spectacular to see released. First we seen a glimpse of potential N64 emulation on the PS2 and then yet another new exploit for the PS2 (not to be confused with this recent method involving a demo disc) that will enable homebrew on your PS2.
The Stages from CCC are always a very good entrypoint to present the newest and latest in Hacking and Security, especially for Video Game Consoles as seen in the past. In fact, last year in 2018, you can probably remember how much Talks we saw for both the PS4 and the PSVita (just in Case you missed it [I dare you if you actually did :)] or you want to watch all Important Streams in Re-Live again - click here). So of course, as it's for this year, many Developers are welcome to join the Stages for this years #36C3 Event to present their newest Achievements such as in Security, Hardware & Making, Ethics, Society & Politics, CCC [internal], Entertainment, Science, Art & Culture and Resilience & Sustainability - as you are always used to it. So while the Preparations from both the Event Organizers and all Developers are at full blast, today known Developer @oct0xor announced that he will be also participate on the Stage with a PlayStation-related Talk, where he will "shed a light on internals and security of Sony PlayStation Blu-ray disc drives" together with Topics of "Firmware Dumping", "Reverse Engineering" and getting "Code Execution" for their respective Blu-ray Drives on both the PlayStation 3 and PlayStation 4! This is definitely worth to follow, especially since this Topic always kinda lacked in the Community, due to showing less Interest to the Blu-ray Drives.​
Update (December 05, 2019) -- r5 has been released

Super Mario War was ported to PlayStation 3 (PS3) Custom Firmware originally by lahrymose, the installation back then required a pkg install and then data files to be placed on root of the PS3 HDD. Recently psx-place user @blckbear_ had released two revisions (r3 / r4) which has negated the need for the data files and only the pkg needs installed now. Also this pkg is signed and works with not only CFW but also PS3HEN. Plus blkbear_ also has added several other subtle enchantments for your viewing pleasure..

What is Super Mario War? It's a fan created homebrew game that is a tribute to Nintendo and some of its iconic characters. its a grueling multiplayer (up to 4) stomp fest while navigating various obstacles to squish your opponent(s) , The hunter becomes the prey very quickly in this addicting party game, Below we have attached a video demonstration of Super Mario War gameplay in action on a PS3 Console (note: video is v1.8_r2 )​
The PS3 4.85 CFW landscape is gathering some familiar names after a bit of a slow start after the 4.85 OFW Update, We seen Rebug Lite released last week, Now we have cfw developer @Alexander releasing 4.85 FERROX (COBRA v8.20) Custom Firmware for the PS3 (for models capable of cfw installs). This is an updated version of Alexander's FERROX brand containing all the usual's like XMB MOD installer for extra features like the CyberModding Homebrew Store, while updating to 4.85 and also the latest cobra version 8.20 that debuted on Rebug 4.85 Lite. Checkout the latest details of this release from Cybermodding's @LizZo below
Developer Joonie of Team Rebug has announced today the latest cfw release (following 4.84.2 rex) of the REBUG brand. This is not the iconic REX flavor of PS3 Custom Firmware, which is a hybrid of dex/cex, In order for the creation of REX, the team is dependent and still in search for file's needed for the creation of REX (4.85 DEX PUP). However, they have the LITE version (a CEX based Cobra CFW) ready to go for 4.85 user's seeking a new 4.85 CFW. This is a welcomed update from Team Rebug as the 4.85 PS3 CFW landscape has been a bit light in choices (for 4.85). So having the developer's with one of the best name's in Custom,Firmware development is great to see now as an available option. Also, they have updated the Cobra payload to now version 8.2 & also the Rebug Toolbox has been updated (toolbox addon requires installation in "install package files" pkg is waiting for you there after installing REBUG) You can checkout all the feature's/patche's in the provided list below for this PlayStation 3 Custom FirmWare and then checkout full details/documentation of the release at rebug.me the official website (direct link found at bottom of article).​
UPDATE 04.85.01 - Improved PS3HEN Support Added

Original: Appears that developer @deank has pushed an official update for the popular PS3 Homebrew known as multiMAN (or mM). We have not seen an official update since firmware 4.82 (albeit from some unofficial modified version, that were not ideal), there was not much of a need for an update since the previous official update of 4.82 worked fine as is on 4.83 /4.84 / 4.85. In that time Sony's changes in 4.8x era of firmware were minimal and presented little changes for the PS3. The only thing that was missing was firmware detection of 4.83 and greater, as it was impossible for the application to know the offsets of future firmware's. However, deank quietly pushed an update via the applications online update. This new update provides official support for CFW 4.83 - 4.85 which will recognize and properly fix the cosmetic issue and display the new firmware presents.

Other then that its the same old classic multiMAN, which is not a bad thing as this was and still is an iconic applications for the PS3. This powerful Homebrew is packed with tons of functionality for your cfw enabled PS3, Regarding support for PS3HEN user's I am not sure as of writing this if this version supports PS3HEN fully, (see 04.85.01 update) nothing is mentioned so we should not assume. On brewology there is an unofficial multiMAN 4.84 PS3HEN version (* in previous releases), but not sure how compatible many of the feature are (maybe we could have user's comment below with some feedback regarding ps3hen) PS3HEN user's in general should also realize that many PS3 Homebrew apps were created with CFW in mind. so there can be compatibility issue with some features..Note that ManaGunZ is supporting PS3HEN w/ a special PS3HEN mode that will disable the CFW features.
The PlayStation 2 is still in the cross-hairs for many developer's in the homebrew scene, hacker Cturt known for his work with PlayStation 4 exploits has turned his attention to the PS2. The motive for this exploration was to provide a "slightly more convenient" way to execute homebrew on the PS2 and also with the newer consoles being hacked via webkit exploitation and the PAL models Ps2 demo disc that contain Yabasic, the hacker seen the potential and now that potential has came to fruition with the release of this write up of exploiting a PS2 with Yabasic on a PS2 Demo Disc in PAL regions. The developer states in NTSC there may be a future solution (as mentioned in the conclusion of the writeup)​