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UPDATE2 (April 27 2019) nonCFW PS3 MODELS There is now a PS3 HEN that enables HOMEBREW !!!!!!!! >> See Link

The new HEN requires this 4.84 Hybrid Firmware (HFW).


UPDATE1: PS3Xploit 4.84 HFW Flash Writer + IDPS/Flash Dumpers Updated v2.0.1 - (Now install CFW from 4.84) See HERE for details


Huge News as the PS3 exploit ladder has taken a step up into 4.84 rung, with a new approach to bring back PS3Xploit functionality on 4.84. With a Hybrid Firmware (NOT A CFW) that can be installed on ANY MODEL PS3 over any Official Firmware (OFW) version. .The only thing this modified firmware essentially does is bring back the patched webkit from OFW 4.82 that was an entry point for PS3Xploit, if you recall when 4.84 was released developers @bguerville and @esc0rtd3w stated the exploit was not actually patched but rather only the webkit entry used was removed in 4.83+ which rendered the actual exploit unreachable (not patched and could be restored). Now the webkit is back for 4.84 OFW thanks to this new clever magic that has allowed OFW user's to use and install this slightly modified Firmware.

So, what does all this mean? Now it will be just like it was back in 4.82 before PS3Xploit was "patched"(some ps3xploit tools need updated still) you will be able to install a CFW (on a CFW compatible model) and for those unfortunate user's that does not have a CFW Compatible model (i.e. SuperSlim/late slims) you have will have access to the HAN exploit . So for new user's or ones that updated, here is your second chances thanks to the efforts of the members of PS3Xploit Team and to @Joonie (waved magic wand on files) and prepared this magically release, @habib (for valuable input on this project) and @esc0rtd3w (work in porting ps3xploit tools to 4.84)
Nearly a year ago, Developer @AlexAltea showcased us an early-stage Version from his own PS4 Emulator called Orbital. The very first Version was on a minimal stage by running several code examples on a Terminal within Linux only but this was already impressive since as you probably know, both the PS4 and standard Computers shares the same x86 CPU Architecture. But the CPU isn't the only thing the PS4 shares with a standard PC. Since you need also a lot of GPU Power to run your Games on a Console for General, it is getting quite usual that those big players like NVIDIA or AMD are collaborating with the Console Manufacturers to deliver them with special-designed Graphics Processing Units for the Consoles you own. Even when we talk about "Special" GPU's, you already recognized by yourself that if you go further in newer Console Generations, you realized that the internal GPU used inside each Console is having more and more similarities compared to a standard GPU. With that result in mind, Developer @AlexAltea showcased yesterday that his Emulator Orbital is capable of running the Safe Mode of the PS4 together with getting a Video Output from that mentioned Safe Mode as well, which leads to the point that his Emulator showcased the very first Video Output from a PS4 emulated by a PC! Do I have to say more? :)

Following the introduction of 4.84 STARBUGED CFW for the PS3, which also gave us the introduction of Cobra v8.0x from developer @habib, Has now followed up that cfw release with 4.84.3 STARBUGED (w/ Cobra 8.01) that contains some more candy for the scene. As the developer has provided new features once again with this update with the ability to Hardcode Kernel Plugins, which can be useful for things like MAMBA (a Cobra Alternative) as it can not be ran as a kernel plugin. Down below you will see the technical aspects of what this update has provided from Ps3 CFW Developer @habib.​

-STLcardsWS​
A new Year, a new Progress Report begins. Kinda late for March, I know and yes it's not the first time I use this excuse for being such late. But the Team behind this wonderful PS3 Emulator RPCS3 thought about that instead of bringing you a monthly updated Progress Report only this time - which still shows some impressive Progress from each Month if you ask me - they decided that it would be a good start for the first Progress Report of 2019 to release some additional Tools together with the January 2019 Progress Report. So while you can enjoy their Progress for January both down below and on their Blog post (also linked down below), the Team behind RPCS3 teased several Tweets about their additional Achievements they did since the beginning of this year. You want an example? Well, maybe you didn't know about but since RPCS3 also supports a Basic Network Functionality, it will allow you not only to emulate some AAA Game Titles. It can be also useful to emulate other Non-Gaming Applications and various Media Applications as well. So there is no problem at all to watch some Videos using the official YouTube-Applications for PS3 via RPCS3, viewing the newest Episode from you favourite Anime Series on Crunchyroll or why not enjoying a full-length Hollywood Blockbuster on Netflix, for instance. How cool is that?​
It appears that developer @aldostools is back in full force currently as we have seen the dev add new support with 4.83/4.84 DEX Support for webMAN MOD. While also Incorporating a few new features into the popular plugin as well. This powerful little plugin contains tons of functionality (feature list below), With this new release of v1.47.12, we now see a couple of fun new features have that have been introduced to the plugin as well.

For nonBC consoles owners, that use the webMAN MOD plugin to load and mount PS2 ISO will be pleased to know that developer Aldostools has added improved support for PS2 Configs with new automation and detection of PS2 Config files, like what we see in @Zar's ManaGunZ backup manager. Also another fun feature with some potential for various uses has been been support for boot_inif.txt, This feature is an automation feature (like a "autoexec.bat" script) that includes support for various commands outlined (see tab below). Some uses Aldostools has outlined have included the ability to backup important files at system boot like Game Saves, Registry Backup, Logs, ect,,, Swap Files, Remap multiple files/folders at startup, System clenup and/or initialization on every boot. For additional details about these newly added features please revert to the corresponding tabs below.​

It's pretty much inspired by @Rancid-o 's PS3iTA except this does not come with "CFW Setup" homebrew neither "Package Manager". I know the demographic is very little for this type of CFW but I could image this this would be still useful for those who do not want COBRA neither REBUG.

The features are pretty basic.For PSN, you will either have to use CCAPI or webMAN to spoof IDPS if your unit is converted retail
Team REBUG just recently released 4.84 REBUG LITE Edition just the other day. Now,since that time the team has aquired all the resources needed for the creation of 4.84.1 REBUG REX Custom firmware . Now that the testing phase has concluded, the team has now released 4.84 REX version of their famed Custom Firmware for the PS3. What makes REX different from LITE is that Lite is made of only CEX (retail) firmware and REX contains both retail firmware and then also contains debug (DEX) firmware elements as well. To create this powerful hybrid custom firmware. Which expands the feature list over any other CFW type with the included REBUG Toolbox (requires pkg installation),

The updated Cobra payload of v8.00/1 that made its recent debut in habib's 4.84 Starbuged CFW has also been bundled with this latest version of REBUG REX. One of the highlights of the version 8.0 progression of the Cobra payload has been a new feature allowing Kernel payload support via plugin developed by habib, The update to Cobra also brought a number of new improvements besides that lone feature, other feature consist of a much faster boot time on start up as in Cobra 8.00+ stage 1 has been removed. Then also in this version of REX you should note COBRA is ENABLED by default where as in previous versions of REX it has not been and required a toggled "ON" via the REBUG Toolbox, that is no more, in this version its enabled "out of the box" and ready to go​
The PS4 might get some attention again. After the last few weeks, where we saw multiple Homebrew Releases - such as a updated Linux Distribution for your PS4, various Homebrew Games for your PS4, Emulators for playing older Classics on your PS4 and other useful Homebrew Applications, which makes your PS4 more useful for you - today, Developer @SpecterDev released a new WebKit Exploit for a newer System Firmware, namely for System Firmware 6.20. Although this Exploit isn't a complete Kernel Exploit together with the fact that this Remote Code Execution Exploit has been already patched by Sony on the newest System Firmware 6.50 released a few days ago, it is still a useful method to tinker more with this specific System Firmware, as Developer @SpecterDev describes it with his own words, which you can see down below. This can be especially useful for Developers, who wants to tinker with older System Firmwares as well, such as for System Firmware 5.55 for instance. Maybe we can see a newer full Kernel Exploit for a newer System Firmware released sooner or later.​
The 4.84 Custom Firmware landscape for the PS3 is certainly taken shape here in the last few days as we have seen multiple developer's rejoice and not only update things but progressing the PS3 scene as well. We seen Team Rebug drop 4.84 REBUG LITE edition & 4.84 FERROX Cobra cfw's that had the Cobra v7.55 payload, but as Team Rebug member @Joonie was finishing up the Rebug Lite release/testing and was about about to release, developer @habib (another team rebug member) was working on advancing the Cobra payload with some new features that would mature the payload to Cobra v8.00 (updated v8.01 see below) and in this 4.84 STARBUGED COBRA (v8.00) CFW. This blend of Starbucks + Rebug = Starbuged and not only does this CFW come equipped with the new Cobra v8.00 features but also contains all the feature that REBUG Lite edition contains as well.

The Cobra v8.00 payload see's a few changes highlighted by the ability to run a payload with kernel privileges in a way like those familiar with the PS Vita scene see with skprx, same concept but now with the PS3. Currently only a single payload is supported at a time but habib says he may increase this into the future. Also v8.00 should improve boot time dramatically according the developer as there is no longer a Stage 1 at boot up, Also note that this CFW has Cobra enabled by default (in contrast to rebug lite, needs to be turned on). Additional details about this CFW release can be seen below.
-STLcardsWS​
It's Back!!!! Following 4.82.2 REBUG REX and then after sitting out the 4.83 firmware update, developer Joonie of Team REBUG has decided it was time to release 4.84 REBUG LITE Custom Firmware. This CFW is not the traditional REX (a hybrid of Retail (cex) & debug (dex)) , instead Rebug LITE is essentially a turbo charged Standard CFW (after installation) and can serve as a COBRA CFW (when activated in Rebug Toolbox, the toolbox can be installed via "Package Manager" on the XMB (the pkg will be there waiting for you)) that is based on 100 % retail (cex) firmware, Joonie has updated REBUG Toolbox which now contains support for 16 different languages, Also added in this release comes HAN PKG Support (for CFW user's).