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Christmas is over and the Year 2018 is coming to an end, but we have still to Talk about the Progress Reports for RPCS3 from November and December. While they released their Report for November today, their hard work still shows that with every new month, their Emulator is showing huge improvements by getting more and more Games running within the Emulator. Last month was no exception. In fact, the Team behind this wonderful Project (which you can still support by the way) celebrates a new milestone for November since it is the first time, that the percentage of Video Games in their Compatibility List have been risen above >80% for Titles, which are both "Playable" and "Ingame". Just in case if you wonder what this means now, it implies that from 3038 Game Titles for the PS3, you can load and play with exactly 2444 of them with minor or even no issues at all. Isn't this impressive? Well, I don't know what you feel now but when I read this high amount of Games which are supported, I needed to savor this slowly with my tongue. But way more needles to say is the fact that wich such a hard work this Team is keeping up, the gamble has already paid off not only for the Team behind this Project, but also for the whole community and I think we can already say that playing PS3 Games on a PC isn't just a niche anymore.​
Following up with his announcement back on December 9th, Developer @m0rph3us1987 today presented his Talk at the #35C3-Stage: "Exploiting PS4 Video Apps". Since his talk was held in German Language, you will find every important detail translated in this Article, so everyone can follow what he was presented for each Chart.

For an overview about the #35C3 Congress in General or where you can find all Livestreams from this Talk as well from other important ones, please click here.
Update v6.01 was released a minor update details below
While features can be limited on HAN enabled PS3 Console's (especially in comparison to CFW enabled PS3's), the HAN Toolbox provides a number of great features for PS3Xploit's HAN straight to the main menu with some great modifications to the PS3's XMB. A project lead by @DeViL303 in the previous version 0.1-0.5 (along with various contributions from @pink1 also @Berion ) has now been updated with new features by @ShaolinAssassin (along with some assistance provided by @lmn7 ). One of the differences the project now contains 3 version to choose from a Superlite , Lite & Full version, the difference between the features these builds offer are outlined in the included release notes, where you can also read about other newly introduced features like a New File Copier feature (from USB device),DEBUG pkg enabler, NoPSN App downloader (for HAN compatible apps) & even more can be found in recent release of HAN Toolbox v6
Hacking and Exploiting Video Game Consoles by both Hardware and Software always had a high demand by many people, not only when we talk about Consoles who had the name "PlayStation" inside. In fact, a lot of Hacks and Exploits can come across aboard when we compare all Releases from a whole year, like in 2018. But as usual, at the end of every year, many Hackers and Developers from all different branches come together to the city of Leipzig, Germany, to present their achievements in front of the wide audience worldwide. So as for this year, the Chaos Computer Club (CCC) welcomes you to join and to participate at the 35th Chaos Communication Congress - or 35C3 in short - which will held from 27th December until 30th December 2018. And because there were always many Hacks and Exploits presented for various Consoles from the "PlayStation-Family" in the past, this Thread will give you a good overview for - as the Title already suggests - Everything you need to know to keep track to the newest "PlayStation-related" Hacks and Exploits. This Thread will also keep updated if you will miss any important presentation for example, so you will be able to watch any Stream or Presentation in repeat. So better keep this Thread here bookmarked in your Favourites. :)
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Merry Christmas and Happy Holidays!


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Merry Christmas for everyone! We hope that you will enjoy the festive season with your Family and your loved ones.
Home Consoles such as the PS4 or Xbox One are made for playing them "at Home" right? Well, I bet there are at least a few people who already asked themselves several times: "Why I can't play Red Dead Redemption 2 while sitting on the train?" Sadly the answer was mostly that "You can't" before, due to several technical problems. Sony had some good ideas with their PlayStation Vita to play "AAA Game Titles" on the go but lacked of actually those "AAA Game Titles" and due to expensive accessories you needed to get most of the Console. And playing on the Nintendo Switch is not satisfying for everyone. So you had either the choice to buy one of those very expensive "Gaming Notebooks" for several Thousand Dollars or you read a book while getting to work or to school by train. But the People behind the "GameBook" had bothered oneself about this problematic question by starting a Kickstarter-Campaign to introduce their newest invention to people like you who asked the same question from time to time. And the coolest thing about this Campaign is, you won't need to disassemble your PS4 bit by bit to create your own "Custom PS4 Notebook" only to get the PS4 Hardware fitting inside a Notebook Case. Just use your regular PS4 and you are already on the go. How convenient is that?​
Developer @deank needs a little help, so he can help us all. The legendary dev known for various projects like the iconic multiMAN / webMAN & SMAN for the PS3 needs some help to keep multiMAN's web services going strong into 2021. To accomplish this goal the developer is seeking 500 Euro's in donations. The good news is deank is almost at 50% with his goal (as of writing this (12/16)). The bad news we only have a couple of weeks to meet that mark. Which in all honesty, should not be that big of an issue and very easy to accomplish. If the many reading this gives a small amount You can find details about donations in the link at bottom of this post..​
Developer m0rph3us1987 will be giving a talk "at #35c3 on the Chaos West stage. on December 28 and the dev will be discussing exploiting the official PS4 Video Apps. This should be a very interesting topic as the dev has stated "I'll show you how to exploit them to run your own unsigned code (regardless of the firmware version installed)" already known for his work with one of the few PS4 Homebrew's (PS4NES) and his work on the "holy grail HEN" looks to elevate the PS4 with something exciting. Will this be the event the PS4 needs, This will certainly be something to pay attention to as we get closer to the 28th later this month and i think we need all may need to say thank you to m0rph3us1987's wife :)
UPDATED: Final version Release

Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95
PS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..​