PlayStation 3 (PS3)

Viewing only articles categorized with "PlayStation 3 (PS3)".

A new Year, a new Progress Report begins. Kinda late for March, I know and yes it's not the first time I use this excuse for being such late. But the Team behind this wonderful PS3 Emulator RPCS3 thought about that instead of bringing you a monthly updated Progress Report only this time - which still shows some impressive Progress from each Month if you ask me - they decided that it would be a good start for the first Progress Report of 2019 to release some additional Tools together with the January 2019 Progress Report. So while you can enjoy their Progress for January both down below and on their Blog post (also linked down below), the Team behind RPCS3 teased several Tweets about their additional Achievements they did since the beginning of this year. You want an example? Well, maybe you didn't know about but since RPCS3 also supports a Basic Network Functionality, it will allow you not only to emulate some AAA Game Titles. It can be also useful to emulate other Non-Gaming Applications and various Media Applications as well. So there is no problem at all to watch some Videos using the official YouTube-Applications for PS3 via RPCS3, viewing the newest Episode from you favourite Anime Series on Crunchyroll or why not enjoying a full-length Hollywood Blockbuster on Netflix, for instance. How cool is that?​
It appears that developer @aldostools is back in full force currently as we have seen the dev add new support with 4.83/4.84 DEX Support for webMAN MOD. While also Incorporating a few new features into the popular plugin as well. This powerful little plugin contains tons of functionality (feature list below), With this new release of v1.47.12, we now see a couple of fun new features have that have been introduced to the plugin as well.

For nonBC consoles owners, that use the webMAN MOD plugin to load and mount PS2 ISO will be pleased to know that developer Aldostools has added improved support for PS2 Configs with new automation and detection of PS2 Config files, like what we see in @Zar's ManaGunZ backup manager. Also another fun feature with some potential for various uses has been been support for boot_inif.txt, This feature is an automation feature (like a "autoexec.bat" script) that includes support for various commands outlined (see tab below). Some uses Aldostools has outlined have included the ability to backup important files at system boot like Game Saves, Registry Backup, Logs, ect,,, Swap Files, Remap multiple files/folders at startup, System clenup and/or initialization on every boot. For additional details about these newly added features please revert to the corresponding tabs below.​

It's pretty much inspired by @Rancid-o 's PS3iTA except this does not come with "CFW Setup" homebrew neither "Package Manager". I know the demographic is very little for this type of CFW but I could image this this would be still useful for those who do not want COBRA neither REBUG.

The features are pretty basic.For PSN, you will either have to use CCAPI or webMAN to spoof IDPS if your unit is converted retail
Team REBUG just recently released 4.84 REBUG LITE Edition just the other day. Now,since that time the team has aquired all the resources needed for the creation of 4.84.1 REBUG REX Custom firmware . Now that the testing phase has concluded, the team has now released 4.84 REX version of their famed Custom Firmware for the PS3. What makes REX different from LITE is that Lite is made of only CEX (retail) firmware and REX contains both retail firmware and then also contains debug (DEX) firmware elements as well. To create this powerful hybrid custom firmware. Which expands the feature list over any other CFW type with the included REBUG Toolbox (requires pkg installation),

The updated Cobra payload of v8.00/1 that made its recent debut in habib's 4.84 Starbuged CFW has also been bundled with this latest version of REBUG REX. One of the highlights of the version 8.0 progression of the Cobra payload has been a new feature allowing Kernel payload support via plugin developed by habib, The update to Cobra also brought a number of new improvements besides that lone feature, other feature consist of a much faster boot time on start up as in Cobra 8.00+ stage 1 has been removed. Then also in this version of REX you should note COBRA is ENABLED by default where as in previous versions of REX it has not been and required a toggled "ON" via the REBUG Toolbox, that is no more, in this version its enabled "out of the box" and ready to go​
The 4.84 Custom Firmware landscape for the PS3 is certainly taken shape here in the last few days as we have seen multiple developer's rejoice and not only update things but progressing the PS3 scene as well. We seen Team Rebug drop 4.84 REBUG LITE edition & 4.84 FERROX Cobra cfw's that had the Cobra v7.55 payload, but as Team Rebug member @Joonie was finishing up the Rebug Lite release/testing and was about about to release, developer @habib (another team rebug member) was working on advancing the Cobra payload with some new features that would mature the payload to Cobra v8.00 (updated v8.01 see below) and in this 4.84 STARBUGED COBRA (v8.00) CFW. This blend of Starbucks + Rebug = Starbuged and not only does this CFW come equipped with the new Cobra v8.00 features but also contains all the feature that REBUG Lite edition contains as well.

The Cobra v8.00 payload see's a few changes highlighted by the ability to run a payload with kernel privileges in a way like those familiar with the PS Vita scene see with skprx, same concept but now with the PS3. Currently only a single payload is supported at a time but habib says he may increase this into the future. Also v8.00 should improve boot time dramatically according the developer as there is no longer a Stage 1 at boot up, Also note that this CFW has Cobra enabled by default (in contrast to rebug lite, needs to be turned on). Additional details about this CFW release can be seen below.
-STLcardsWS​
It's Back!!!! Following 4.82.2 REBUG REX and then after sitting out the 4.83 firmware update, developer Joonie of Team REBUG has decided it was time to release 4.84 REBUG LITE Custom Firmware. This CFW is not the traditional REX (a hybrid of Retail (cex) & debug (dex)) , instead Rebug LITE is essentially a turbo charged Standard CFW (after installation) and can serve as a COBRA CFW (when activated in Rebug Toolbox, the toolbox can be installed via "Package Manager" on the XMB (the pkg will be there waiting for you)) that is based on 100 % retail (cex) firmware, Joonie has updated REBUG Toolbox which now contains support for 16 different languages, Also added in this release comes HAN PKG Support (for CFW user's).
PS3 Custom Firmware developer @Alexander has now released his 4.84 FERROX COBRA (7.55) CFW adding a new flavor to the 4.84 Custom Firmware mix. This Cobra CFW comes equipped with the latest Cobra 7.55 payload (which should perform like 4.83 FERROX Cobra) and allows for all the usual Cobra (v7.55) CFW features. Some of those features include Plugin Support (like webMAN), as well as ISO Support (Ps1/PS2/PS3/PSP/BD/DVD) are just a few abilities that Cobra adds to a firmware. Also developer Alexander includes an optional MOD Installer for some extra features and eye candy (see tab for more info). For full feature set and details checkout the included (translated) release notes provided​

if you have any feedback you can find @Alexander at his home site of Cybermodding.it and also here in our psx-place forums.​
Yes, I know, we are late again. :) But trust me, this last Progress Report for 2018 has "packed a punch". Not only that both performance and graphical issues has been improved from many AAA Game Titles, but also that in conclusion, the Team behind this wonderful Project has improved many other things as well, such like a better Controller Support (including better Mouse Support) and a (again) revamped Compatibility List by removing duplicates and other mistakes, which will be detailed down below. This means also that the Announcement from the November 2018 Progress Report with having now more than >3000 Game Titles on their list is now redundant, since they was able to find so many duplicates that the new List from December lists 100 Game Titles less now. But don't worry, even with 100 Game Titles less, the Team was still able to improve so many Game Titles, that the "Playable" Category has been improved compared to November 2018. So with now exactly 2938 Game Titles listed on their Compatibility List, it's just a question of time when they will reach the >3000 Game Titles mark again.​
webMAN MOD has received an update after developer @aldostools provided details and code that needed to be compiled for the new update,. Since developer aldostools doesn't have a ps3 environment setup currently for compiling. He requested someone to make the compile for him and our very own @kozarovv step in and compiled the latest update for webMAN MOD that should provide proper 4.84 CFW (CEX) support for the popular plugin.

WebMAN MOD is a plugin (by @aldostools) which is a fork of the master project from @deank's webMAN (or sometimes unofficially called webMAN "vanilla") and while deank version is equipped with plenty of great features the "MOD" version takes it a bit farther and adds some new functionality not found in the original project, If you would like to learn more about the webMAN MOD plugin there is no better place then to checkout the official forum here in the psx-place forums with tons of information to get the most out of this handy plugin for CFW enabled PS3's with background plugin functionality (A Cobra CFW or a Standard CFW with MAMBA installed and equipped).​
UPDATE (February 16) - Now the 16th Video Released >>> The next PS3 NVidia RSX accelerated X.org steps
(Original Article from Nov. 14) Is the PS3 a bit closer to gaining Hardware Acceleration (via RSX) in OtherOS (Linux) with a proper driver to enable the GPU chip? We are not there, but we may be getting closer to a reality. Earlier this year (back in April) we detailed some of the progress that the busy dev RenéRebe has made with unlocking the potential of the PlayStation 3's RSX chip and now today we have been greeted with a new video and what we can expect with this project as the developer starts to undertake the challenge of further unlocking one more component of the Ps3 hardware,. The developer has alot of videos on other intresting subjects in his diverse YouTube channel >>> (Bits and More) <<< many very informative video's..