PlayStation 3 (PS3)

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The official release of RetroArch v1.7.6 has been released and one of many highlights in this release is the official introduction of the PlayStation 2 Port of RetroArch from developer fjtrujy, After the developer launched the Nigthly builds this marks the first official release and offers 4 libretro cores to start out and those include 2048 (Puzzle Game) / QuickNES (Nintendo NES) / FCEUmm (Nintendo NES / Famicom / Disk System) / PicoDrive (Sega Genesis/Master Drive/32x), to keep up on the progress give the dev's twitter a follow and look to this thread, where pkgs for running this on PS3 HAN and the PS4 through those console's internal PS2 emulators .. Plus we have the latest progress report on the upcoming PS4 port as well. As of writing this the PS3 link was not up, but we have alerted Libretro and will update once we have a response (Update: PS3/PS Vita/PSTV/PS2/PSP builds all online). Checkout some of the highlights below and be sure to checkout the included source link at the bottom for FULL release notes and details surrounding v1.7.6​
UPDATE - PS3 StoreHaxx now been released (See included link)
PlayStation Store App with ALL functionality removed! It has been modified to only display the Unique Console ID (IDPS & PSID) and nothing else.
Coming Soon (original Article): As the PS3Xploit team continues the journey in an effort to bring PS3Xploit Tools and Hacks from 4.82 firmware to 4.83, a mission that is in development currently from @bguerville and @esc0rtd3w. During the research the team has stumbled upon a trick they decided to share very soon with everyone that entails the dumping of IDPS / PSID on 4.83 and lower and also is compatible with both Official Firmware & Custom Firmware along with any model PS3 Console. There is no exploit within this "release", this is only a funny poc to show that the Store app has untapped potential BUT this release DOES NOT bring us any closer to CFW installations from OFW 4.83 or the ability to use etHANol (aka HAN) hacks whatsoever. The team is currently still working on those other tasks and while there has been progress in their research for 4.83, it's a long journey and there are No Guarantees or Estimated Time of Arrivals.
Update (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.​
Christmas is over and the Year 2018 is coming to an end, but we have still to Talk about the Progress Reports for RPCS3 from November and December. While they released their Report for November today, their hard work still shows that with every new month, their Emulator is showing huge improvements by getting more and more Games running within the Emulator. Last month was no exception. In fact, the Team behind this wonderful Project (which you can still support by the way) celebrates a new milestone for November since it is the first time, that the percentage of Video Games in their Compatibility List have been risen above >80% for Titles, which are both "Playable" and "Ingame". Just in case if you wonder what this means now, it implies that from 3038 Game Titles for the PS3, you can load and play with exactly 2444 of them with minor or even no issues at all. Isn't this impressive? Well, I don't know what you feel now but when I read this high amount of Games which are supported, I needed to savor this slowly with my tongue. But way more needles to say is the fact that wich such a hard work this Team is keeping up, the gamble has already paid off not only for the Team behind this Project, but also for the whole community and I think we can already say that playing PS3 Games on a PC isn't just a niche anymore.​
Update v6.01 was released a minor update details below
While features can be limited on HAN enabled PS3 Console's (especially in comparison to CFW enabled PS3's), the HAN Toolbox provides a number of great features for PS3Xploit's HAN straight to the main menu with some great modifications to the PS3's XMB. A project lead by @DeViL303 in the previous version 0.1-0.5 (along with various contributions from @pink1 also @Berion ) has now been updated with new features by @ShaolinAssassin (along with some assistance provided by @lmn7 ). One of the differences the project now contains 3 version to choose from a Superlite , Lite & Full version, the difference between the features these builds offer are outlined in the included release notes, where you can also read about other newly introduced features like a New File Copier feature (from USB device),DEBUG pkg enabler, NoPSN App downloader (for HAN compatible apps) & even more can be found in recent release of HAN Toolbox v6
Developer @deank needs a little help, so he can help us all. The legendary dev known for various projects like the iconic multiMAN / webMAN & SMAN for the PS3 needs some help to keep multiMAN's web services going strong into 2021. To accomplish this goal the developer is seeking 500 Euro's in donations. The good news is deank is almost at 50% with his goal (as of writing this (12/16)). The bad news we only have a couple of weeks to meet that mark. Which in all honesty, should not be that big of an issue and very easy to accomplish. If the many reading this gives a small amount You can find details about donations in the link at bottom of this post..​
Following the release of SEN Enabler v6.1.0 that gave support for 4.83 CFW CEX there was an issue with how the application was handling the Cobra Payload and while it would not interfere with the functionality of SEN Enabler and its feature it was having a side affect of things like PS2 ISO's not working, the developer has done alot of work the past month to resolve the issue with this new update of 6.2.0 that is now available for download (see links below). From here I (STLcardsWS) will allow for Evilnat to take over with all the details pertaining to this update that also include a number of other new additions and fixes.
-STLcardsWS​
A new update has been released to CCAPI (aka Control Console API) from ps3 developer Enstone to support 4.83 CEX based Custom Firmware. This utility (a ps3 homebrew used with either the PC/Android frontend) serves various purpose such as certain types of game modding, providing a wireless connection from your PS3 to either a PC or Android powered device for transmitting and performing various functions remotely as defined in the release notes provided below.. Checkout the download at the developer's official website linked below

Additionally 4.83 Custom Firmware / Tools / Apps that have received updates to support 4.83 FW are being listed in this thread from the forums, Take Note that not all Homebrew Apps and Tools need updates to support 4.83 CFW . .
Well, that was fast. After they announced their (delayed) "Progress Report for September", the great Team behind RPCS3 didn't wanted to "leave you out in the rain" again. So here is the "October Progress Report" which shows again how much they are hard-working to make this Emulator better and better by making more PS3 Games compatible with their Emulator. And speaking about PS3 Games, if you watched the latest Progress Reports from the last few months closely, you will have probably recognized that with every new Progress Report, more and more AAA Titles were getting more Support and a better Compatibility from Time to Time, even with supporting a 4K Output Resolution. This month isn't a exception and the Team is proud to announce that "Yakuza Kenzan" is fully playable now. Now you will think: "Wait a Minute - I never heard about "Yakuza Kenzan" ??? That's right, this is one Game of the "Yakuza Series" which was released in Japan only as "Ryū ga Gotoku Kenzan" so it never saw a "Western Release". That's even cooler that such a AAA Game which wasn't available for most of the people are now playable for everyone, even with a higher Resolution as the original PS3 would be able to do so. How "Butt ugly" is this? :P​
Yes, you are right. We are already in the beginning of November and you have to read the monthly Progress Report from September? Don't worry. The great Team behind RPCS3 didn't forgot to keep you updated. They were just a little bit too busy to release their newest Progress Report. But before you leave, this month's Progress Report is worth reading as well since in this month, they well go with you "deeper" in terms of a Technical Presentation by showing you the "inner Workings" of the Texture Cache and how it was getting improved from time to time, which is very interesting. And not to forget that there are also various improvements in AAA Game Titles such as Uncharted 3, The Last of Us, Resistance: Fall of Man and many more! Do I have to say more? :P​