PlayStation 4 (PS4)

News Coverage of the PS4

Universal Media Server has now been updated and matured to v9.2.0 by the UMS team, lead by developer Subunk. The UPnP / DLNA & HTTP/S Media server works on your PS Vita / PlayStation TV, PlayStation 3 (PS3) and PlayStation 4 (PS4) and a tons of other devices you may own (see tab below for all devices supported) This is an extremely well built project that has been in development for years now and continues to evolve and grow with the dedication from the UMS development team. This utility will run on many operating systems and will connect to your supported devices to stream your personal collections of media (audio/video) via your locally connected network. See many details included below and also at the UMS official website we have linked below:​
PS2 Classic GUI (by @The Darkprogramer ) is an essential utility for PlayStation 4 user's with homebrew capabilities (aka jailbroken) console when it comes to the creation of your own Custom PS2 Classic packages. These packages can contain your individual ps2 game's from your collection to use one your PS4 or you can even prepare homebrew pkgs, as some PS2 Homebrew is capable of running through the Ps2 classic emulator on the PS4 (a few examples). This utility makes preparing and customizing the packages very user friendly (includes a built-in tutorial) and then exported is a ready to install pkg on your PS4 capable of running homebrew (currently that is from the PS4HEN exploit on firmware 5.05)

The developer did state on twiiter "There are a few eggs hidden as well." However there has been no changelog listing for this update? So, be on the lookout and comment below if you notice any Easter Eggs... There has been one potential easter egg shown with this tweet
(Update R2 released) Developer @OsirisX is back with release 2 of the PS4 port of RetroArch , this unofficial port (based on v1.8.1 of the main project) now contains 37 libretro cores adding an additional 12 since the initial release, those cores include the arcade core FBA & also a Sega Saturn Yabause (curious how that compares to the standalone from znullptr), while N64 emulation still needs some work the parallel_64 core included in v1 has seen a new companion and n64 offering in the addition of the Mupen64 core. The new n64 core does offer some small speed improvements from parallei_64 and may still need some improvements to come in the future hopefully (please share your results/feedback below, which games are working for you?).. Also a bug other's and myself experienced has been addressed, the issue being (in r1) where we could not launch any content in other locations, such as in playlist has now been fixed in the r2 release. That is a welcomed bug to be squashed as now playslist/collections/favorites ect.. should work fine. The PS4 homebrew scene looks in alot better position then it did weeks ago. You have to really stop and look the PS4 now has 37 different things it can now run that was not possible a couple weeks ago. Stay tuned as this is port is sure to mature even more with time and likely become an official release sooner or later for the RetroArch project. The libretro team has already expressed support..​
It appears that OpenBOR Engine has been ported to Jailbroken PS4's from developer @Znullptr .we seen last year when the engine was ported to the PS3 by @White Dragon, but now we see Znullptr whom has been supplying the scene with various PS4 Homebrew releases like the recent Mednafen (multi-system emulator), Sega Saturn, mGBA and other emulation now has released (via @Markus95) the latest PS4 brew in the form of this classic beat em up style game-engine that support many unique user created creations found around the net at places like Chronocrash.com. Currently the highest firmware hackable on a PS4 is 5.05 (also 5.07 FW found in select regions). Thanks to the efforts of znullptr we have been seeing some great brew finally coming to the PS4, Hopefully this trend does not stop and we see improvements to what has been released and/or some new things but we have a great toy to tinker with as this new engine is now available for the PS4.​
We re-tweeted this when it was released a week or so ago but wanted to get something up on the news page about this project, Developer leeful has recently released a new Exploit Host menu for serving up the essential payloads for exploited PS4 (5.05) Consoles's. This host menu theme is based on the PS4's main home screen bringing a seamless look. The host menu contains descriptions of various payloads it provides (which is about all) that will provide alot of features when executed such as Fan Controls, Linux Loader, Mod Menu's, firmware spoof, Update blocks ect.. You can see many of the payloads included in the sceenshots attached. Various methods to using this exploit host menu are available , see additional details in the installation tab below about using this new host menu:.

The host menu also adds the convenience of replacing the User Manual (first option in Settings>>User Manual/Helpful info) for easy and quick launching for when you power on your Console and have to activate HEN.​
There has been a PS4 developer's known as Znullptr who has ported several emulators to the PS4 (jailbroken) already with systems like the Sega Saturn, Dreamcast & PS1 to name a few of the ps4 homebrew ports present on the GameOS side of the console (ps4). We know already that emulation via PS4 Linux is capable of running many more emulators like RetroArch (Linux) for example, but lets be honest ps4linux can be a bit of process to get up and running when you power on your console for some quick convient play. So when we see new things on the PS4's main menu that is exciting to see, when its in regards to emulation especially.

This time around the dev decided to port a popular multi-system emulator, no not RetroArch but Mednafen, originally the port was released some weeks ago by port developer Znullptr and presented to us by Markus95 and since @Markus95 has seen presented some improvements with regards to the cfg file that has fixed several broken platforms (Virtual Boy, WonderSwan & WonderSwan Color) due to the control scheme that was not compatible with the DualShock 4 layout, with a re-configured "mednafen.cfg" file those issue are eliminated. There has been 4 player support added also and a few new tweaks Markus95 plans on addressing via future tweaks of the cfg file.​
The Stages from CCC are always a very good entrypoint to present the newest and latest in Hacking and Security, especially for Video Game Consoles as seen in the past. In fact, last year in 2018, you can probably remember how much Talks we saw for both the PS4 and the PSVita (just in Case you missed it [I dare you if you actually did :)] or you want to watch all Important Streams in Re-Live again - click here). So of course, as it's for this year, many Developers are welcome to join the Stages for this years #36C3 Event to present their newest Achievements such as in Security, Hardware & Making, Ethics, Society & Politics, CCC [internal], Entertainment, Science, Art & Culture and Resilience & Sustainability - as you are always used to it. So while the Preparations from both the Event Organizers and all Developers are at full blast, today known Developer @oct0xor announced that he will be also participate on the Stage with a PlayStation-related Talk, where he will "shed a light on internals and security of Sony PlayStation Blu-ray disc drives" together with Topics of "Firmware Dumping", "Reverse Engineering" and getting "Code Execution" for their respective Blu-ray Drives on both the PlayStation 3 and PlayStation 4! This is definitely worth to follow, especially since this Topic always kinda lacked in the Community, due to showing less Interest to the Blu-ray Drives.​
This news is a bit late but wanted to get everyone caught up on this project for the PlayStation 4 as Developer Znullptr (David Miller) has recently developed a new emulator port for exploited PS4 console (currently 5.05 being the latest exploitable firmware in public) called PCSX-R which as you may of guessed is a PlayStation 1 emulator. The developer has said he ceased emulation development (source code release is planned) on the PS4 but we have seen a few tweets (1, 2) that could suggest he is still working on a few things (like a mednafen port that maybe is a better options for PS1 gameplay(?) ) but that remains to be seen. This PS1 emulator port seems to be working good enough to play many titles (some issue's are outlined below in the notes by markus95). PS4 gameplay footage can viewed in the videos provided below. So far we have seen this emulation developer soft release several PoC emulators for the PS4 that have included Yabause (A Sega Saturn Emulator w/ speed issue's) / Reicast (DreamCast w/ speed issue's) & ,mGBA (GameBoy Advance). Since this is an early concept and build you have to manually swap your roms for a game you want to play, details about the process can be seen below courtesy of @Markus95 .
Update: Version 1.02 Released Adds Game Mode C (Gang Mode) for PS4 / PSVita / Windows
Following the release of Duck Hunt Remake (35th anniversary edition) developer Lapy
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of Lapy Games has developed another remake for another classic and this time around the zapper victim is the iconic Wild Gunman. The new Wild Gunman Remake is another great game to come to an exploited PS4 console near you but not only has the developer released a PS4 version but also includes a PS Vita port as well that is of course compatiable with those PlayStation TV's that Sony dismissed or gave the scene as a gift, we have never quite figured that out, either way Lapy is bringing us another great title for our enjoyment. The developer followed version v1.00 of Wild Gunman Remake with v1.01 that has given us the "game B" mode and plans for the "game C" mode as well. So stay tuned as we could see a new update from Lapy in the future. Also checkout some of Lapy's other projects for an exploited PS4 that is seeing a growing library of brew being tapped!!!
Following up after his Milestone Update back in March, Developer @AlexAltea showcases his third Update from his PS4 Emulator Orbital, which now supports the inputs from an original DualShock 4 Controller together with a new and updated Presentation from the current Development Stages of his PS4 Emulator on his own YouTube-Channel (know with a higher Resolution and Quality :) ). Although the support isn't perfect (the keypress shows big delays on the PS4 while running in Safe Mode - but they are fixable), it is still nice to see how difficult it is to emulate a Console from the ground-up until running a playable Game, but also how much effort he takes to get this PS4 Emulator updated and running better and better. This is already worth some kudos, don't you think? And he has already plans for future updates, such as the possibility to allow a re-installation from the PS4 System Software via an USB Mass Storage Device. Running the Operating System from a emulated Console is always very important and a good basis to make some further work profitable. If this progress will keep so strong for the future, we think we can expect some great functions from that Emulator and for emulating a PS4 on a PC in General, what do you think?​