PlayStation 4 (PS4)

News Coverage of the PS4

Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95
PS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..​
It has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is short

Some news from developer flatz as he has released an update to his recent project of Remote Package Installer for exploited PS4's.You have seen projects recently incorporate this project, so expect some update to arise from those projects as well to support the new changes from flatz, but what this utility does essentially is make it possible to install a pkg from a remote device, additional details and information can be found at the links included and in the information provided below
Developer DefaultDNB (aka KiiWii) is back again with a new update that has just been released for X-Project (XMB Self Host Project) with the release of v1.5.2 that contains a variety of new enchantments for this very useful toolbox for your exploited PS4. This project keeps on improving and is a great all-in-one solution for handling various PS4 payloads that can perform various task for your exploited PS4 Console, This update supports ESP and Self-Hosting for complete details about the project, head on over to the source link (link at bottom of page), a portion of the release notes and details for this update can be seen below as well..
Earlier in the month, the PS4 homebrew utility known as OrbisMAN by @LightingMods has been updated to version 2.0 (BETA) following the previous release. This utility is supported on Exploited 4.55 and 5.05 PS4 Firmware and contains a variety of useful utilities in a XMB clone User Interface for this PS4 homebrew application (a term we do not get to throw around alot these days). A variety of changes and new additions have been introduced in v2 Beta some of these changes include a new File Manager that contains all the basic functions like copy / rename /delete ect.., USB Elf Loader, Remote-Play Patches and other new additions found in the release notes and the changelog tab (below).
-STLcardsWS
Folks, we have to talk. Today, well-known Developer @CelesteBlue released a new Kernel Exploit for System Firmware 4.74. Now you will probably think: "Wait a minute, we already have a Kernel Exploit for System Firmware 5.05. Why I would need one for an older System Firmware?" This is a legitimate question and if you have "exploited" your PS4 using System Firmware 5.05 already, then you won't need to do anything. But you don't have to forget that back in Time, when Sony released newer System Firmwares after Version >4.74, like Version 5.05 for example, they included a "banana skin" for PS4 owners with a broken Blu-ray Drive where their Consoles are refused to get updated by giving them the famous "E-801809A8" Error Code in return. And since those users weren't able to update their PS4's to System Firmware 5.05, they were likely being stuck on Version 4.74 without having any chance to exploit their PS4's at all. But luckily, Developers like @CelesteBlue - together in Collaboration with @SpecterDev and @notzecoxao - didn't forget those users by giving them a Kernel Exploit for System Firmware 4.74, so they can overcome those "security measures" made by Sony and by making their Consoles updatable again, so they can enjoy the latest PS4 Kernel Exploit as well!​
The great fail0verflow team is back at it again with the PlayStation 4 (PS4) and this time around they have detailed some new developments in part 4 of their "PS4 AUX HAX" Series, In the recent write-up of the series some interesting details were shared on something that could potentially lead to a current firmware exploit? Its very early but we do know that when the failOverflow team shares information its like "holding the nuts" at the poker table, its solid information always. We have seen them work on various gaming consoles in the past and they were no stranger to elevating the PS3 and were the pioneers of Linux on the PS4 and also helped provide key information for exploits on older PS4 firmware in the past as well, The PS4 is entering the later stages of its life cycle and new exploits are a welcome site for a struggling homebrew platform that could be so vibrant on a device with so much potential, but lacking an exploit that gives user's that current firmware window for explortation.​
UPDATE v1.01 - New Improvements
Earlier this month developer m0rph3us1987 provided a new update (v1.01) for this NES emulator for exploited PS4 Consoles. In this update the ROM Folder can be changed with an edit to the config file, The NES "Select" button is now mapped to the PS4 Touchpad, which is a way to use the PS4 touchpad but eventually it would be great to see a feature to use something like the DualShock 4 Touchpad to play games that would require the Zapper Gun like the iconic Duck Hunt.. Hopefully some developer's agree and could implement something like that in the future (surely easier said then done.) and how back to reality you can see the latest changes in the update marked v1.01 below:
Developer flatz has made some improvements on the landscape of PS4 Homebrew development, as we have been suggesting for awhile the PS4 development cycle it still in its early stages. However many developer's have been making progress and the latest achievements were laid out by developer flatz who has stated on twiiter that he has managed to get "C# code working on PS4 (using JIT, non AOT)" and also fixing the OpenGL code (started by Zer0xff) so that now it works for homebrew developing needs. The dev has not released any code quite yet, but as stated on flatz twitter feed "still need to do more tests, it's just beginning (Hello World app at the moment), then if everything will be okay I'll release it". Flatz has suggested that " I think that with C# and OpenGL it will be possible to create system apps that use native PS4 UI and their .net libraries as well" when asked which .NET version where running the dev stated ."native Mono from PS4 firmware, it's used only for internal system apps, got it working for custom app (well, just PoC atm)".. This is encouraging news for the overall landscape of PS4 development and we will keep you posted as this research and as work progresses from flatz.