PlayStation 4 (PS4)

News Coverage of the PS4

Nearly a year ago, Developer @AlexAltea showcased us an early-stage Version from his own PS4 Emulator called Orbital. The very first Version was on a minimal stage by running several code examples on a Terminal within Linux only but this was already impressive since as you probably know, both the PS4 and standard Computers shares the same x86 CPU Architecture. But the CPU isn't the only thing the PS4 shares with a standard PC. Since you need also a lot of GPU Power to run your Games on a Console for General, it is getting quite usual that those big players like NVIDIA or AMD are collaborating with the Console Manufacturers to deliver them with special-designed Graphics Processing Units for the Consoles you own. Even when we talk about "Special" GPU's, you already recognized by yourself that if you go further in newer Console Generations, you realized that the internal GPU used inside each Console is having more and more similarities compared to a standard GPU. With that result in mind, Developer @AlexAltea showcased yesterday that his Emulator Orbital is capable of running the Safe Mode of the PS4 together with getting a Video Output from that mentioned Safe Mode as well, which leads to the point that his Emulator showcased the very first Video Output from a PS4 emulated by a PC! Do I have to say more? :)
The PS4 might get some attention again. After the last few weeks, where we saw multiple Homebrew Releases - such as a updated Linux Distribution for your PS4, various Homebrew Games for your PS4, Emulators for playing older Classics on your PS4 and other useful Homebrew Applications, which makes your PS4 more useful for you - today, Developer @SpecterDev released a new WebKit Exploit for a newer System Firmware, namely for System Firmware 6.20. Although this Exploit isn't a complete Kernel Exploit together with the fact that this Remote Code Execution Exploit has been already patched by Sony on the newest System Firmware 6.50 released a few days ago, it is still a useful method to tinker more with this specific System Firmware, as Developer @SpecterDev describes it with his own words, which you can see down below. This can be especially useful for Developers, who wants to tinker with older System Firmwares as well, such as for System Firmware 5.55 for instance. Maybe we can see a newer full Kernel Exploit for a newer System Firmware released sooner or later.​
One of the great aspects of the hacking & homebrew community is about giving the user control/access of your hardware Here is one example why this can be important, adjusting the Fan Speed to better suit your environment has always been a way to help reduce the risk of overheating and console death's , "Overheating is the #1 cause of electronic death" according to "doctors" at psx-place university (lol) and just like how the PS3's fan control actually saved consoles and extended the life of the hardware. The PS4 has a new solution that hopes to achieve the same as developer ethylamine has just released a payload for controlling and adjusting your fan speed based on a desired temperature,this payload has been titled PS4 Fan Control for 5.05 Support, but for those of you on 4.74, don't worry as @kozarovv has you covered with a port for well​

Following the previous update, Developer DEFAULTDNB (aka KiiWii) is back again a large new update (v1.5.5) for the PS4 utility known as X-Project. This PS4 AIO "Swiss Army" knife for the PS4 is jam packed with immense functionality and has added even more abilities in v1.5.5. This Self Host utility will inject various payloads to your PS4 while containing other useful features, Additional details about this release for your 5.05 exploited PS4 can be seen in the included dialog below and even more important details can be seen in the link included at bottom of the article.
PlayStation 3 had an official firmware update released with the drop of system update 4.84. Below i provided a small chart for people on other firmwares and their hacks. Currently it unknown what prompted the update, could of been a simple maintenance update, which what appears to be the case on initial inspections. Could the update have something to do with PS Plus free games ending on the service? Very well could be but that is speculation at this point. PSX-Place will keep you updated of all the changes this update brings. The update has not patched the recent StoreHaxx release which is not something most will use as its simply an IDPS dumper currently (w/ other potentials possiable). Even on 4.83 and looking to exploit, you may want to wait to update until devs in this thread mainly @bguerville and @esc0rtd3w give the okay.

Checkout this thread for FUTURE 4.84 releated released.
Cuban developer Lapy05575948 (aka Lapy Games) following the first homebrew release for the PS4 which was a Flappy Bird Clone called Lapy's Chicken . Now the game creator follows that game up with another in yesterday's release with v1.0 of a new PS4 Homebrew Game titled "Save The Scene" and a quick update of v1.1 followed today (that decreased the difficulty that was set a bit high in v1.0). Under the hood the game is built with Unity 3d and is an original creation by the developer for the PS4 along with a Windows version that has been well. The premise of this game surrounds around an evil entity attacking the scene and you must save some of these devs by stopping the bombs (by selecting the right button before the bomb falls) from exploding on their heads . If you prove your are the "chosen one" you may get a working exploit (in the game world lol). There is some enjoyable design elements to this title that were brought to the game by the developer (Lapy05575948) and Xalgovia. Plus for your listening pleasures in this title we can thank retrogamer74 for the sound affects. Included below is video footage/screenshots of this game in action. This PS4 Homebrew requires an exploited PS4 Console (on 5.05 FW) .
We are one month into 2019 and the PS4 Homebrew scene is starting to show some signs of life . As various developer's like @Markus95 who has been tinkering and figuring out which homebrew applications from past generations console like the PS2 and PSP can play on their respective emulators on the PS4 . We have seen Markus95 already release PS2 Homebrew packages for the PS4 PGEN (Sega Genesis / Mega Drive Emulator), 2048 / QuickNES (RetroArch-PS2) & just recently PSP to PS4 pkg of SMS+ (Sega Master System) emulator. Markus95 is also looking to bring NeoGeo CD next but also is looking into DaedalusX64 (n64 emulators on the psp) and FBA (Multiple Arcade) . Also 7he d4rk h4ck‏ & notzecoxao bring us from the PS2 ReGBA (GameBoy Advance) & then dragonsurfer drops [FONT=Courier...
Wait what? Is this headline correctly? Yes, your eyes doesn't trick you! Following up after the newest Release of Psxitarch Linux Version 2.0, several Developers and Teams such as Team PSXITA (who brought you this very good Linux Distribution for your PS4) - the Great Developers behind the RPCS3 Project (who brings you a very strong PS3 Emulator for both PC and Linux Systems [constant readers from this Forum already knows them by their monthly Progress Reports]) - but also Developers like @valentinbreiz together with several others from @PS4LINUX brings you in combination a good-looking and most of all, promising method to play your older PS3 Game Titles on your PS4 running on System Firmware 5.05. But they won't stop there. The YouTube-Channel behind @PS4LINUX showcases also how they was able to play the very famous Nintendo Switch Launch Title "The Legend of Zelda: Breath of the Wild" on a PS4 Pro with System Firmware 5.05 by using the also well-known Cemu Emulator through Linux. Sure, you might want to ask how this is possible but more importantly, how you can do this as well. Don't worry, it isn't so difficult as you might think. But first we should check all those showcases and then we can analyze every step needed to enjoy your favourite PS3 and Wii U Game Titles on your PS4.​
The official release of RetroArch v1.7.6 has been released and one of many highlights in this release is the official introduction of the PlayStation 2 Port of RetroArch from developer fjtrujy, After the developer launched the Nigthly builds this marks the first official release and offers 4 libretro cores to start out and those include 2048 (Puzzle Game) / QuickNES (Nintendo NES) / FCEUmm (Nintendo NES / Famicom / Disk System) / PicoDrive (Sega Genesis/Master Drive/32x), to keep up on the progress give the dev's twitter a follow and look to this thread, where pkgs for running this on PS3 HAN and the PS4 through those console's internal PS2 emulators .. Plus we have the latest progress report on the upcoming PS4 port as well. As of writing this the PS3 link was not up, but we have alerted Libretro and will update once we have a response (Update: PS3/PS Vita/PSTV/PS2/PSP builds all online). Checkout some of the highlights below and be sure to checkout the included source link at the bottom for FULL release notes and details surrounding v1.7.6​
Some more emulation news hits the PS4, in the form of a homebrew emulator for the PS2 packaged for use on the PS4's internal PS2 emulator. Just like PS3 HAN, the PS4 has been utilizing PS2 homebrew (thanks PS2 Scene!!!) to fulfill various homebrew needs such as emulation of Retro Console / devices. This time around we see ReGBA-PS2 (Gameboy Advance) emulator packaged for the PS4. The credits for this port (ps2) belong to developer @belek666 who made the necessary changes for the emulator to work on PS3 HAN and thus the changes by default made it compatible with the PS4 as well. Since there was no actual PS4 package created (even though the port has been working since the changes were made for PS3 HAN) that is when various people came together (7he d4rk h4ck‏ ,notzecoxao with assistance from Markus95), to create a PS4 pkg for use on an exploited (5.05) PS4 console's.