PlayStation 4 (PS4)

News Coverage of the PS4

The official release of RetroArch v1.7.6 has been released and one of many highlights in this release is the official introduction of the PlayStation 2 Port of RetroArch from developer fjtrujy, After the developer launched the Nigthly builds this marks the first official release and offers 4 libretro cores to start out and those include 2048 (Puzzle Game) / QuickNES (Nintendo NES) / FCEUmm (Nintendo NES / Famicom / Disk System) / PicoDrive (Sega Genesis/Master Drive/32x), to keep up on the progress give the dev's twitter a follow and look to this thread, where pkgs for running this on PS3 HAN and the PS4 through those console's internal PS2 emulators .. Plus we have the latest progress report on the upcoming PS4 port as well. As of writing this the PS3 link was not up, but we have alerted Libretro and will update once we have a response (Update: PS3/PS Vita/PSTV/PS2/PSP builds all online). Checkout some of the highlights below and be sure to checkout the included source link at the bottom for FULL release notes and details surrounding v1.7.6​
Some more emulation news hits the PS4, in the form of a homebrew emulator for the PS2 packaged for use on the PS4's internal PS2 emulator. Just like PS3 HAN, the PS4 has been utilizing PS2 homebrew (thanks PS2 Scene!!!) to fulfill various homebrew needs such as emulation of Retro Console / devices. This time around we see ReGBA-PS2 (Gameboy Advance) emulator packaged for the PS4. The credits for this port (ps2) belong to developer @belek666 who made the necessary changes for the emulator to work on PS3 HAN and thus the changes by default made it compatible with the PS4 as well. Since there was no actual PS4 package created (even though the port has been working since the changes were made for PS3 HAN) that is when various people came together (7he d4rk h4ck‏ ,notzecoxao with assistance from Markus95), to create a PS4 pkg for use on an exploited (5.05) PS4 console's.
The Italian group of developer's known as Team PSXITA (formerly PS3ITA) has released v2 of Psxitarch Linux (A distro for the PS4). In version 1.0 the team crafted a very good release for the PS4, bundled with a number of goodies to enjoy on Linux like RetroArch (linux) and other emulators such as mupen64plus that came equipped with hardware acceleration and various other multimedia applications. Now version 2.0 has been released with alot of new improvements and enhancements for this distro based on "Arch Linux". Various utilities have been replaced with better options and even some new features like mounting and accessing Read and Write privileges to the PS4 internal HDD (PS4 FAT CUH-10xxx and CUH-11xxx models only for this feature currently). Also a Dolphin Emulator has been added :) the full list of changes in v2.0 can be seen in the Google Translation provided below, along with full details & Installation notes of this release.
The PS4 Homebrew Landscape is in better shape at the start of 2019, as we have seen a number of PS4 Homebrew Releases (Check out our PS4 Homebrew DL's). Along with, one of the most anticipated upcoming homebrew was recently announced and has been in development with RetroArch (PS4). RetroArch (PS2) has also been in development (by @fjtrujy) and this is important to the PS4 as well because of the PS2 Classic emulator that is unlocked on exploited PS4 Console (latest exploited firmware 5.05 currently) as the preview port of RetroArch PS2 can be played on your exploited PS4 as we have been seeing various pkgs of PS2 Homebrew for the PS4 being prepare and one of those persons has been scene friend @Markus95 who first confirmed and has now decided to release prepared pkgs for the PS4. Since the PS2 port is a preview edition there is only 2 libretro cores (aka emulators), those core being QuickNES which is a Nintendo NES / Famicom emulator and then 2048 is a homebrew puzzle game. As the PS2 port matures we could see additional cores trickle down (wink ;)) and as development also on the PS4 port we should see some amazing emulation possibilities on the PS4. Its not a matter of If now but when..... With that said, lets respect all the hard working developers and not pester them, they have shared progress and previews. We can't ask for anymore for something that is being given to us.
Update x4: 1st 2nd 3rd 4th Screenshot shown (its early but progressing, first Libretro Core Running on PS4)

At some point we know we will eventually see a port of RetroArch on the PS4, just look at all the devices the multi-emulation project already supports with its Libretro Cores and RetroArch frontend . However, could we be getting closer to seeing not only a great PS4 Homebrew hit the console but a port of RetroArch to natively hit the PS4? With recent advancements in the scene such as OpenGL ES (via flatz) it now seems that the early steps have begun as developer frangarcj has started to push some commits in relations to a PS4 port as seen here on the developer's Github account. Looks like we are early in the journey and development has just begun and likely will take sometime for a proper release (so be patient), but nonetheless its great to see the progress being made by the developer who made similar possibilities on the PS Vita / PSTV. Also in a slightly unrelated note, there has been alot of progress on the PS2 port of RetroArch being developed as well (checkout latest details from the developer).​
Developer @pink1 has been working on a new project for exploited 5.05 PS4 with a utility (a GUI) to support flatz' recent release of Remote PKG Installer as many who have been in the forums here @ psx-place, may have seen the progress taken place on this PC-GUI developed by @pink1 in the release/development thread found in the forum (here), After the dev has been conducting several Open Beta's.The project has now maturing to the "first release" with the release of v1.0. Now remotely Install your pkgs with this new GUI that is an extension to Remote PKG Installer. Checkout all the details included and in the links at the bottom.​
Following up with his announcement back on December 9th, Developer @m0rph3us1987 today presented his Talk at the #35C3-Stage: "Exploiting PS4 Video Apps". Since his talk was held in German Language, you will find every important detail translated in this Article, so everyone can follow what he was presented for each Chart.

For an overview about the #35C3 Congress in General or where you can find all Livestreams from this Talk as well from other important ones, please click here.
Developer m0rph3us1987 will be giving a talk "at #35c3 on the Chaos West stage. on December 28 and the dev will be discussing exploiting the official PS4 Video Apps. This should be a very interesting topic as the dev has stated "I'll show you how to exploit them to run your own unsigned code (regardless of the firmware version installed)" already known for his work with one of the few PS4 Homebrew's (PS4NES) and his work on the "holy grail HEN" looks to elevate the PS4 with something exciting. Will this be the event the PS4 needs, This will certainly be something to pay attention to as we get closer to the 28th later this month and i think we need all may need to say thank you to m0rph3us1987's wife :)
UPDATED: Final version Release

Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95
PS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..​