PlayStation 4 (PS4)

News Coverage of the PS4

The PS4 Homebrew Landscape is in better shape at the start of 2019, as we have seen a number of PS4 Homebrew Releases (Check out our PS4 Homebrew DL's). Along with, one of the most anticipated upcoming homebrew was recently announced and has been in development with RetroArch (PS4). RetroArch (PS2) has also been in development (by @fjtrujy) and this is important to the PS4 as well because of the PS2 Classic emulator that is unlocked on exploited PS4 Console (latest exploited firmware 5.05 currently) as the preview port of RetroArch PS2 can be played on your exploited PS4 as we have been seeing various pkgs of PS2 Homebrew for the PS4 being prepare and one of those persons has been scene friend @Markus95 who first confirmed and has now decided to release prepared pkgs for the PS4. Since the PS2 port is a preview edition there is only 2 libretro cores (aka emulators), those core being QuickNES which is a Nintendo NES / Famicom emulator and then 2048 is a homebrew puzzle game. As the PS2 port matures we could see additional cores trickle down (wink ;)) and as development also on the PS4 port we should see some amazing emulation possibilities on the PS4. Its not a matter of If now but when..... With that said, lets respect all the hard working developers and not pester them, they have shared progress and previews. We can't ask for anymore for something that is being given to us.
Update x4: 1st 2nd 3rd 4th Screenshot shown (its early but progressing, first Libretro Core Running on PS4)

At some point we know we will eventually see a port of RetroArch on the PS4, just look at all the devices the multi-emulation project already supports with its Libretro Cores and RetroArch frontend . However, could we be getting closer to seeing not only a great PS4 Homebrew hit the console but a port of RetroArch to natively hit the PS4? With recent advancements in the scene such as OpenGL ES (via flatz) it now seems that the early steps have begun as developer frangarcj has started to push some commits in relations to a PS4 port as seen here on the developer's Github account. Looks like we are early in the journey and development has just begun and likely will take sometime for a proper release (so be patient), but nonetheless its great to see the progress being made by the developer who made similar possibilities on the PS Vita / PSTV. Also in a slightly unrelated note, there has been alot of progress on the PS2 port of RetroArch being developed as well (checkout latest details from the developer).​
Developer @pink1 has been working on a new project for exploited 5.05 PS4 with a utility (a GUI) to support flatz' recent release of Remote PKG Installer as many who have been in the forums here @ psx-place, may have seen the progress taken place on this PC-GUI developed by @pink1 in the release/development thread found in the forum (here), After the dev has been conducting several Open Beta's.The project has now maturing to the "first release" with the release of v1.0. Now remotely Install your pkgs with this new GUI that is an extension to Remote PKG Installer. Checkout all the details included and in the links at the bottom.​
Following up with his announcement back on December 9th, Developer @m0rph3us1987 today presented his Talk at the #35C3-Stage: "Exploiting PS4 Video Apps". Since his talk was held in German Language, you will find every important detail translated in this Article, so everyone can follow what he was presented for each Chart.

For an overview about the #35C3 Congress in General or where you can find all Livestreams from this Talk as well from other important ones, please click here.
Developer m0rph3us1987 will be giving a talk "at #35c3 on the Chaos West stage. on December 28 and the dev will be discussing exploiting the official PS4 Video Apps. This should be a very interesting topic as the dev has stated "I'll show you how to exploit them to run your own unsigned code (regardless of the firmware version installed)" already known for his work with one of the few PS4 Homebrew's (PS4NES) and his work on the "holy grail HEN" looks to elevate the PS4 with something exciting. Will this be the event the PS4 needs, This will certainly be something to pay attention to as we get closer to the 28th later this month and i think we need all may need to say thank you to m0rph3us1987's wife :)
UPDATED: Final version Release

Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95
PS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..​
It has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is short

Some news from developer flatz as he has released an update to his recent project of Remote Package Installer for exploited PS4's.You have seen projects recently incorporate this project, so expect some update to arise from those projects as well to support the new changes from flatz, but what this utility does essentially is make it possible to install a pkg from a remote device, additional details and information can be found at the links included and in the information provided below
Developer DefaultDNB (aka KiiWii) is back again with a new update that has just been released for X-Project (XMB Self Host Project) with the release of v1.5.2 that contains a variety of new enchantments for this very useful toolbox for your exploited PS4. This project keeps on improving and is a great all-in-one solution for handling various PS4 payloads that can perform various task for your exploited PS4 Console, This update supports ESP and Self-Hosting for complete details about the project, head on over to the source link (link at bottom of page), a portion of the release notes and details for this update can be seen below as well..