PlayStation TV (PSTV)

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Following the preview that @Roxanne (psx-place's newest addition to the writing team) informed us a few days ago, now comes the official release from developer TheFlow as he drops 3.65 HENkaku Ensō Updater, this will not jailbreak 3.65 firmware, what it will do is allow EXISTING exploited (HENkaku) 3.60 user's to update to 3.65, no longer keeping you in the 3.60 sandbox and allowing your to play additional games since the HENkaku release. Be sure to checkout all the details and information provided by TheFlow, as the dev has also updated the Adrenaline, DownloadEnabler, NoNpDrm and SD2VITA utilities to support 3.65 links also provided below.​

-STLcardsWS.​
It was a couple of weeks ago when developer Rinnegatamante tweeted about the progress of VitaQuake II with Hardware Acceleration (vs previous Software rendering). We have seen the dev already do this with VitaQuake and we are seeing other projects support VitaGL which is providing Hardware rendering of various Homebrew's. Another great Vita project powered by VitaGL recently was VitaXash3D which allows you to play Half-Life on your Vita & PlayStation TV (VitaTV). Hardware Acceleration will improve the graphical and gameplay experience and also make new things playable that were not once able to, like half-life. but now Quake II get the attention and from v1.5+ the Vita port will be with HW Acceleration. This should be one of the best looking version by a long shot, so give it a test run and enjoy some soundtracks as the dev has also fixed MP3 Support (Soundtrack Support), See full changes below.​

Following up after TheFloW mentioned that he has achieved "user and kernel access" on PSVita's newest System Firmware 3.67 and highlighted a port of Ensō for System Firmware 3.65, he announced via his own Twitter-Account that he was able to successfully port Ensō for System Firmware 3.65.
We seen a Homebrew Media Player finally appear on the VITA / PSTV but another really impressive project this time around by developer fgsfds called vitaXash3D has popped up this past week as well, In the recent months we have seen vitaQuake use Hardware-Accelerated rendering (VitaGL) which has greatly improved the graphical experience and soon to be vitaQuake 2 (details), but now a new engine has arrived as it appears on the Vita for the first time The Open Source Engine (Xash3d-FWGS Engine) that aims to improve the original GoldSrc Engine, which is the engine that powers those iconic Retro Shooters Half-Life & Counter-Stike, unfortunately at this time Counter-Strike is not supported with this port, but perhaps that changes in the future... However Half-Life (if you own the game) & many mods are performing very well on your PS Vita / PlayStation TV (Vita TV), so this is really cool project and a great shooter that was really ahead of its time when it originally was released. Any Half-Life Fans here at psx-place, if not and are a fan of first person shooters you have to check this out it pioneered many elements still used today games, then the many mods really expand the playablity.​
Developer Arkanite has a NEW - Work in Progress homebrew called Vita Media Center, which is a very welcome addition to the Vita library of Henkaku Homebrew. This is an early build of the homebrew and hopefully will see many improvements as this initial release looks great and no doubt has alot of potential. This is early in the project's life so there is some bottlenecks and restrictions, but the developer already laid out some plans for improving various components . Currently the videos support surrounds Vita's native Mp4 formats, as this progresses we are hopeful to see additional formats supported for this amazing new project by Arkanite.​
TheFlow has brought some clarity on the recent updates (commits) made to VitaShell suggesting 3.67 Support, It is indeed true that 3.67 is now exploitable for the PS Vita and sibling devices the PlayStation TV (Vita TV). The dev has now confirmed on his official twitter (tweets below) that user and kernel access on Vita's 3.67 Firmware has been achieved, However, do note before you get too excited, the developer won't release till end of year, in what seems to be a move to wait out any future Vita firmware updates that may be on the horizon,. The dev has also stated (if time allows) the possibility to update HENkaku Enso to 3.65 for existing Vita user's, but in the future we might see all vita devices with a new window for exploiting .Its unclear if the recent Vita Bootloader Hack aided or had anything to with this hack but details are sure to emerge in the coming weeks and months What ya think about this announcement from TheFlow?​

-STLcardsWS/ nCadeRegal​
It appears "Something good is going on in the PS Vita Scene" says psx-place's own kozarovv, As the recent commits by xyz (team molecule member) and then TheFlow (VitaShell Creator) Github pages some rather interesting discoveries were found in those recent commits as also The_Hero (of Games&Consoles) points out about some new commits arising following the news from last week when Yifan lu (a member of Team Molecule) disclosed the new HENkaku Enso Bootloader Hack to the Vita Community. Since, it now appears there are some rather interesting developments coming to fruition in the Vita's ecosystem. Are we are likely in store for something big for the Vita Community, like 3.67 breakthroughs? It sure looks that way, currently, we are only making suggestions and concluding details from the commits across these Open Source Projects from elite vita devs. As these changes are signaling something is on the horizon. @kozarovv laid out some of the important bits of information that can be gather from those recent commits made available
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Team molecule is not done detailing information on the PS Vita / PlayStation TV / Vita TV, after the releases of HENkaku and then HENkaku Ensō Now developer Yifan Lu has detailed a write up detailing a new exploit titled HENkaku Ensō bootloader Hack, the information detailed could lift some of the restrictions hampered in the Vita's current environment. and even lead to a full blown 3.65 exploit (but that needs additional work the team is not interested in, but they hope others will be with this new info.) There is alot to read so i will let you get to the details yourself in the this well written piece by the developer, The topic we have broke up below in our tabs for easy reading, but you can also view the original format in the source link provided from Yifanlu's blog at bottom of the article.
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Developer @Joel16 is back at it again with a new update to the new utility for your PS Vita & PlayStation TV: VitaBackup. After including more inspiration from @Berion with the inclusion of also the Light Theme that Berion also provided from his initial idea of this project (VitaGUI), since the initial release developer Joel16 has re-done the backup process to give "user's 100% flexibility what they want to backup" and also some other inclusions include a couple of fixes to improve the experience with this homebrew, note that those fixes were made in a re-release of v1.10 (that came quickly after), if downloaded before may want to make sure you have this latest v1.10 build that includes the fixes listed below.
-STLcardsWS​
Here is a cool project that is coming together from @Joel16 called VitaBackup, this Vita homebrew (also compatible with PSTV) had an interesting journey to its creation. As the inspiration came from a GUI concept first that appeared from @Berion as he hoped to inspire developer's with this VitaGUI Concept The thread caught the attention of various people including Joel16 who always had the desire to make this reality but needed a bit of time and currently the dev started the initial steps of the project and has progressed to this first public version with some functions and abilities already with more to come later on down the road. This is great to see another great project in the fold, but also very exciting to see one of Berion's design become a reality, as the he has created several very nice GUI concepts. Nice work to both Joel16 & Berion !!!
-STLcardsWS​