VICE PSP is a port of the Versatile Commodore Emulator to the Sony PlayStation Portable platform.
2.2.1 (January 02 2011)
2.1.21 (June 03 2009)
- Updated VICE to version 2.2
- Includes SFX Sound Sampler and SFX Sound Expander emulation
- Includes EasyFlash cartridge emulation
2.1.2 (June 01 2009)
- Bugfix: Saving state while in NTSC mode resulted in a crash
- Bugfix: An extra line from the screen border appeared while in NTSC mode
2.1.1 (May 23 2009)
- Added 4:3 (fit screen height) stretch mode, visible in NTSC mode or when border is disabled
- Added border toggle – shows/hides the border surrounding the main display area
- Added PAL/NTSC/Old NTSC mode selection
- Added vertical blanking (VSync) support, only available in NTSC mode
- Bugfix: PRG loading now works
- Bugfix: “fit screen” stretch mode aspect ratio was incorrect; now fixed
- Minor fixes
- Initial release
Anytime you attempt to load a game from the Game tab, VICE PSP will reset the system; this is intended to make most games easily loadable.
To load tapes/disks without resetting the system, go to the System tab, select the Tape or Drive 8 menu option (depending on whether you want to load a tape or disk image), then press X (cross) to load another image. If a tape or disk image is already loaded, it will be ejected, and another one will be loaded in its place. To eject a loaded image, select an option, and press ^ (triangle).
Select a program from the list, and press X (cross) to autoload it.
To autoload a program (load a program from a mounted image directly), first load the image, then go to the System tab, highlight the Tape or Drive8 menu option, and press right.
Note that autoloading will reset the system.SAVE STATE AUTOLOADING:
VICE PSP can be configured to automatically load a saved game whenever a new game is loaded via the Game tab.
To do this, specify one of the save state slots as the Autoload slot (Optionstab). If a saved game exists in the specified slot, it will be automatically loaded.
Counter will sometimes report frames-per-second information incorrectly... this has to do with the sound rendering routine, which is shaky at the moment. Exiting to the emulator menu and returning will usually correct this.
When frame skipping is in effect, sound may “crackle”. This is also, most likely, a result of the above bug.
Thanks to VICE & VICE team!
Special thanks to the members of #vice-dev for their help.
....... Akop Karapetyan + VICE PSP .......
PSP Commodore 64- VICE PSP C64 (2.2.15) 2016-08-22
Commodore 64- VICE PSP C64 (2.2.15) -Akop Karapetyan