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ManaGunZ v1.36

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@Zarh Zarh released this 21 Oct 21:18
· 118 commits to master since this release

Add : Support PS3HEN. I removed every feature unsupported by the HEN (tested on HEN 2.3.1).
Add : Updated widescreen db from pcsx2 github.
Add : If you don't use R2 to manage speed, the speed is increased when you hold a button.
Add : For UI FLOW, a scroll bar appears when you browse quickly your backups list.
Add : Changed VRAM mapping to manage more backups. See notes(1).
Add : Show RGBA values when you edit a color.
Change : When you hold circle to quit, there is only one loading ring instead of 3.
Add : You can add a color filter on some pictures. See notes (2).
Add : Settings menu is splitted in 3 level instead of 2.
Add : Platform filter for UI XMB.
Fix : It scan dev_cf (compact flash) instead of dev_cd.
Add : 'Yes/No' settings are replaced by a toggle.
Add : New theme icons for the toggle.
Fix : Rawseciso isn't a fself anymore. It fix issue with iso from ntfs with a PS3HEN.
Fix : Issue with ps2 elf crc. It fix several issues with iso patching options like when 'disable widescreen' was unavailable.
Fix : Pnach wasn't properly translated to .CONFIG, wrong endianness in replacement opcode.
Fix : To avoid issues with some characters, the name of game settings files use title_id instead of title.
Remove : I removed "Shortcut pkg" option because it's broken. I'll fix it later.
Add FileManager : More informations of devices : capacity, file system, name, label, writable.
Add FileManager : Several predefined root display is available. Also, you can customize your own display in settings.
Add FileManager : Specifics options are available if you select several files with the same extension. For example, you can extract 3 pkg in a row.
Add FileManager : New theme icons used for the closebox, the dockbox and the cursor.
Add FileManager : Support UTF8 filename and also their content with the TXTviewer.
Add OffsetFinder : It generate every files to update managunz to a new firmware. Type 'make update'.

Notes :
(1) Every game pictures are stored in a 512KB slot memory in bitmap format.
For Flow3D, it's stored in 2MB slots, there is less slots.
The dimention of the game pictures is limited.
We can calculate its size = Width x Height x Pitch
I use ARGB texture, the pitch is 4.
The picture size must respect :
Width x Height < 0x20000 = (512 x 1024) /4
And in Flow3D :
Width x Height < 0x80000 = (2 x 1024 x 1024) /4

To not have any memory issue, I suggest you to use the following dimensions:

Picture Width Height
ICON0 320 176
COVER PS1 250 250
COVER PS2 250 350
COVER PS3 260 300
COVER PSP 200 340
COVER3D PS1 FRONT 450 450
COVER3D PS1 BACK 600 450
COVER3D PS2 850 570
COVER3D PS3 950 520
COVER3D PSP 800 640

(2) You can choose the color filter with (R1) in settings.
It's available for BG, BGS, SIDEBAR, BOXBODY, BOXHEAD and NOTIF pictures.
You can add these colors in colorset.ini file too.
They are named COLOR_BG, COLOR_BGS, COLOR_SIDEBAR, COLOR_BOXBODY, COLOR_BOXHEAD and COLOR_NOTIF.
If you don't write a colors in colorset.ini it will be disabled.