PS3 Slime Roll v0.3

Liquid moving game, included level editor.

  1. kozarovv
    Slime Roll


    • Here is something “new” that I have been playing with. It’s sort of a continuation of a browser based demo I made when HTML5 was the cool new thing and I was still messing around with JavaScript and an HTML5 canvas for the first time.

      Currently there is some green stuff that falls down and you can rotate the world to make it fall in a different direction and in doing so you can get the green stuff to navigate the world. There is a built in level editor.
      It is just a toy at the moment and a roughly constructed one at that. I will probably do a bit more work on it and make it into a game but I don’t know when. I’m not really considering it a very high priority. If you think it’s interesting and want to see it improved upon sooner rather then later then let me know.

      PS3 controls:
      Left analog stick = Move the camera
      L1 and R1 = rotate the camera and the direction of gravity
      L2 and R2 = zoom the camera in and out
      X (in the editor) spawn a wall (hold and drag to scale)
      Circle (in the editor) spawn a something (hold and drag to scale)
      Square (in the editor) spawn slime
      Triangle (in the editor) delete the most recently spawned thing

    • This is an updated version of Slime Roll.

      Notable changes:

      The red circles have been removed and replaced with blue ones that are of a consistent size.
      If slime comes in contact with a blue circle then the blue circle becomes slime.
      There is on screen text
      that tells you how many blue circles still exist.
      When placing slime in the editor you no longer need to press and release the button for each piece of slime.
      There is a limit to how closely you can place two pieces of slime together in the editor.

      The same rules for placing slime in the editor also apply to the blue circles.
      You can now delete whatever object you are pointing at in the editor (instead of only being able to delete the last thing spawned).
      The X in the editor has been replaced with a proper reticule.
      There is a slightly nicer title at the menu.

      All on screen text fills the same percentage of the screen regardless of resolution.

      I’ve fixed the problem where there would sometimes be inappropriate white pixels along the edges of circles.
      gravity is slightly stronger.

      PS3 controls:
      Left analog stick = Move the camera
      L1 and R1 = rotate the camera and the direction of gravity
      L2 and R2 = zoom the camera in and out
      X (in the editor) spawn a wall (hold and drag to scale)
      Circle (in the editor) spawn a blue blob
      Square (in the editor) spawn slime
      Triangle (in the editor) remove whatever you are pointing at
    DeViL303 likes this.

Recent Updates

  1. Slime Roll v0.3