vitaQuakeIII (Quake 3 Arena / Team Arena)

PS VITA / PSTV vitaQuakeIII (Quake 3 Arena / Team Arena) v.1.3

vitaQuakeIII v.1.3 is out!

Changelog (v.1.3):
  • Updated to latest vitaGL usage.
  • Greatly improved performances thanks to circular vertex pool usage in vitaGL.
Fixed the download link.
- Updated to latest vitaGL usage.
- Updated to GCC10 usage.
- Enabled multitexturing usage (huge performance boost).
- Enabled texture compression usage.
- Fixed dynamic lights, now they render properly (r_dynamiclight).
- Removed Urban Terror core (too heavy for PSVita).
- Fixed several renderer related glitches (eg: fog not properly rendering in some maps).
- Fixed portals and mirrors rendering (r_noportals).
vitaQuakeIII v.0.9.5 released!

Changelog:
  • Greatly improved performances thanks to latest vitaGL usage.
  • Improved maps loading times thanks to enhancements in the textures loader in vitaGL code.
  • Updated to GCC 9.1.0 usage.
You need to update data files too in order to get advantage of all the changes listed below.

Changelog:
- Updated to latest vitaGL commit.
- Increased available memory of the engine.
- Fixed crashes in OpenArena with certain maps at loading screen.
- Fixed a bug in OpenArena causing the game to crash when leaving a match.
- Implemented map downloader for all cores (q3a, q3ta, oa)
- Fixed a bug causing random crashes when trying to join some online servers on all cores (q3a, q3ta, oa)
- Added hack for paletted JPG images (should fix some maps not loading)
- Made so that console is not spammed anymore during online matches with NET_GetPacket fake errors.
This update (after a year from the previous one) improves performances as well as adds OpenArena support and MSAA support. It's now HIGHLY SUGGESTED to set the game at 480x272 resolution since with MSAA 4x, differences between native res and 480x272 res are minimal while framerate improvements are gigantic.

Changelog:
- Updated to latest ioquake3 source.
- Updated to latest vitaGL source.
- Added MSAA 4x support (always active).
- Improved performances and resource consumption of the renderer.
- Added OpenArena support (NOTE: Read the updated first post), it will be fully playable since it's a free alternative to Quake II
Changelog:
- Added touchscreen support for camera/cursor movement
- Added online and local multiplayer support
- Fixed a bug causing textures to not being rendered in some maps (eg. Q3TOURNEY1)
- Fixed a bug preventing Quake III Arena logo and character model to be rendered in game menus
- Optimized a bit renderer code, now game should run with better framerate
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