It appears there is a new release but it can be considered as an "old release" coming to the PS4 Soon, UPDATE: the exploit has been released . A couple months ago we seen Team FailOverflow release the breadcrumbs to exploit v4.05 firmware with the details reveled on there blog ": The First PS4 Kernel Exploit: Adieu" Since that time developer SpecterDev has been on a mission to put the pieces together for a workable jailbreak (not an easy task by any means) on the PS4 (4.05 firmware)., Over the course of the past several months SpecterDev has spent many hours of work to get this exploit stable state usable state for anyone interested. He has done amazing work for the PS4 development community is a vital step forward for the PS4. Now 1.76 is not the only window for the PS4 but also 4.05 provides a new window that is now easier to obtain, but will this be enough to launch the PS4 Homebrew Scene to a new level?
In my personal opinion i think we have another step or two before the PS4 Scene breaksout Personally I am not as excited about this exploit as some are from an end-user perspective, i do not think this will be a "golden firmware" just as i did not believe 1.76 ever was, both exploits have came to late in the PS3 life-cycle. Just as Team Fail0verflow themselves suggested in closing when they first detailed this 4.05 window and i quote "And so we say goodbye to a nice exploit." . As we can be extremely thankful for the contributions from Team fail0verflow we can also gather through comments and actions that they will not be the ones to release an exploit themselves or be the ones to give the fuel to something current, i could be wrong here but this is what I have gathered. So this exploit originating from them i would say does show there is a bit of steam knock off the exploit potential impact for launching a community, I think this is a great step forward but i do not think a 2nd PS4 is needed quite yet, i think there will be more to come as times passes, but that is your choice and i can only offer a different perspective then what others have been given, i would just point to my track record on being correct in many of these situation ;p . This is exciting on many levels but not sure its worth buying a 2nd PS4..?..?..
In this project you will find a full implementation of the "namedobj" kernel exploit for the PlayStation 4 on 4.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. . This exploit does include a loader that listens for payloads on port 9020 and will execute them upon receival.
You can find fail0verflow's original write-up on the bug here, you can find my technical write-up which dives more into implementation specifics here (this is still in progress and will be published within the next few days).
The following patches are made by default in the kernel ROP chain:
- Disable kernel write protection
- Allow RWX (read-write-execute) memory mapping
- Dynamic Resolving (sys_dynlib_dlsym) allowed from any process
- Custom system call #11 (kexec()) to execute arbitrary code in kernel mode
- Allow unprivileged users to call setuid(0) successfully. Works as a status check, doubles as a privilege escalation.
- This exploit is actually incredibly stable at around 95% in my tests. WebKit very rarely crashes and the same is true with kernel.
- I've built in a patch so the kernel exploit will only run once on the system. You can still make additional patches via payloads.
- A custom syscall is added (#11) to execute any RWX memory in kernel mode, this can be used to execute payloads that want to do fun things like jailbreaking and patching the kernel.
- An SDK is not provided in this release, however a barebones one to get started with may be released at a later date.
- I've released a sample payload here that will make the necessary patches to access the debug menu of the system via settings, jailbreaks, and escapes the sandbox.
I was not alone in this exploit's development, and would like to thank those who helped me along the way below.
Great news for the PS4,this is a great step forward for development but i caution people getting too excited about this and running out to buy a new PS4.
Personally I will get excited when we see a CURRENT FIRMWARE exploited, That will be the start to the Explosion of PS4 Homebrew IMO.
Update: via @Red: Much like ps3xploit I have hosted this files for others to use, in case anyone would like to mess around with this but doesnt feel like hosting the files themselves. http://redthetrainer.com/ps4/
twitter.com/SpecterDev / Reddit.com
PS4 4.05 Exploit for PS4, Released by SpecterDev..
By STLcardsWS on Dec 27, 2017 at 12:56 AM
[UPDATE] PS3HEN v2.3.0 - View latest changes to the PS3 Exploit for SuperSlims & nonCFW modelsUPDATE (6-25-2019): Version 2.3.0 has been released.
See below for additional Details!
See also: The Great PS3 HEN All in One (AIO) Guide
Here is v2 of the latest PS3 Hack to hit the PS3 Scene with the recent release of PS3HEN. This exploit for nonCFW console's provides homebrew support and a number of Custom Firmware intangibles for those console that can not install a traditional CFW, with those being lat production PS3 Slim models and all of the SuperSlim Consoles. While this is a tremendous release and breakthrough the information behind PS3HEN has been lacking and has served more questions then answers that could be provided. This is due in the way this was delivered and presented. We paused the reporting this on the frontpage until we were pleased with the documentation. So we took it upon ourselves to get the ball rolling on a new PS3HEN F.A.Q. detailing various aspects and info that will be useful for PS3HEN user's. Also we have started forming the PS3HEN Homebrew & Plugin Compatibility Chart
Version 2.x.x has come with a number of new additions for a better experience. Some of the new changes provide full PS3ISO Support ,As well as full BDISO and DVDISO support has been added, plus new improvements to PS3HEN's stabiliContinue reading
RPCS3 (PS3 Emulator) - April 2019 Progress Report - >40% of all Games are now fully playable!No, this isn't a late April Fools Message. As usual for every month (but a little bit delayed, I know ), the Great Team behind RPCS3 showcases their newest improvements and milestones in their newest Monthly Progress Reports. And speaking of milestones, April has another one as well. Now when you will Download their newest Build, you are able to emulate more than >40% of all PS3 Games without any errors etc. which leads into an "fully playable" status and means that you can enjoy those Game Titles as minimum as with the same good experience compared with an PS3 or even better (like with 4K Output Resolution, for instance). That's already pretty strong, don't you think?
Editor's Note: Maybe you have already experienced it before but the News Writers would like to remember you that since the beginning of 2019, we don't only introduce you with the newest Monthly Progress Report for RPCS3, but also some In-Game-Screenshot from various Game Titles provided by the Team from RPCS3, which saw a better compatibility or getting "Ingame" for the very first time. We hope you like that idea and we also recommend you to watch for Updates on every Progress Report, since many of those mentioned Screenshots will be showcased a few days later after the initial Progress Report.Continue reading
[UPDATE -v1.02] Wild Gunman Remake (35th Anniversary Edition) by Lapy GamesUpdate: Version 1.02 Released Adds Game Mode C (Gang Mode) for PS4 / PSVita / Windows
Following the release of Duck Hunt Remake (35th anniversary edition) developer Lapy05575948
of Lapy Games has developed another remake for another classic and this time around the zapper victim is the iconic Wild Gunman. The new Wild Gunman Remake is another great game to come to an exploited PS4 console near you but not only has the developer released a PS4 version but also includes a PS Vita port as well that is of course compatiable with those PlayStation TV's that Sony dismissed or gave the scene as a gift, we have never quite figured that out, either way Lapy is bringing us another great title for our enjoyment. The developer followed version v1.00 of Wild Gunman Remake with v1.01 that has given us the "game B" mode and plans for the "game C" mode as well. So stay tuned as we could see a new update from Lapy in the future. Also checkout some of Lapy's other projects for an exploited PS4 that is seeing a growing library of brew being tapped!!!Continue reading
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