Adrenaline Bubble Booter doesn't work

Discussion in 'Vita Exploits / Homebrew (through PSP Emulator)' started by Berion, Aug 8, 2018.

  1. 2,590
    2,566
    372
    Berion

    Berion Developer

    Joined:
    Feb 3, 2015
    Messages:
    2,590
    Likes Received:
    2,566
    Trophy Points:
    372
    Gender:
    Male
    Location:
    Poland
    1. I have logged in into SEN on PC, downloaded XPD, get direct link from that, downloaded game, unpacked by PKG View v1.3.
    2. I have placed EBOOT.PBP, DOCUMENT.DAT, PARAM.SFO, icons and VMPs in "ur0:/pspemu/PSP/GAME/CTR/".
    3. I have launched Adrenaline CFW to check if game is booting. It works.
    4. So I have create my own bubble by AdrBubleBooter Creator and installed on my PSTV with AdrBooter Installer.
    5. I have launched the installer and reboot the console.
    6. Unfortunately, bubble with my CTR doesn't work. It launched and closed (I know that Adrenaline load kernel modules on start so it must be launched twice, this is not the same case as I trying launch more then two times this bubble).
    Any ideas? ;) Path to game is proper as it works via "normal Adrenaline" and also path in "ux0:/app/PSX-00001/data/boot.bin".
     
  2. 2,590
    2,566
    372
    Berion

    Berion Developer

    Joined:
    Feb 3, 2015
    Messages:
    2,590
    Likes Received:
    2,566
    Trophy Points:
    372
    Gender:
    Male
    Location:
    Poland
    Oh, never mind. I forgot PSP in path in boot.in. Anyway, if someone want nice bubble for Crash Team Racing, here it is (change file extension from zip to vpk): ;p
     

    Attached Files:

  3. 12,612
    5,075
    647
    pinky

    pinky Retired Developer

    Joined:
    Mar 8, 2015
    Messages:
    12,612
    Likes Received:
    5,075
    Trophy Points:
    647
    Gender:
    Male
    Location:
    The Great Gig in the Sky
    I've never tried this since it would require too much work for each of my 70+ games. I did use bubble blower back on 3.18/20. it can create bubbles of several games at once. I think it could only do around 10 at a time or else it would freeze. it worked though, and it was fast. it required a base game.
     
  4. 637
    290
    97
    kadorna2

    kadorna2 Member

    Joined:
    May 19, 2015
    Messages:
    637
    Likes Received:
    290
    Trophy Points:
    97
    Why don't you just settle with adrenaline bubble manager? All the work is done on the vita, it's pretty fast and extremely easy to use
     
  5. 2,590
    2,566
    372
    Berion

    Berion Developer

    Joined:
    Feb 3, 2015
    Messages:
    2,590
    Likes Received:
    2,566
    Trophy Points:
    372
    Gender:
    Male
    Location:
    Poland
    @kadorna2 It's more effort than doing it manually. On PC I need only create one package, then I can handy editing few files ("PARAM.SFO", "template.xml" and "boot.bin") and create another package with my own graphics (auto-generated default ones by ABM are horrible ;p).

    Anyway, as I wrote post above, I solved my problems. I made mistake in path to *.pbp that's why I cannot launch it before.
     

Share This Page