With the release of h-encore 2.0 by TheFloW, the PlayStation Vita shines more and more into a strong and powerful Gaming Device by keeping the capability of using Homebrews and other cool Stuff while staying nearby on the newest System Firmware released by Sony. Together with his Release from Modoru, which allows you to Downgrade your PlayStation Vita to a lower System Firmware, Developer TheFloW won't stop here. Since his Homebrew Applications were already known before for older Exploits and Firmwares, it was just a Question of Time when his Adrenaline Application gets updated to the newest "Family of Vita Homebrew" as well. In case you ask what Adrenaline exactly is, it allows you to modify the internal PSP Emulator on your Vita which will give you full access to it, including the famous XMB-Menu. But of course your question would be, why you need this Application? Well, the answer is simple here. While the Vita supports many "PSP Classics", the internal Emulator used by Sony isn't perfect, which can lead to Games, not compatible with your Vita. But with Adrenaline, you are able to fix those mentioned problems by giving a better support for your PSP Games and especially for older PS1 Game Titles.
- Added ability to fast forward in PS1 games by pressing L+SELECT.
- Fixed double launch bug when using without enso. You need to add the kernel module to config to do so.
- Added updated inferno driver by codestation which improves performance of CSO reading.
- Added option to choose USB device.
- Added xmc0: option.
- Fixed stupid mistake that made DJ max portable 1 crash. Install it again, because this has been added post-release.
- Fixed little bug in msfs.
- Removed savestate version restriction, old savestates will not disappear anymore.
- Fixed bug from previous update that caused black screen in other DJ max games.
- Inferno driver was not included correcty, now it is.
- Tekken 6 can now be played with any CPU speed.
- Added support for PS1 multiplayer on PS Vita using an upcoming DS3/DS4 plugin.
- Added sharp bilinear without scanlines filter. Thanks to rsn8887.
- Fixed PS1 slowdowns. Thanks to rsn8887.
- Fixed compatiblity with h-encore 2.0.
- Fixed compatiblity with udcd_uvc.skprx plugin.
PS VITA / PS TV Adrenaline Version 6.8 updated by TheFloW - Now Supports h-encore 2.0
By Roxanne on Feb 23, 2019 at 1:55 PM
Milestone Update for Orbital - An PS4 Emulator by @AlexAltea - now with (very first) Video Output!Nearly a year ago, Developer @AlexAltea showcased us an early-stage Version from his own PS4 Emulator called Orbital. The very first Version was on a minimal stage by running several code examples on a Terminal within Linux only but this was already impressive since as you probably know, both the PS4 and standard Computers shares the same x86 CPU Architecture. But the CPU isn't the only thing the PS4 shares with a standard PC. Since you need also a lot of GPU Power to run your Games on a Console for General, it is getting quite usual that those big players like NVIDIA or AMD are collaborating with the Console Manufacturers to deliver them with special-designed Graphics Processing Units for the Consoles you own. Even when we talk about "Special" GPU's, you already recognized by yourself that if you go further in newer Console Generations, you realized that the internal GPU used inside each Console is having more and more similarities compared to a standard GPU. With that result in mind, Developer @AlexAltea showcased yesterday that his Emulator Orbital is capable of running the Safe Mode of the PS4 together with getting a Video Output from that mentioned Safe Mode as well, which leads to the point that his Emulator showcased the very first Video Output from a PS4 emulated by a PC! Do I have to say more? Continue reading
4.84.3 STARBUGED (w/ COBRA 8.01) - New update in from Habib
Following the introduction of 4.84 STARBUGED CFW for the PS3, which also gave us the introduction of Cobra v8.0x from developer @habib, Has now followed up that cfw release with 4.84.3 STARBUGED (w/ Cobra 8.01) that contains some more candy for the scene. As the developer has provided new features once again with this update with the ability to Hardcode Kernel Plugins, which can be useful for things like MAMBA (a Cobra Alternative) as it can not be ran as a kernel plugin. Down below you will see the technical aspects of what this update has provided from Ps3 CFW Developer @habib.
RPCS3 (PS3 Emulator) - January 2019 Progress Report (+ useful Extras and Tools)A new Year, a new Progress Report begins. Kinda late for March, I know and yes it's not the first time I use this excuse for being such late. But the Team behind this wonderful PS3 Emulator RPCS3 thought about that instead of bringing you a monthly updated Progress Report only this time - which still shows some impressive Progress from each Month if you ask me - they decided that it would be a good start for the first Progress Report of 2019 to release some additional Tools together with the January 2019 Progress Report. So while you can enjoy their Progress for January both down below and on their Blog post (also linked down below), the Team behind RPCS3 teased several Tweets about their additional Achievements they did since the beginning of this year. You want an example? Well, maybe you didn't know about but since RPCS3 also supports a Basic Network Functionality, it will allow you not only to emulate some AAA Game Titles. It can be also useful to emulate other Non-Gaming Applications and various Media Applications as well. So there is no problem at all to watch some Videos using the official YouTube-Applications for PS3 via RPCS3, viewing the newest Episode from you favourite Anime Series on Crunchyroll or why not enjoying a full-length Hollywood Blockbuster on Netflix, for instance. How cool is that?Continue reading
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